Field notes
Graveyard Keeper 2 Guides
Choose your stage or the problem blocking your next step.
On this page
Start: choose your first task
A verified full-game first-hour walkthrough is not available here yet. Use the versioned system guides below for individual decisions. The Demo opening walkthrough covers Demo 1.002.4 only; read the transition notes before applying it to the full game.
Grow: plan resources and unlocks
Make money Plan sales around merchant stock and recovery. Early technology decisions Trace costs and prerequisites before spending points. Iron supplies for Jack Separate crate delivery, order completion and dialogue. First factory line Trace an iron supply line and its inputs and outputs. Storage and transport Check regional stock, Suppliers and Porter routes. Zombies not working Check assignment, tools, supplies and output. PR Machine Zombie capacity, upgrades and newspaper quality.
Keep your next few goals in the calendar’s personal reminders.
Master: understand the limits
Use mechanics guides to understand a system before optimizing it. Calculations derived from files are labeled separately from tested gameplay.
Stuck? Start with the symptom
| Symptom | Check here |
|---|---|
| The donkey stopped | Readiness, timing, and morgue capacity |
| My grave rating did not improve | White skull cap and grave items |
| Sermon attendance is too low | Happiness and church quality |
| Merchant prices keep dropping | Stock pressure and daily recovery |
| A technology is still locked | Prerequisites and point costs |
| Technology unlocked, but I cannot craft | Recipe visibility, tools, mastery and materials |
| Where do I build a Distillation Cube, and what do I need? | Construction menu, unlock and preparation list |
| Where do I build the Writing Desk? | Construction menu and one-time packing list |
| My iron delivery does not finish Jack’s quest | Correct crate, warehouse order and return dialogue |
| I own the materials but cannot use them here | Operation and regional storage checks |
| Zombies stop after one batch | Next task, supplies, pickup and worker requirements |
| My first factory line is not producing | Input, assembly and output checks |
| The Choir task is stuck | Technology reveal, building and ceremony |
| Steel Smithing is still locked | Jack’s reputation gate and active task |
| PR will not take newspapers | Machine upgrades and zombie capacity |