Skip to content
GK2 Guide & Wiki
English
In this section: Database

Game reference

Graveyard Keeper 2 Inspirations and talents

See levels, costs, and unlock requirements.

full game 1.009.1 ·

On this page

Inspiration levels

Complete the cumulative goal, then open Inspirations and pay the Faith cost to claim that level. Claiming keeps your cumulative count. Experience fills the branch growth bar; a level-up grants a talent point. Do not add cumulative goals together.

Showing 73 of 73

Marble Madness I · Building

Cumulative target (qualifying actions): 5 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (4)

  • Complete recipe: Marble Plate · +1

    Marble × 2 · Iron Chisel × 1 · Mastery required: 8

  • Complete recipe: Polished Marble · +1

    Marble Plate × 4 · Melted Fat × 1 · Sand × 2 · Mastery required: 9

  • Complete recipe: Carved Marble · +1

    Polished Marble × 4 · Iron Chisel × 1 · Faith × 1 · Mastery required: 11

  • Complete recipe: Stone Marbles · +1

    Polished Marble × 4 · Iron Chisel × 1 · Mastery required: 10

Show Inspiration levelsHide Inspiration levels
Marble Madness I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1511The Concept of Marble
21521None
33031None
45051None
5100101None
6200152None

Mastery and inspiration

Home Sweet Home I · Building

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (16)

  • Complete recipe: Repair Large House · +1

    Building Kit I × 16 · Wooden Kit I × 8 · Iron Kit I × 4 · Mastery required: 1

  • Complete recipe: Repair Large House · +1

    Building Kit I × 16 · Wooden Kit I × 8 · Iron Kit I × 4 · Mastery required: 1

  • Complete recipe: Repair Block · +1

    Building Kit II × 16 · Furniture Kit II × 10 · Sculpture Kit II × 5 · Mastery required: 1

  • Complete recipe: Repair House · +1

    Building Kit I × 6 · Wooden Kit I × 4 · Iron Kit I × 2 · Mastery required: 1

  • Complete recipe: Repair Small House · +1

    Building Kit I × 4 · Wooden Kit I × 3 · Iron Kit I × 1 · Mastery required: 1

  • Complete recipe: Repair Block · +1

    Building Kit II × 16 · Furniture Kit II × 10 · Sculpture Kit II × 5 · Mastery required: 1

Show Qualifying actions (10)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Repair Block+1Building Kit II × 16 · Furniture Kit II × 10 · Sculpture Kit II × 5 · Mastery required: 1
Complete recipe: Repair Large House+1Building Kit I × 20 · Wooden Kit I × 10 · Furniture Kit I × 6 · Mastery required: 1
Complete recipe: Repair Large House+1Building Kit I × 20 · Wooden Kit I × 10 · Furniture Kit I × 6 · Mastery required: 1
Complete recipe: Repair Large House+1Building Kit I × 20 · Wooden Kit I × 10 · Furniture Kit I × 6 · Mastery required: 1
Complete recipe: Repair Large House+1Building Kit I × 20 · Wooden Kit I × 10 · Furniture Kit I × 6 · Mastery required: 1
Complete recipe: Repair Block+1Building Kit II × 16 · Furniture Kit II × 10 · Sculpture Kit II × 5 · Mastery required: 1
Complete recipe: Repair House+1Building Kit I × 20 · Wooden Kit I × 10 · Furniture Kit I × 6 · Mastery required: 1
Complete recipe: Repair Large House+1Building Kit I × 30 · Wooden Kit II × 10 · Sculpture Kit II × 4 · Mastery required: 1
Complete recipe: Repair House+1Building Kit I × 30 · Wooden Kit II × 10 · Sculpture Kit II × 4 · Mastery required: 1
Complete recipe: Repair Block+1Building Kit II × 16 · Furniture Kit II × 10 · Sculpture Kit II × 5 · Mastery required: 1
Show Inspiration levelsHide Inspiration levels
Home Sweet Home I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Market Stalls I
2411None
3741None
41061None
51381None
616102None

Mastery and inspiration

Shop Owner I · Building

Cumulative target (qualifying actions): 1 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (12)

  • Complete recipe: Apothecary · +1

    Building Kit I × 4 · Wooden Kit I × 3 · Iron Kit I × 1 · Mastery required: 1

  • Complete recipe: Vegetable Stand · +1

    Building Kit I × 4 · Wooden Kit I × 3 · Iron Kit I × 1 · Mastery required: 1

  • Complete recipe: Tailor · +1

    Building Kit I × 4 · Wooden Kit I × 3 · Iron Kit I × 1 · Mastery required: 1

  • Complete recipe: Furniture Maker · +1

    Building Kit I × 6 · Wooden Kit I × 4 · Iron Kit I × 2 · Mastery required: 1

  • Complete recipe: Baker · +1

    Building Kit I × 6 · Wooden Kit I × 4 · Iron Kit I × 2 · Mastery required: 1

  • Complete recipe: Fish Stand · +1

    Building Kit I × 6 · Wooden Kit I × 4 · Iron Kit I × 2 · Mastery required: 1

Show Qualifying actions (6)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Alchemist+1Building Kit I × 8 · Wooden Kit I × 6 · Iron Kit I × 3 · Mastery required: 1
Complete recipe: Jeweler+1Building Kit I × 8 · Wooden Kit I × 6 · Iron Kit I × 3 · Mastery required: 1
Complete recipe: Builder+1Building Kit I × 4 · Wooden Kit I × 3 · Iron Kit I × 1 · Mastery required: 1
Complete recipe: Smithy+1Building Kit I × 4 · Wooden Kit I × 3 · Iron Kit I × 1 · Mastery required: 1
Complete recipe: Tavern+1Building Kit I × 6 · Wooden Kit I × 4 · Iron Kit I × 2 · Mastery required: 1
Complete recipe: Brewery+1Building Kit I × 6 · Wooden Kit I × 4 · Iron Kit I × 2 · Mastery required: 1
Show Inspiration levelsHide Inspiration levels
Shop Owner I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1111Market Stalls I
2331None
3691None
49151None
512302None

Mastery and inspiration

Mud Master I · Building

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (3)

  • Complete recipe: Clay Plate · +1

    Clay × 2 · Mastery required: 2

  • Complete recipe: Clay Urn · +1

    Clay × 4 · Mastery required: 5

  • Complete recipe: Brick · +1

    Clay × 4 · Fuel × 10 · Mastery required: 3

Show Inspiration levelsHide Inspiration levels
Mud Master I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21011None
32031None
440101None
580201None
6160502None

Mastery and inspiration

Lumberjack I · Building

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (80)

  • Harvest / clear: Object yielding Log / Stick · +1
  • Harvest / clear: Object yielding Log / Stick · +1
  • Harvest / clear: Object yielding Log / Stick · +1
  • Harvest / clear: Object yielding Log / Stick · +1
  • Harvest / clear: Object yielding Log / Stick · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Log / Stick · +1

    Mastery required: 2

Show Qualifying actions (74)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 5
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Log / Stick+1Mastery required: 5
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Log / Stick+1Mastery required: 5
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Log / Stick+1Mastery required: 6
Harvest / clear: Object yielding Log / Stick+1Mastery required: 6
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 6
Harvest / clear: Object yielding Log / Stick+1Mastery required: 6
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 2
Harvest / clear: Object yielding Log / Stick+1Mastery required: 3
Harvest / clear: Object yielding Stick+1Mastery required: 3
Harvest / clear: Object yielding Stick+1Mastery required: 3
Harvest / clear: Object yielding Stick+1Mastery required: 3
Show Inspiration levelsHide Inspiration levels
Lumberjack I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501None
21511None
33051None
460101None
5120252None

Mastery and inspiration

Woodcutter I · Building

Cumulative target (qualifying actions): 10 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (5)

  • Complete recipe: Short Log · +1

    Log × 1 · Mastery required: 1

  • Complete recipe: Short Log · +1

    Log × 1 · Mastery required: 3

  • Complete recipe: Firewood · +1

    Short Log × 1 · Mastery required: 2

  • Complete recipe: Firewood · +1

    Stick × 20 · Mastery required: 2

  • Complete recipe: Wood wedge · +1

    Short Log × 1 · Mastery required: 3

Show Inspiration levelsHide Inspiration levels
Woodcutter I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
11001None
22511None
34021None
46051None
58072None

Mastery and inspiration

Carpenter I · Building

Cumulative target (qualifying actions): 10 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (15)

  • Complete recipe: Board · +1

    Log × 1 · Mastery required: 1

  • Complete recipe: Board · +1

    Log × 1 · Mastery required: 3

  • Complete recipe: Wooden Plank · +1

    Board × 1 · Mastery required: 2

  • Complete recipe: Wooden Plank · +1

    Log × 1 · Mastery required: 4

  • Complete recipe: Oiled Plank · +1

    Melted Fat × 1 · Wooden Plank × 4 · Mastery required: 4

  • Complete recipe: Wooden Trinkets · +1

    Oiled Plank × 4 · Wood wedge × 8 · Mastery required: 6

Show Qualifying actions (9)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Wooden beam+1Log × 1 · Mastery required: 6
Complete recipe: Oiled Beam+1Melted Fat × 1 · Wooden beam × 2 · Mastery required: 6
Complete recipe: Wooden Joint+1Wooden beam × 2 · Advanced Detail × 1 · Mastery required: 10
Complete recipe: Carved Wood+1Special Wood × 2 · Iron Chisel × 1 · Mastery required: 12
Complete recipe: Basic Rod+1Stick × 3 · Bronze Detail × 2 · Flax Thread × 2 · Mastery required: 3
Complete recipe: Amateur Rod+1Wooden Plank × 2 · Polished Bronze × 2 · Flax Thread × 4 · Mastery required: 6
Complete recipe: Advanced Rod+1Oiled Beam × 1 · Advanced Detail × 2 · Flax Thread × 8 · Mastery required: 9
Complete recipe: Pro Rod+1Special Wood × 2 · Engineering Details × 2 · Flax Thread × 16 · Mastery required: 12
Complete recipe: Comfortable Chair+1Special Wood × 3 · Steel Screws × 3 · Mastery required: 15 · One-time study
Show Inspiration levelsHide Inspiration levels
Carpenter I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
11001None
22511None
34521None
470101None
5150152None

Mastery and inspiration

Dead Lumberjack I · Building

Cumulative target (qualifying actions): 10 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (1)

Show Inspiration levelsHide Inspiration levels
Dead Lumberjack I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
11011Zombie Lumberjack
22551None
350101None
4100251None
5200502None

Mastery and inspiration

Rock Breaker I · Building

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (5)

  • Harvest / clear: Object yielding Stone · +1

    Mastery required: 4

  • Harvest / clear: Object yielding Stone · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Stone · +1

    Mastery required: 3

  • Harvest / clear: Object yielding Stone · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Stone · +1

    Mastery required: 3

Show Inspiration levelsHide Inspiration levels
Rock Breaker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
2811None
31521None
43052None

Mastery and inspiration

Marble Breaker I · Building

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (3)

  • Harvest / clear: Object yielding Marble · +1

    Mastery required: 4

  • Harvest / clear: Object yielding Marble · +1

    Mastery required: 4

  • Harvest / clear: Object yielding Marble · +1

    Mastery required: 7

Show Inspiration levelsHide Inspiration levels
Marble Breaker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
2811None
31521None
43052None

Mastery and inspiration

Furniture Maker I · Building

Cumulative target (qualifying actions): 3 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (2)

  • Complete recipe: Furniture Kit I · +1

    Wooden Kit I × 1 · Iron Kit I × 1 · Mastery required: 6

  • Complete recipe: Furniture Kit I · +1

    Wooden Kit I × 1 · Iron Kit I × 1 · Mastery required: 6

Show Inspiration levelsHide Inspiration levels
Furniture Maker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1311Woodworking II
21051None
325101None
450202None

Mastery and inspiration

Agatha’s Guest I · Building

Cumulative target (qualifying actions): 1 · Faith for this level: 5 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (3)

Show Inspiration levelsHide Inspiration levels
Agatha’s Guest I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1151Brawns and Brains
22101None
33252None

Mastery and inspiration

Clear the Way I · Building

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (11)

  • Complete recipe: Clear the blockage · +1

    Bronze Detail × 3 · Wooden Plank × 3 · Mastery required: 3

  • Complete recipe: Blockage · +1

    Building Kit I × 4 · Reinforced Beam × 1 · Mastery required: 8

  • Complete recipe: Clear a morgue-side underground passage · +1

    Iron Detail × 1 · Oiled Plank × 3 · Mastery required: 3

  • Complete recipe: Blockage · +1

    Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 3

  • Complete recipe: Blockage · +1

    Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 3

  • Complete recipe: Blockage · +1

    Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 8

Show Qualifying actions (5)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Blockage+1Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 8
Complete recipe: Blockage+1Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 8
Complete recipe: Blockage+1Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 8
Complete recipe: Blockage+1Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 8
Complete recipe: Blockage+1Iron Detail × 4 · Reinforced Beam × 1 · Mastery required: 8
Show Inspiration levelsHide Inspiration levels
Clear the Way I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Dungeons and... that's it, probably.
2311None
3521None
4741None
5981None
612162None

Mastery and inspiration

Bridge Builder I · Building

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

  • Finish the arrival-at-home intro sequence

Qualifying actions (6)

  • Cross the named bridge for the first time: Vineyard bridge · +1
  • Cross the named bridge for the first time: Crossroad bridge · +1
  • Cross the named bridge for the first time: Forest bridge · +1
  • Cross the named bridge for the first time: Port bridge · +1
  • Cross the named bridge for the first time: Village bridge · +1
  • Cross the named bridge for the first time: Swamp bridge · +1
Show Inspiration levelsHide Inspiration levels
Bridge Builder I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Finish the arrival-at-home intro sequence
2211None
3321None
4441None
5581None
66162None

Mastery and inspiration

Mason I · Building

Cumulative target (qualifying actions): 10 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (3)

  • Complete recipe: Piece of stone · +1

    Stone × 2 · Wood wedge × 4 · Mastery required: 3

  • Complete recipe: Polished Stone · +1

    Piece of stone × 4 · Melted Fat × 1 · Sand × 2 · Mastery required: 5

  • Complete recipe: Carved Stone · +1

    Polished Stone × 4 · Bronze Chisel × 1 · Faith × 1 · Mastery required: 7

Show Inspiration levelsHide Inspiration levels
Mason I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
11001None
22011None
33521None
45051None
57072None

Mastery and inspiration

Firelord I · Smithing

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (62)

  • Complete recipe: Brick · +1

    Clay × 4 · Fuel × 10 · Mastery required: 3

  • Complete recipe: Ceramic Plate · +1

    Clay Plate × 3 · Fuel × 10 · Mastery required: 3

  • Complete recipe: Ceramic Urn · +1

    Clay Urn × 2 · Fuel × 15 · Mastery required: 5

  • Complete recipe: Glass · +1

    Sand × 3 · Fuel × 10 · Mastery required: 2

  • Complete recipe: Empty Bottle · +1

    Glass × 1 · Fuel × 10 · Mastery required: 3

  • Complete recipe: Lens · +1

    Sand × 8 · Fuel × 30 · Mastery required: 5

Show Qualifying actions (56)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Bronze Ingot+1Bronze Scrap × 3 · Fuel × 20 · Mastery required: 1
Complete recipe: Bronze Ingot+1Copper Nugget × 3 · Tin × 1 · Fuel × 20 · Mastery required: 2
Complete recipe: Golden ingot+1Golden nugget × 3 · Fuel × 30 · Mastery required: 4
Complete recipe: Iron Ingot+1Iron Ore × 3 · Fuel × 30 · Mastery required: 5
Complete recipe: Engineering Details+1Steel Ingot × 1 · Mastery required: 12
Complete recipe: Bread+1Dough × 4 · Fuel · Mastery required: 2
Complete recipe: Baked apple+1Apple × 5 · Fuel · Mastery required: 2
Complete recipe: Baked mushrooms+1Brown Mushroom × 5 · Fuel · Mastery required: 2
Complete recipe: Berry Pie+1Dough × 4 · Berry × 6 · Fuel · Mastery required: 4
Complete recipe: Muffin+1Dough × 4 · Jug of Milk × 1 · Fuel · Mastery required: 4
Complete recipe: Croissant+1Dough × 4 · Chicken Egg × 1 · Fuel · Mastery required: 5
Complete recipe: Carrot cutlet+1Carrot × 4 · Fuel · Mastery required: 3
Complete recipe: Carrot soup+1Carrot × 4 · Water × 2 · Fuel · Mastery required: 4
Complete recipe: Cabbage soup+1Cabbage · quality 1 × 2 · Water × 1 · Fuel · Mastery required: 5
Complete recipe: Cabbage soup+1Cabbage · quality 2 × 2 · Water × 1 · Fuel · Mastery required: 5
Complete recipe: Cabbage soup+1Cabbage · quality 3 × 2 · Water × 1 · Fuel · Mastery required: 5
Complete recipe: Onion rings+1Onion · quality 1 × 3 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Onion rings+1Onion · quality 2 × 3 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Onion rings+1Onion · quality 3 × 3 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Toast with onions+1Onion · quality 1 × 1 · Dough × 3 · Fuel · Mastery required: 4
Complete recipe: Toast with onions+1Onion · quality 2 × 1 · Dough × 3 · Fuel · Mastery required: 4
Complete recipe: Toast with onions+1Onion · quality 3 × 1 · Dough × 3 · Fuel · Mastery required: 4
Complete recipe: Pumpkin soup+1Pumpkin · quality 1 × 2 · Jug of Milk × 1 · Fuel · Mastery required: 5
Complete recipe: Pumpkin soup+1Pumpkin · quality 2 × 2 · Jug of Milk × 1 · Fuel · Mastery required: 5
Complete recipe: Pumpkin soup+1Pumpkin · quality 3 × 2 · Jug of Milk × 1 · Fuel · Mastery required: 5
Complete recipe: Baked pumpkin+1Pumpkin · quality 1 × 2 · Fuel · Mastery required: 2
Complete recipe: Baked pumpkin+1Pumpkin · quality 2 × 2 · Fuel · Mastery required: 2
Complete recipe: Baked pumpkin+1Pumpkin · quality 3 × 2 · Fuel · Mastery required: 2
Complete recipe: Vegetable soup+1Beet × 2 · Carrot × 2 · Fuel · Mastery required: 5
Complete recipe: Baked meat+1Flesh × 1 · Salt × 1 · Fuel · Mastery required: 4
Complete recipe: Lasagna+1Minced Meat × 1 · Dough × 3 · Fuel · Mastery required: 6
Complete recipe: Soldier's ale+1Red Mushroom × 3 · Water × 5 · Fuel · Mastery required: 4
Complete recipe: Soldier's stew+1Brown Mushroom × 4 · Jug of Milk × 1 · Fuel · Mastery required: 4
Complete recipe: Fish nuggets+1River fish fillet × 1 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Baked fish+1River fish fillet × 2 · Fuel · Mastery required: 4
Complete recipe: Fish soup+1Sea fish fillet × 2 · Carrot × 2 · Fuel · Mastery required: 5
Complete recipe: Baked salmon+1Sea fish fillet × 1 · Salt × 1 · Fuel · Mastery required: 6
Complete recipe: Fisherman's pie+1Mysterious fish fillet × 2 · Frog × 2 · Fuel · Mastery required: 6
Complete recipe: Kraken steak+1Kraken Jr × 1 · Salt × 1 · Fuel · Mastery required: 8
Complete recipe: Fried golden carp+1Mythic Carp × 1 · Flour × 1 · Fuel · Mastery required: 8
Complete recipe: Heavenly salmon+1Celestial Salmon × 1 · Seed oil × 1 · Fuel · Mastery required: 8
Complete recipe: Elder's meal+1Elder Catfish × 1 · Chicken Egg × 1 · Fuel · Mastery required: 8
Complete recipe: Mead+1Honey × 5 · Water × 5 · Fuel × 10 · Mastery required: 4
Complete recipe: Beer+1Hops × 5 · Water × 5 · Fuel × 10 · Mastery required: 6
Complete recipe: Melted Fat+1Fat × 1 · Clay Plate × 2 · Fuel × 20 · Mastery required: 1
Complete recipe: Melted Fat+1Seed oil × 3 · Clay Plate × 2 · Fuel × 20 · Mastery required: 1
Complete recipe: Alcohol+1Wine × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Alcohol+1Berry Cider × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Alcohol+1Blueberry Cider × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Alcohol+1Apple Cider × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Alcohol+1Mead × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Alcohol+1Beer × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Fragrance+1Rhododendron × 2 · Clay Urn × 2 · Fuel × 20 · Mastery required: 2
Complete recipe: Alchemy Flasks I+1Glass × 2 · Fuel × 10 · Mastery required: 2
Complete recipe: Alchemy Flasks II+1Alchemy Flasks I × 3 · Fuel × 10 · Mastery required: 3
Complete recipe: Chocolate+1Cacao × 4 · Fuel × 10 · Mastery required: 10
Show Inspiration levelsHide Inspiration levels
Firelord I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501None
21511None
33021None
45051None
510072None

Mastery and inspiration

The Copper Rush I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (1)

  • Harvest / clear: Object yielding Copper Nugget / Gem · +1

    Mastery required: 2

Show Inspiration levelsHide Inspiration levels
The Copper Rush I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21001None
32511None
45031None
5100101None
6250202None

Mastery and inspiration

Bronze Age I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (2)

  • Complete recipe: Bronze Ingot · +1

    Bronze Scrap × 3 · Fuel × 20 · Mastery required: 1

  • Complete recipe: Bronze Ingot · +1

    Copper Nugget × 3 · Tin × 1 · Fuel × 20 · Mastery required: 2

Show Inspiration levelsHide Inspiration levels
Bronze Age I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Bronze Melting
21001None
32521None
45031None
5100101None
6250202None

Mastery and inspiration

Bronze Crafter I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (21)

  • Complete recipe: Bronze Chisel · +1

    Bronze Detail × 2 · Stick × 4 · Mastery required: 5

  • Complete recipe: Bronze Nails · +1

    Bronze Scrap × 1 · Mastery required: 1

  • Complete recipe: Bronze Nails · +1

    Bronze Ingot × 1 · Mastery required: 2

  • Complete recipe: Bronze Detail · +1

    Bronze Ingot × 1 · Mastery required: 2

  • Complete recipe: Reinforced Plank · +1

    Oiled Plank × 1 · Bronze Detail × 2 · Mastery required: 4

  • Complete recipe: Polished Bronze · +1

    Bronze Detail × 2 · Sand × 2 · Melted Fat × 1 · Mastery required: 5

Show Qualifying actions (15)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Copper Trinkets+1Polished Bronze × 2 · Bronze Detail × 4 · Mastery required: 5
Complete recipe: Bronze Gear+1Bronze Ingot × 1 · Mastery required: 5
Complete recipe: Bronze tools+1Stick × 2 · Polished Bronze × 1 · Bronze Detail × 4 · Mastery required: 3
Complete recipe: Bronze Axe+1Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2
Complete recipe: Bronze Pickaxe+1Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2
Complete recipe: Bronze Hammer+1Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2
Complete recipe: Bronze Shovel+1Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2
Complete recipe: Bronze Sword+1Stick × 2 · Bronze Detail × 3 · Bronze Ingot × 2 · Mastery required: 3
Complete recipe: Bronze Armor+1Bronze Detail × 2 · Bronze Ingot × 4 · Fabric × 1 · Mastery required: 3
Complete recipe: Light Pike+1Stick × 4 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 5
Complete recipe: Reinforced Bow+1Bronze Ingot × 1 · Stick × 10 · Flax Thread × 4 · Mastery required: 5
Complete recipe: Bronze Talisman+1Bronze Detail × 2 · Mastery required: 4
Complete recipe: Bronze Zombie Collar+1Bronze Ingot × 1 · Blue Crystal × 1 · Faith × 3 · Mastery required: 4
Complete recipe: Butcher's Kit+1Bronze Detail × 2 · Leather Scroll × 1 · Mastery required: 3
Complete recipe: Magic bell+1Blood × 1 · Bronze Ingot × 1 · Mastery required: 3 · One-time study
Show Inspiration levelsHide Inspiration levels
Bronze Crafter I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Bronze Works
21011None
32521None
45031None
5100101None
6250202None

Mastery and inspiration

Iron Worker I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 2 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (17)

  • Complete recipe: Iron Chisel · +1

    Iron Detail × 2 · Stick × 4 · Mastery required: 8

  • Complete recipe: Iron Ingot · +1

    Iron Ore × 3 · Fuel × 30 · Mastery required: 5

  • Complete recipe: Iron Nails · +1

    Iron Ingot × 1 · Mastery required: 6

  • Complete recipe: Iron Detail · +1

    Iron Ingot × 1 · Mastery required: 6

  • Complete recipe: Iron Kit I · +1

    Iron Ingot × 1 · Mastery required: 7

  • Complete recipe: Reinforced Beam · +1

    Oiled Beam × 1 · Iron Detail × 1 · Mastery required: 8

Show Qualifying actions (11)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Advanced Detail+1Bronze Detail × 2 · Iron Detail × 2 · Mastery required: 7
Complete recipe: Iron tools+1Stick × 2 · Iron Detail × 2 · Advanced Detail × 2 · Mastery required: 7
Complete recipe: Iron Axe+1Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6
Complete recipe: Iron Pickaxe+1Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6
Complete recipe: Iron Hammer+1Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6
Complete recipe: Iron Shovel+1Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6
Complete recipe: Iron Sword+1Stick × 2 · Iron Detail × 3 · Iron Ingot × 2 · Mastery required: 6
Complete recipe: Iron Armor+1Iron Detail × 2 · Iron Ingot × 4 · Fabric × 2 · Mastery required: 6
Complete recipe: Battle Pike+1Stick × 4 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 7
Complete recipe: Battle Bow+1Iron Ingot × 1 · Stick × 10 · Flax Thread × 6 · Mastery required: 7
Complete recipe: Surgeon's Kit+1Iron Ingot × 1 · Leather Scroll × 2 · Mastery required: 6
Show Inspiration levelsHide Inspiration levels
Iron Worker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1321Iron Smithing
21031None
320101None
450201None
5100251None
6250502None

Mastery and inspiration

Steel Maker I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 25 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (20)

  • Complete recipe: Steel Detail · +1

    Steel Ingot × 1 · Mastery required: 10

  • Complete recipe: Steel Screws · +1

    Steel Ingot × 1 · Mastery required: 11

  • Complete recipe: Engineering Details · +1

    Steel Ingot × 1 · Mastery required: 12

  • Complete recipe: Steel tools · +1

    Stick × 2 · Steel Detail × 2 · Engineering Details × 2 · Mastery required: 12

  • Complete recipe: Steel Axe · +1

    Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10

  • Complete recipe: Steel Pickaxe · +1

    Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10

Show Qualifying actions (14)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Steel Hammer+1Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10
Complete recipe: Steel Shovel+1Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10
Complete recipe: Steel Sword+1Stick × 2 · Steel Detail × 3 · Steel Ingot × 2 · Mastery required: 12
Complete recipe: Master Sword+1Alkali × 1 · Steel Detail × 4 · Steel Ingot × 3 · Mastery required: 15
Complete recipe: Steel Armor+1Steel Ingot × 4 · Steel Detail × 4 · Fabric × 4 · Mastery required: 12
Complete recipe: Master Armor+1Tannin Liquid × 1 · Steel Detail × 4 · Fabric × 6 · Mastery required: 15
Complete recipe: Knight's Spear+1Stick × 4 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 11
Complete recipe: Heavy Bow+1Steel Ingot × 1 · Stick × 10 · Flax Thread × 8 · Mastery required: 11
Complete recipe: Steel Zombie Collar+1Steel Ingot × 1 · Blue Crystal × 1 · Faith × 10 · Mastery required: 12
Complete recipe: Master Surgeon's Kit+1Steel Ingot × 1 · Leather Scroll × 3 · Mastery required: 10
Complete recipe: Prosthetic Hand+1Engineering Details × 1 · Steel Screws × 1 · Special Wood × 1 · Mastery required: 7 · One-time study
Complete recipe: Small Printing Press+1Engineering Details × 2 · Steel Screws × 1 · Mastery required: 7 · One-time study
Complete recipe: Elegant Prosthetic Hand+1Engineering Details × 2 · Steel Screws × 2 · Special Wood × 2 · Mastery required: 8 · One-time study
Complete recipe: Speech Writing Device+1Engineering Details × 1 · Steel Screws × 2 · Mastery required: 7 · One-time study
Show Inspiration levelsHide Inspiration levels
Steel Maker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
13251Steel Smithing
210501None
3201001None
4501501None
51002001None
62502502None

Mastery and inspiration

Tool Upgrade I · Smithing

Cumulative target (qualifying actions): 5 · Faith for this level: 5 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (23)

  • Complete recipe: Bronze tools · +1

    Stick × 2 · Polished Bronze × 1 · Bronze Detail × 4 · Mastery required: 3

  • Complete recipe: Bronze Axe · +1

    Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2

  • Complete recipe: Bronze Pickaxe · +1

    Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2

  • Complete recipe: Bronze Hammer · +1

    Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2

  • Complete recipe: Bronze Shovel · +1

    Stick × 2 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 2

  • Complete recipe: Bronze Sword · +1

    Stick × 2 · Bronze Detail × 3 · Bronze Ingot × 2 · Mastery required: 3

Show Qualifying actions (17)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Bronze Armor+1Bronze Detail × 2 · Bronze Ingot × 4 · Fabric × 1 · Mastery required: 3
Complete recipe: Light Pike+1Stick × 4 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 5
Complete recipe: Reinforced Bow+1Bronze Ingot × 1 · Stick × 10 · Flax Thread × 4 · Mastery required: 5
Complete recipe: Primer+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 1 × 1 · Mastery required: 2
Complete recipe: Dictionary+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 3
Complete recipe: Glossary+1Blank Hardcover Notebook × 1 · Ink × 1 · Story · quality 3 × 1 · Mastery required: 4
Complete recipe: Bronze Talisman+1Bronze Detail × 2 · Mastery required: 4
Complete recipe: Silver Talisman+1Advanced Detail × 2 · Glass × 1 · Mastery required: 8
Complete recipe: Golden Talisman+1Golden ingot × 2 · Glass × 2 · Gem × 1 · Mastery required: 12
Complete recipe: Butcher's Kit+1Bronze Detail × 2 · Leather Scroll × 1 · Mastery required: 3
Complete recipe: Starter Alchemist's Kit+1Polished Bronze × 1 · Glass × 3 · Mastery required: 3
Complete recipe: Alchemist's Kit+1Iron Ingot × 1 · Alchemy Flasks I × 2 · Mastery required: 6
Complete recipe: Good Alchemist's kit+1Golden ingot × 1 · Alchemy Flasks II × 1 · Mastery required: 10
Complete recipe: Basic Rod+1Stick × 3 · Bronze Detail × 2 · Flax Thread × 2 · Mastery required: 3
Complete recipe: Amateur Rod+1Wooden Plank × 2 · Polished Bronze × 2 · Flax Thread × 4 · Mastery required: 6
Complete recipe: Advanced Rod+1Oiled Beam × 1 · Advanced Detail × 2 · Flax Thread × 8 · Mastery required: 9
Complete recipe: Pro Rod+1Special Wood × 2 · Engineering Details × 2 · Flax Thread × 16 · Mastery required: 12
Show Inspiration levelsHide Inspiration levels
Tool Upgrade I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1551Bronze Forge

Mastery and inspiration

Tool Upgrade II · Smithing

Cumulative target (qualifying actions): 5 · Faith for this level: 15 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (10)

  • Complete recipe: Iron tools · +1

    Stick × 2 · Iron Detail × 2 · Advanced Detail × 2 · Mastery required: 7

  • Complete recipe: Iron Axe · +1

    Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6

  • Complete recipe: Iron Pickaxe · +1

    Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6

  • Complete recipe: Iron Hammer · +1

    Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6

  • Complete recipe: Iron Shovel · +1

    Stick × 2 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 6

  • Complete recipe: Iron Sword · +1

    Stick × 2 · Iron Detail × 3 · Iron Ingot × 2 · Mastery required: 6

Show Qualifying actions (4)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Iron Armor+1Iron Detail × 2 · Iron Ingot × 4 · Fabric × 2 · Mastery required: 6
Complete recipe: Battle Pike+1Stick × 4 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 7
Complete recipe: Battle Bow+1Iron Ingot × 1 · Stick × 10 · Flax Thread × 6 · Mastery required: 7
Complete recipe: Surgeon's Kit+1Iron Ingot × 1 · Leather Scroll × 2 · Mastery required: 6
Show Inspiration levelsHide Inspiration levels
Tool Upgrade II
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
15151Tool Upgrade I

Mastery and inspiration

Tool Upgrade III · Smithing

Cumulative target (qualifying actions): 5 · Faith for this level: 30 · Branch experience for this level: 2

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (12)

  • Complete recipe: Steel tools · +1

    Stick × 2 · Steel Detail × 2 · Engineering Details × 2 · Mastery required: 12

  • Complete recipe: Steel Axe · +1

    Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10

  • Complete recipe: Steel Pickaxe · +1

    Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10

  • Complete recipe: Steel Hammer · +1

    Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10

  • Complete recipe: Steel Shovel · +1

    Stick × 2 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 10

  • Complete recipe: Steel Sword · +1

    Stick × 2 · Steel Detail × 3 · Steel Ingot × 2 · Mastery required: 12

Show Qualifying actions (6)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Master Sword+1Alkali × 1 · Steel Detail × 4 · Steel Ingot × 3 · Mastery required: 15
Complete recipe: Steel Armor+1Steel Ingot × 4 · Steel Detail × 4 · Fabric × 4 · Mastery required: 12
Complete recipe: Master Armor+1Tannin Liquid × 1 · Steel Detail × 4 · Fabric × 6 · Mastery required: 15
Complete recipe: Knight's Spear+1Stick × 4 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 11
Complete recipe: Heavy Bow+1Steel Ingot × 1 · Stick × 10 · Flax Thread × 8 · Mastery required: 11
Complete recipe: Master Surgeon's Kit+1Steel Ingot × 1 · Leather Scroll × 3 · Mastery required: 10
Show Inspiration levelsHide Inspiration levels
Tool Upgrade III
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
15302Tool Upgrade II

Mastery and inspiration

Glass Blower I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (5)

  • Complete recipe: Glass · +1

    Sand × 3 · Fuel × 10 · Mastery required: 2

  • Complete recipe: Empty Bottle · +1

    Glass × 1 · Fuel × 10 · Mastery required: 3

  • Complete recipe: Lens · +1

    Sand × 8 · Fuel × 30 · Mastery required: 5

  • Complete recipe: Alchemy Flasks I · +1

    Glass × 2 · Fuel × 10 · Mastery required: 2

  • Complete recipe: Alchemy Flasks II · +1

    Alchemy Flasks I × 3 · Fuel × 10 · Mastery required: 3

Show Inspiration levelsHide Inspiration levels
Glass Blower I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Glass
21011None
32031None
450101None
5100201None
6250502None

Mastery and inspiration

Armed and Ready I · Smithing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (12)

  • Complete recipe: Bronze Sword · +1

    Stick × 2 · Bronze Detail × 3 · Bronze Ingot × 2 · Mastery required: 3

  • Complete recipe: Iron Sword · +1

    Stick × 2 · Iron Detail × 3 · Iron Ingot × 2 · Mastery required: 6

  • Complete recipe: Steel Sword · +1

    Stick × 2 · Steel Detail × 3 · Steel Ingot × 2 · Mastery required: 12

  • Complete recipe: Master Sword · +1

    Alkali × 1 · Steel Detail × 4 · Steel Ingot × 3 · Mastery required: 15

  • Complete recipe: Simple Pike · +1

    Stick × 4 · Mastery required: 2

  • Complete recipe: Light Pike · +1

    Stick × 4 · Bronze Detail × 2 · Bronze Ingot × 1 · Mastery required: 5

Show Qualifying actions (6)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Battle Pike+1Stick × 4 · Iron Detail × 2 · Iron Ingot × 1 · Mastery required: 7
Complete recipe: Knight's Spear+1Stick × 4 · Steel Detail × 2 · Steel Ingot × 1 · Mastery required: 11
Complete recipe: Simple Bow+1Stick × 4 · Flax Thread × 2 · Mastery required: 2
Complete recipe: Reinforced Bow+1Bronze Ingot × 1 · Stick × 10 · Flax Thread × 4 · Mastery required: 5
Complete recipe: Battle Bow+1Iron Ingot × 1 · Stick × 10 · Flax Thread × 6 · Mastery required: 7
Complete recipe: Heavy Bow+1Steel Ingot × 1 · Stick × 10 · Flax Thread × 8 · Mastery required: 11
Show Inspiration levelsHide Inspiration levels
Armed and Ready I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Bronze Equipment
2311None
3851None
415101None
525201None
650502None

Mastery and inspiration

Junk Fighter I · Smithing

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (48)

  • Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails · +1

    Mastery required: 2

Show Qualifying actions (42)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Blockage+1None
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Breakable clutter+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Stone / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails+1Mastery required: 2
Harvest / clear: Object yielding Board / Bronze Scrap / Bronze Nails+1Mastery required: 2
Show Inspiration levelsHide Inspiration levels
Junk Fighter I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501None
21001None
32011None
44031None
57552None

Mastery and inspiration

Key Collector I · Smithing

Cumulative target (collected items): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (1)

Show Inspiration levelsHide Inspiration levels
Key Collector I
LevelCumulative target (collected items)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
2611None
31251None
424121None
540251None
665502None

Mastery and inspiration

Defense Architect I · Smithing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (12)

  • Complete construction: Barricade I · +1
  • Complete construction: Barricade II · +1
  • Complete construction: Barricade III · +1
  • Complete construction: Spiked Barricade I · +1
  • Complete construction: Spiked Barricade II · +1
  • Complete construction: Spiked Barricade III · +1
Show Qualifying actions (6)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete construction: Fortified Barricade I+1None
Complete construction: Fortified Barricade II+1None
Complete construction: Fortified Barricade III+1None
Complete construction: Archer Tower I+1None
Complete construction: Archer Tower II+1None
Complete construction: Archer Tower III+1None
Show Inspiration levelsHide Inspiration levels
Defense Architect I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Simple Barricades
2411None
3851None
412101None
520251None
650502None

Mastery and inspiration

Undead Power I · Smithing

Cumulative target (qualifying actions): 3 · Faith for this level: 10 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (4)

  • Complete recipe: Supply: Appliances I · +1

    Furniture Kit I × 4 · Zombie Power × 1 · Mastery required: 6

  • Complete recipe: Zombie Mechanism · +1

    Engineering Kit × 1 · Zombie Power × 1 · Mastery required: 7

  • Complete recipe: Supply: Engineering Mechanism · +1

    Engineering Kit × 2 · Zombie Power × 2 · Mastery required: 7

  • Complete recipe: Zombie Power · +1

    Wheat × 5 · Mastery required: 1

Show Inspiration levelsHide Inspiration levels
Undead Power I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
13101Bioreactor
210201None
325401None
450601None
5100801None
62001002None

Mastery and inspiration

Mushroom Hunter I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (9)

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 0

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 0

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 0

  • Harvest / clear: Object yielding Brown Mushroom · +1

    Mastery required: 0

  • Harvest / clear: Object yielding Brown Mushroom · +1

    Mastery required: 0

  • Harvest / clear: Object yielding Red Mushroom · +1

    Mastery required: 0

Show Qualifying actions (3)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Object yielding Red Mushroom+1Mastery required: 0
Harvest / clear: Object yielding Brown Mushroom+1Mastery required: 0
Harvest / clear: Object yielding Brown Mushroom+1Mastery required: 0
Show Inspiration levelsHide Inspiration levels
Mushroom Hunter I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21501None
33011None
47031None
510051None
615072None

Mastery and inspiration

Berry Seeker I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (9)

  • Harvest / clear: Object yielding Blueberry · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Blueberry · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Blueberry · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Berry · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Berry · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Berry · +1

    Mastery required: 1

Show Qualifying actions (3)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Object yielding Berry+1Mastery required: 1
Harvest / clear: Object yielding Berry+1Mastery required: 1
Harvest / clear: Object yielding Berry+1Mastery required: 1
Show Inspiration levelsHide Inspiration levels
Berry Seeker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21501None
33011None
47031None
510051None
615092None

Mastery and inspiration

Gardener I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (7)

  • Harvest / clear: Garden Bed · +1

    Mastery required: 2

  • Harvest / clear: Vine Trellis · +1

    Mastery required: 6

  • Harvest / clear: Garden Bed I 1 Farming · +1

    Mastery required: 1

  • Harvest / clear: Garden Bed II 3 Farming · +1

    Mastery required: 3

  • Harvest / clear: Garden Bed III 6 Farming · +1

    Mastery required: 6

  • Harvest / clear: Garden Bed IV 10 Farming · +1

    Mastery required: 10

Show Qualifying actions (1)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Garden Bed V 14 Farming+1Mastery required: 14
Show Inspiration levelsHide Inspiration levels
Gardener I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Gardening
21001None
32511None
44031None
55551None
67092None

Mastery and inspiration

Earth Power I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (10)

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 2

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 4

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 5

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 6

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 8

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 10

Show Qualifying actions (4)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Breakable clutter+1Mastery required: 12
Harvest / clear: Breakable clutter+1Mastery required: 7
Harvest / clear: Breakable clutter+1Mastery required: 12
Harvest / clear: Breakable clutter+1Mastery required: 5
Show Inspiration levelsHide Inspiration levels
Earth Power I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Gardening
21011None
32531None
44051None
56071None
68092None

Mastery and inspiration

Dry cleaning I · Farming

Cumulative target (qualifying actions): 10 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (8)

  • Harvest / clear: Object yielding Stick · +1

    Mastery required: 0

  • Harvest / clear: Object yielding Stick · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Stick · +1

    Mastery required: 2

  • Harvest / clear: Object yielding Stick · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Stick · +1

    Mastery required: 1

  • Harvest / clear: Object yielding Stick · +1

    Mastery required: 1

Show Qualifying actions (2)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Harvest / clear: Object yielding Stick+1Mastery required: 1
Harvest / clear: Object yielding Stick+1Mastery required: 1
Show Inspiration levelsHide Inspiration levels
Dry cleaning I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
11001None
22511None
34031None
46051None
58071None
610092None

Mastery and inspiration

Sticky Fingers I · Farming

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (2)

  • Harvest / clear: Beehive · +1

    Mastery required: 3

  • Harvest / clear: Object yielding Honey / Beeswax · +1

    Mastery required: 3

Show Inspiration levelsHide Inspiration levels
Sticky Fingers I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501None
21511None
33021None
45031None
510051None
6200102None

Mastery and inspiration

Sweet Tooth I · Farming

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (1)

Show Inspiration levelsHide Inspiration levels
Sweet Tooth I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501None
21511None
33021None
45031None
510051None
6200102None

Mastery and inspiration

Brewer I · Farming

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (3)

  • Complete recipe: Soldier's ale · +1

    Red Mushroom × 3 · Water × 5 · Fuel · Mastery required: 4

  • Complete recipe: Mead · +1

    Honey × 5 · Water × 5 · Fuel × 10 · Mastery required: 4

  • Complete recipe: Beer · +1

    Hops × 5 · Water × 5 · Fuel × 10 · Mastery required: 6

Show Inspiration levelsHide Inspiration levels
Brewer I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501Brewing
21511None
33021None
45031None
510051None
6200102None

Mastery and inspiration

Winemaker I · Farming

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (3)

  • Complete recipe: Wine · +1

    Grape Juice · quality 1 × 4 · Mastery required: 10

  • Complete recipe: Wine · +1

    Grape Juice · quality 2 × 4 · Mastery required: 12

  • Complete recipe: Wine · +1

    Grape Juice · quality 3 × 4 · Mastery required: 14

Show Inspiration levelsHide Inspiration levels
Winemaker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501Winemaking
21511None
33021None
45031None
510051None
6200102None

Mastery and inspiration

Fisher I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (29)

  • Successfully catch: Roach · +1
  • Successfully catch: Gudgeon · +1
  • Successfully catch: Crucian · +1
  • Successfully catch: Pike · +1
  • Successfully catch: Roach · +1
  • Successfully catch: Gudgeon · +1
Show Qualifying actions (23)Hide Qualifying actions
Show Inspiration levelsHide Inspiration levels
Fisher I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21011None
32031None
43051None
550101None
6100102None

Mastery and inspiration

Tailor I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (6)

  • Complete recipe: Flax Thread · +1

    Flax × 4 · Mastery required: 3

  • Complete recipe: Fabric · +1

    Flax Thread × 4 · Mastery required: 5

  • Complete recipe: Supply: Fabric · +1

    Fabric × 4 · Mastery required: 5

  • Complete recipe: Supply: Clothes I · +1

    Fabric × 12 · Mastery required: 7

  • Complete recipe: Lace · +1

    Flax Thread × 8 · Mastery required: 5

  • Complete recipe: Luxury Drapes · +1

    Lace × 20 · Mastery required: 8 · One-time study

Show Inspiration levelsHide Inspiration levels
Tailor I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
2811None
31531None
43052None

Mastery and inspiration

Cook I · Farming

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (45)

  • Complete recipe: Bread · +1

    Dough × 4 · Fuel · Mastery required: 2

  • Complete recipe: Berry smoothie · +1

    Berry × 4 · Apple × 2 · Mastery required: 1

  • Complete recipe: Yogurt · +1

    Jug of Milk × 1 · Honey × 1 · Mastery required: 2

  • Complete recipe: Baked apple · +1

    Apple × 5 · Fuel · Mastery required: 2

  • Complete recipe: Baked mushrooms · +1

    Brown Mushroom × 5 · Fuel · Mastery required: 2

  • Complete recipe: Berry Pie · +1

    Dough × 4 · Berry × 6 · Fuel · Mastery required: 4

Show Qualifying actions (39)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Muffin+1Dough × 4 · Jug of Milk × 1 · Fuel · Mastery required: 4
Complete recipe: Croissant+1Dough × 4 · Chicken Egg × 1 · Fuel · Mastery required: 5
Complete recipe: Carrot cutlet+1Carrot × 4 · Fuel · Mastery required: 3
Complete recipe: Carrot soup+1Carrot × 4 · Water × 2 · Fuel · Mastery required: 4
Complete recipe: Grated beets+1Beet × 4 · Seed oil × 1 · Mastery required: 3
Complete recipe: Beet slices+1Beet × 3 · Mastery required: 2
Complete recipe: Bowl of sauerkraut+1Cabbage × 3 · Salt × 1 · Seed oil × 1 · Mastery required: 4
Complete recipe: Cabbage soup+1Cabbage · quality 1 × 2 · Water × 1 · Fuel · Mastery required: 5
Complete recipe: Cabbage soup+1Cabbage · quality 2 × 2 · Water × 1 · Fuel · Mastery required: 5
Complete recipe: Cabbage soup+1Cabbage · quality 3 × 2 · Water × 1 · Fuel · Mastery required: 5
Complete recipe: Onion rings+1Onion · quality 1 × 3 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Onion rings+1Onion · quality 2 × 3 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Onion rings+1Onion · quality 3 × 3 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Toast with onions+1Onion · quality 1 × 1 · Dough × 3 · Fuel · Mastery required: 4
Complete recipe: Toast with onions+1Onion · quality 2 × 1 · Dough × 3 · Fuel · Mastery required: 4
Complete recipe: Toast with onions+1Onion · quality 3 × 1 · Dough × 3 · Fuel · Mastery required: 4
Complete recipe: Pumpkin soup+1Pumpkin · quality 1 × 2 · Jug of Milk × 1 · Fuel · Mastery required: 5
Complete recipe: Pumpkin soup+1Pumpkin · quality 2 × 2 · Jug of Milk × 1 · Fuel · Mastery required: 5
Complete recipe: Pumpkin soup+1Pumpkin · quality 3 × 2 · Jug of Milk × 1 · Fuel · Mastery required: 5
Complete recipe: Baked pumpkin+1Pumpkin · quality 1 × 2 · Fuel · Mastery required: 2
Complete recipe: Baked pumpkin+1Pumpkin · quality 2 × 2 · Fuel · Mastery required: 2
Complete recipe: Baked pumpkin+1Pumpkin · quality 3 × 2 · Fuel · Mastery required: 2
Complete recipe: Vegetable soup+1Beet × 2 · Carrot × 2 · Fuel · Mastery required: 5
Complete recipe: Vegetable salad+1Onion × 2 · Carrot × 2 · Beet × 2 · Mastery required: 4
Complete recipe: Baked meat+1Flesh × 1 · Salt × 1 · Fuel · Mastery required: 4
Complete recipe: Sandwich+1Cabbage × 1 · Baked meat × 1 · Bread × 2 · Mastery required: 4
Complete recipe: Burger+1Onion × 1 · Minced Meat × 1 · Bread × 2 · Mastery required: 5
Complete recipe: Lasagna+1Minced Meat × 1 · Dough × 3 · Fuel · Mastery required: 6
Complete recipe: Soldier's stew+1Brown Mushroom × 4 · Jug of Milk × 1 · Fuel · Mastery required: 4
Complete recipe: Fish nuggets+1River fish fillet × 1 · Seed oil × 1 · Fuel · Mastery required: 3
Complete recipe: Baked fish+1River fish fillet × 2 · Fuel · Mastery required: 4
Complete recipe: Fish soup+1Sea fish fillet × 2 · Carrot × 2 · Fuel · Mastery required: 5
Complete recipe: Baked salmon+1Sea fish fillet × 1 · Salt × 1 · Fuel · Mastery required: 6
Complete recipe: Fisherman's pie+1Mysterious fish fillet × 2 · Frog × 2 · Fuel · Mastery required: 6
Complete recipe: Kraken steak+1Kraken Jr × 1 · Salt × 1 · Fuel · Mastery required: 8
Complete recipe: Fried golden carp+1Mythic Carp × 1 · Flour × 1 · Fuel · Mastery required: 8
Complete recipe: Heavenly salmon+1Celestial Salmon × 1 · Seed oil × 1 · Fuel · Mastery required: 8
Complete recipe: Elder's meal+1Elder Catfish × 1 · Chicken Egg × 1 · Fuel · Mastery required: 8
Complete recipe: Chocolate+1Cacao × 4 · Fuel × 10 · Mastery required: 10
Show Inspiration levelsHide Inspiration levels
Cook I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501None
21511None
33021None
45031None
510051None
6200102None

Mastery and inspiration

Bait Maker I · Farming

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (3)

  • Complete recipe: Breadcrumb Bait · +1

    Bread × 1 · Mastery required: 2

  • Complete recipe: Insect Bait · +1

    Firefly × 4 · Mastery required: 4

  • Complete recipe: Live Bait · +1

    Lacquer × 1 · Flesh × 1 · Mastery required: 6

Show Inspiration levelsHide Inspiration levels
Bait Maker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21011None
32031None
44052None

Mastery and inspiration

Older Scrolls I · Book writing

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (6)

  • Complete recipe: Leather Scroll · +1

    Skin × 1 · Mastery required: 1

  • Complete recipe: Healing Potion Scroll · +1

    Ink × 1 · Clean Paper × 1 · Faith × 1 · Mastery required: 2

  • Complete recipe: Energy Potion Scroll · +1

    Ink × 1 · Clean Paper × 1 · Faith × 1 · Mastery required: 3

  • Complete recipe: Speed Potion Scroll · +1

    Ink × 1 · Clean Paper × 1 · Faith × 1 · Mastery required: 4

  • Complete recipe: Krotowuha Scroll · +1

    Ink × 1 · Clean Paper × 1 · Faith × 1 · Mastery required: 9

  • Complete recipe: Growth potion scroll action · +1

    Ink × 1 · Clean Paper × 1 · Faith × 1 · Mastery required: 5

Show Inspiration levelsHide Inspiration levels
Older Scrolls I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Writing Basic
21011None
32032None

Mastery and inspiration

Holy Routine I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (52)

  • Finish ceremony (success not required for this count): Basic Prayer · quality 1 · +1

    Mastery required: 1

  • Finish ceremony (success not required for this count): Basic Prayer · quality 2 · +1

    Mastery required: 1

  • Finish ceremony (success not required for this count): Basic Prayer · quality 3 · +1

    Mastery required: 1

  • Finish ceremony (success not required for this count): Combo Prayer · quality 1 · +1

    Mastery required: 1

  • Finish ceremony (success not required for this count): Combo Prayer · quality 2 · +1

    Mastery required: 1

  • Finish ceremony (success not required for this count): Combo Prayer · quality 3 · +1

    Mastery required: 1

Show Qualifying actions (46)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Finish ceremony (success not required for this count): Combat Prayer · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Combat Prayer · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Combat Prayer · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Harvest Prayer · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Harvest Prayer · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Harvest Prayer · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Storms+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Repose · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Repose · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Repose · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Excellence · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Excellence · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Excellence · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Likes · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Likes · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Likes · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Hypno Prayer · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Hypno Prayer · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Hypno Prayer · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Old God+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Protection · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Protection · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Protection · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Imagination · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Imagination · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Imagination · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Insanity · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Insanity · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Insanity · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Prosperity · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Prosperity · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Prosperity · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Purity · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Purity · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Purity · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Consumption · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Consumption · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Consumption · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Demand · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Demand · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Demand · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Speed+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Obedience · quality 1+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Obedience · quality 2+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Obedience · quality 3+1Mastery required: 1
Finish ceremony (success not required for this count): Prayer for Music+1Mastery required: 1
Show Inspiration levelsHide Inspiration levels
Holy Routine I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Holy Moly!
2311None
3751None
41581None
530101None
6100202None

Mastery and inspiration

Book Maker I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (15)

  • Complete recipe: Written Softcover Book · +1

    Blank Softcover Notebook × 1 · Ink × 2 · Story × 1 · Mastery required: 3

  • Complete recipe: Written Hardcover Book · +1

    Blank Hardcover Notebook × 1 · Ink × 3 · Story × 1 · Mastery required: 4

  • Complete recipe: Blank Softcover Notebook · +1

    Leather Scroll × 1 · Clean Paper × 4 · Mastery required: 2

  • Complete recipe: Blank Hardcover Notebook · +1

    Blank Softcover Notebook × 2 · Golden ingot × 1 · Mastery required: 4

  • Complete recipe: Primer · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 1 × 1 · Mastery required: 2

  • Complete recipe: Dictionary · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 3

Show Qualifying actions (9)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Glossary+1Blank Hardcover Notebook × 1 · Ink × 1 · Story · quality 3 × 1 · Mastery required: 4
Complete recipe: Printed Poetry+1Blank Softcover Notebook × 1 · Ink × 2 · Story · quality 3 × 1 · Mastery required: 4 · One-time study
Complete recipe: Red Techbook+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 6
Complete recipe: Green Techbook+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 6
Complete recipe: Blue Techbook+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 6
Complete recipe: Red Techbook II+1Blank Hardcover Notebook × 1 · Ink × 1 · Story · quality 3 × 1 · Mastery required: 10
Complete recipe: Green Techbook II+1Blank Hardcover Notebook × 1 · Ink × 1 · Story · quality 3 × 1 · Mastery required: 10
Complete recipe: Blue Techbook II+1Blank Hardcover Notebook × 1 · Ink × 1 · Story · quality 3 × 1 · Mastery required: 10
Complete recipe: Trilogy+1Blank Hardcover Notebook × 3 · Ink × 3 · Story · quality 3 × 3 · Mastery required: 7 · One-time study
Show Inspiration levelsHide Inspiration levels
Book Maker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Books I
2411None
3821None
41541None
53061None
660102None

Mastery and inspiration

Story Hoarder I · Book writing

Cumulative target (progress from the listed events): 1 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (9)

  • Complete recipe: Story · +1

    Faith × 3 · Clean Paper × 2 · Ink × 1 · Mastery required: 6

  • Complete recipe: Improve story I · +1

    Story · quality 1 × 2 · Mastery required: 7

  • Complete recipe: Improve story II · +1

    Story · quality 2 × 2 · Mastery required: 8

  • Collect dropped items: Story · quality 1 · Collected item quantity
  • Buy item: Story · quality 1 · +1
  • Collect dropped items: Story · quality 2 · Collected item quantity
Show Qualifying actions (3)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Buy item: Story · quality 2+1None
Collect dropped items: Story · quality 3Collected item quantityNone
Buy item: Story · quality 3+1None
Show Inspiration levelsHide Inspiration levels
Story Hoarder I
LevelCumulative target (progress from the listed events)Faith for this levelBranch experience for this levelExtra unlock conditions
1101None
2411None
3821None
41541None
53061None
660102None

Mastery and inspiration

Milestone Hunter I · Book writing

Cumulative target (qualifying actions): 2 · Faith for this level: 2 · Branch experience for this level: 1

Qualifying actions (1)

  • Activate a previously inactive milestone; reopening the map does not count: Activate a previously inactive milestone; reopening the map does not count · +1
Show Inspiration levelsHide Inspiration levels
Milestone Hunter I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1221None
2441None
3681None
47161None
59321None
611642None

Mastery and inspiration

Prayer Writer I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (23)

  • Complete recipe: Prayer for Protection · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 10

  • Complete recipe: Prayer for Imagination · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 10

  • Complete recipe: Prayer for Insanity · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 10

  • Complete recipe: Prayer for Prosperity · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 12

  • Complete recipe: Prayer for Purity · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 12

  • Complete recipe: Prayer for Consumption · +1

    Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 14

Show Qualifying actions (17)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Prayer for Demand+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 14
Complete recipe: Prayer for Speed+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 8
Complete recipe: Prayer for Obedience+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 16
Complete recipe: Prayer for Repentance+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 12
Complete recipe: Prayer for Music+1Blank Softcover Notebook × 1 · Ink × 1 · Story · quality 2 × 1 · Mastery required: 10
Complete recipe: Basic Prayer+1Story × 1 · Clean Paper × 3 · Ink × 1 · Mastery required: 5
Complete recipe: Faith Prayer+1Story × 1 · Clean Paper × 3 · Ink × 1 · Mastery required: 8
Complete recipe: Money Prayer+1Story × 1 · Clean Paper × 3 · Ink × 1 · Mastery required: 8
Complete recipe: Combo Prayer+1Story × 1 · Blank Softcover Notebook × 1 · Ink × 1 · Mastery required: 10
Complete recipe: Combat Prayer+1Story × 1 · Blank Softcover Notebook × 1 · Ink × 1 · Mastery required: 10
Complete recipe: Harvest Prayer+1Story × 1 · Blank Softcover Notebook × 1 · Ink × 1 · Mastery required: 10
Complete recipe: Prayer for Repose+1Story × 1 · Blank Softcover Notebook × 1 · Ink × 1 · Mastery required: 8
Complete recipe: Prayer for Excellence+1Story × 1 · Blank Softcover Notebook × 1 · Ink × 1 · Mastery required: 14
Complete recipe: Prayer for Storms+1Story × 1 · Blank Softcover Notebook × 1 · Ink × 1 · Mastery required: 8
Complete recipe: Prayer for Likes+1Story × 1 · Blank Hardcover Notebook × 1 · Ink × 1 · Mastery required: 14
Complete recipe: Hypno Prayer+1Story × 1 · Blank Hardcover Notebook × 1 · Ink × 1 · Mastery required: 16
Complete recipe: Prayer for Old God+1Story × 1 · Blank Hardcover Notebook × 1 · Ink × 1 · Mastery required: 10
Show Inspiration levelsHide Inspiration levels
Prayer Writer I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Writing Basic
2511None
31531None
43051None
55072None

Mastery and inspiration

Church Supplier I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (7)

  • Complete recipe: Simple Candle · +1

    Beeswax × 2 · Flax Thread × 1 · Mastery required: 1

  • Complete recipe: Pretty Candle · +1

    Beeswax × 3 · Flax Thread × 1 · Mastery required: 3

  • Complete recipe: Magnificent Candle · +1

    Beeswax × 4 · Flax Thread × 1 · Mastery required: 4

  • Complete recipe: Simple Incense · +1

    Melted Fat × 1 · Fragrance × 1 · Mastery required: 1

  • Complete recipe: Fancy Incense · +1

    Melted Fat × 1 · Fragrance × 1 · Dream Dust × 1 · Mastery required: 5

  • Complete recipe: Carpet · +1

    Flax × 12 · Mastery required: 5

Show Qualifying actions (1)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Music Notes+1Clean Paper × 2 · Ink × 1 · Mastery required: 5
Show Inspiration levelsHide Inspiration levels
Church Supplier I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Church Lighting I
2411None
3821None
41541None
53061None
660102None

Mastery and inspiration

Stationery I · Book writing

Cumulative target (qualifying actions): 5 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (3)

  • Complete recipe: Clean Paper · +1

    Leather Scroll × 1 · Mastery required: 1

  • Complete recipe: Clean Paper · +1

    Paper glop × 1 · Mastery required: 2

  • Complete recipe: Ink · +1

    Ash × 1 · Water × 1 · Melted Fat × 1 · Mastery required: 2

Show Inspiration levelsHide Inspiration levels
Stationery I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1501Writing Supplies
21511None
33021None
45031None
510051None
6200102None

Mastery and inspiration

PR Manager I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

  • Complete the PR machine tutorial sequence

Qualifying actions (5)

Show Inspiration levelsHide Inspiration levels
PR Manager I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Complete the PR machine tutorial sequence
2321None
3751None
41581None
530102None

Mastery and inspiration

Jeweler I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (14)

  • Complete recipe: Bronze Talisman · +1

    Bronze Detail × 2 · Mastery required: 4

  • Complete recipe: Silver Talisman · +1

    Advanced Detail × 2 · Glass × 1 · Mastery required: 8

  • Complete recipe: Golden Talisman · +1

    Golden ingot × 2 · Glass × 2 · Gem × 1 · Mastery required: 12

  • Complete recipe: Precious Trinkets · +1

    Golden ingot × 1 · Mastery required: 12

  • Complete recipe: Fine Jewelry · +1

    Precious Trinkets × 1 · Gem × 1 · Mastery required: 14

  • Complete recipe: Bronze Zombie Collar · +1

    Bronze Ingot × 1 · Blue Crystal × 1 · Faith × 3 · Mastery required: 4

Show Qualifying actions (8)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Golden Zombie Collar+1Golden ingot × 1 · Blue Crystal × 1 · Faith × 5 · Mastery required: 8
Complete recipe: Steel Zombie Collar+1Steel Ingot × 1 · Blue Crystal × 1 · Faith × 10 · Mastery required: 12
Complete recipe: Butcher's Kit+1Bronze Detail × 2 · Leather Scroll × 1 · Mastery required: 3
Complete recipe: Surgeon's Kit+1Iron Ingot × 1 · Leather Scroll × 2 · Mastery required: 6
Complete recipe: Master Surgeon's Kit+1Steel Ingot × 1 · Leather Scroll × 3 · Mastery required: 10
Complete recipe: Starter Alchemist's Kit+1Polished Bronze × 1 · Glass × 3 · Mastery required: 3
Complete recipe: Alchemist's Kit+1Iron Ingot × 1 · Alchemy Flasks I × 2 · Mastery required: 6
Complete recipe: Good Alchemist's kit+1Golden ingot × 1 · Alchemy Flasks II × 1 · Mastery required: 10
Show Inspiration levelsHide Inspiration levels
Jeweler I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1111Delicate Work
2431None
3861None
412101None
520251None
650502None

Mastery and inspiration

Church Builder I · Book writing

Cumulative target (qualifying actions): 1 · Faith for this level: 2 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

  • Complete the first church visit sequence (church exit trigger)

Qualifying actions (3)

Show Inspiration levelsHide Inspiration levels
Church Builder I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1121Complete the first church visit sequence (church exit trigger)
2281None
33162None

Mastery and inspiration

Sacred Interior I · Book writing

Cumulative target (new record quality points): 10 · Faith for this level: 1 · Branch experience for this level: 1

Only increases above the zone’s previous highest quality add progress, by the positive increase. Removing and replacing the same decorations does not earn that increase again.

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

  • Complete the first church visit sequence (church exit trigger)

Qualifying actions (1)

  • Improve the zone’s quality record: church quality · Positive increase over the previous record
Show Inspiration levelsHide Inspiration levels
Sacred Interior I
LevelCumulative target (new record quality points)Faith for this levelBranch experience for this levelExtra unlock conditions
11011Complete the first church visit sequence (church exit trigger)
22031None
33051None
46081None
5120122None
6200202None

Mastery and inspiration

Last Respects I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (1)

  • Harvest / clear: Breakable clutter · +1

    Mastery required: 0

Show Inspiration levelsHide Inspiration levels
Last Respects I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101None
2511None
31031None
42581None
550161None
6100322None

Mastery and inspiration

Undertaker I · Anatomy

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (13)

  • Complete recipe: Wooden Sign · +1

    Board × 2 · Stick × 2 · Mastery required: 1

  • Complete recipe: Wooden Cross I · +1

    Wooden Plank × 2 · Bronze Nails × 2 · Mastery required: 2

  • Complete recipe: Wooden Cross II · +1

    Wooden Plank × 2 · Iron Nails × 2 · Mastery required: 3

  • Complete recipe: Gravestone I · +1

    Polished Stone × 3 · Mastery required: 4

  • Complete recipe: Gravestone II · +1

    Carved Stone × 2 · Iron Detail × 2 · Mastery required: 5

  • Complete recipe: Marble Cross I · +1

    Polished Marble × 3 · Mastery required: 6

Show Qualifying actions (7)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Marble Cross II+1Carved Marble × 2 · Advanced Detail × 2 · Mastery required: 7
Complete recipe: Wooden Fence I+1Wooden Plank × 2 · Bronze Nails × 2 · Mastery required: 2
Complete recipe: Wooden Fence II+1Wooden Plank × 2 · Iron Nails × 2 · Mastery required: 3
Complete recipe: Stone Fence I+1Polished Stone × 3 · Mastery required: 4
Complete recipe: Stone Fence II+1Carved Stone × 4 · Iron Detail × 2 · Mastery required: 5
Complete recipe: Marble Fence I+1Polished Marble × 5 · Mastery required: 6
Complete recipe: Marble Fence II+1Carved Marble × 4 · Advanced Detail × 2 · Mastery required: 7
Show Inspiration levelsHide Inspiration levels
Undertaker I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301Wooden Sign
21011None
32031None
43051None
550101None
6100202None

Mastery and inspiration

Pickpocket I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (1)

Show Inspiration levelsHide Inspiration levels
Pickpocket I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101None
21011None
32551None
450101None
5100251None
6250502None

Mastery and inspiration

Butcher I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (36)

Show Qualifying actions (30)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Remove bones+1Mastery required: 2
Complete recipe: Remove bones+1Mastery required: 2
Complete recipe: Remove bones+1Mastery required: 4
Complete recipe: Remove bones+1Mastery required: 4
Complete recipe: Remove bones+1Mastery required: 7
Complete recipe: Remove bones+1Mastery required: 7
Complete recipe: Remove skull+1Mastery required: 3
Complete recipe: Remove skull+1Mastery required: 3
Complete recipe: Remove skull+1Mastery required: 5
Complete recipe: Remove skull+1Mastery required: 5
Complete recipe: Remove skull+1Mastery required: 8
Complete recipe: Remove skull+1Mastery required: 8
Complete recipe: Remove heart+1Mastery required: 5
Complete recipe: Remove heart+1Mastery required: 5
Complete recipe: Remove heart+1Mastery required: 9
Complete recipe: Remove heart+1Mastery required: 9
Complete recipe: Remove heart+1Mastery required: 13
Complete recipe: Remove heart+1Mastery required: 13
Complete recipe: Remove brain+1Mastery required: 8
Complete recipe: Remove brain+1Mastery required: 8
Complete recipe: Remove brain+1Mastery required: 10
Complete recipe: Remove brain+1Mastery required: 10
Complete recipe: Remove brain+1Mastery required: 13
Complete recipe: Remove brain+1Mastery required: 13
Complete recipe: Remove guts+1Mastery required: 9
Complete recipe: Remove guts+1Mastery required: 9
Complete recipe: Remove guts+1Mastery required: 11
Complete recipe: Remove guts+1Mastery required: 11
Complete recipe: Remove guts+1Mastery required: 13
Complete recipe: Remove guts+1Mastery required: 13
Show Inspiration levelsHide Inspiration levels
Butcher I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Skin and Bones
2511None
31551None
425101None
550201None
6100402None

Mastery and inspiration

Bottle Tester I · Anatomy

Cumulative target (qualifying actions): 15 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (38)

Show Qualifying actions (32)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Use item: Grape Juice · quality 1+1None
Use item: Grape Juice · quality 2+1None
Use item: Grape Juice · quality 3+1None
Use item: Berry Cider+1None
Use item: Blueberry Cider+1None
Use item: Apple Cider+1None
Use item: Mead+1None
Use item: Beer+1None
Use item: Wine · quality 1+1None
Use item: Wine · quality 2+1None
Use item: Wine · quality 3+1None
Use item: Krotowuha+1None
Use item: Grow potion+1None
Use item: Speed Potion+1None
Use item: Third Eye Salt+1None
Use item: Healing Potion+1None
Use item: Healing Potion II+1None
Use item: Healing Potion III+1None
Use item: Damage Potion+1None
Use item: Damage Potion II+1None
Use item: Damage Potion III+1None
Use item: Berserker Potion+1None
Use item: Berserker Potion II+1None
Use item: Berserker Potion III+1None
Use item: Zombie Motivator Potion+1None
Use item: Zombie Motivator Potion II+1None
Use item: Zombie Motivator Potion III+1None
Use item: Energy Potion+1None
Use item: Energy Potion II+1None
Use item: Energy Potion III+1None
Use item: Cognac · quality 1+1None
Use item: Energy-potion configuration without an acquisition source+1Auxiliary reference: no acquisition found in the current configuration or event graphs; this is not a recommended action.
Show Inspiration levelsHide Inspiration levels
Bottle Tester I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
11501None
23011None
37031None
415051None
530071None
670092None

Mastery and inspiration

Chill Guy I · Anatomy

Cumulative target (qualifying actions): 3 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (1)

  • Use item: Beer · +1
Show Inspiration levelsHide Inspiration levels
Chill Guy I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1301None
21011None
32032None

Mastery and inspiration

Researcher I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (373)

  • Study item: Stick · +1

    Stick × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study

  • Study item: Board · +1

    Board × 1 · Science stored at the study table × 1 · One-time study

  • Study item: Short Log · +1

    Short Log × 1 · Science stored at the study table × 1 · One-time study

  • Study item: Firewood · +1

    Firewood × 1 · Science stored at the study table × 2 · One-time study

  • Study item: Wood wedge · +1

    Wood wedge × 1 · Science stored at the study table × 2 · One-time study

  • Study item: Wooden Plank · +1

    Wooden Plank × 1 · Science stored at the study table × 5 · One-time study

Show Qualifying actions (367)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Study item: Oiled Plank+1Oiled Plank × 1 · Science stored at the study table × 10 · One-time study
Study item: Reinforced Plank+1Reinforced Plank × 1 · Science stored at the study table × 10 · One-time study
Study item: Bronze Chisel+1Bronze Chisel × 1 · Science stored at the study table × 5 · One-time study
Study item: Iron Chisel+1Iron Chisel × 1 · Science stored at the study table × 10 · One-time study
Study item: Wooden beam+1Wooden beam × 1 · Science stored at the study table × 10 · One-time study
Study item: Oiled Beam+1Oiled Beam × 1 · Science stored at the study table × 10 · One-time study
Study item: Reinforced Beam+1Reinforced Beam × 1 · Science stored at the study table × 10 · One-time study
Study item: Special Wood+1Special Wood × 1 · Science stored at the study table × 30 · One-time study
Study item: Wooden Joint+1Wooden Joint × 1 · Science stored at the study table × 10 · One-time study
Study item: Carved Wood+1Carved Wood × 1 · Science stored at the study table × 10 · One-time study
Study item: Stone+1Stone × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study
Study item: Piece of stone+1Piece of stone × 1 · Science stored at the study table × 2 · One-time study
Study item: Polished Stone+1Polished Stone × 1 · Science stored at the study table × 5 · One-time study
Study item: Carved Stone+1Carved Stone × 1 · Science stored at the study table × 10 · One-time study
Study item: Marble+1Marble × 1 · Faith × 2 · Science stored at the study table × 5 · One-time study
Study item: Marble Plate+1Marble Plate × 1 · Science stored at the study table × 10 · One-time study
Study item: Polished Marble+1Polished Marble × 1 · Science stored at the study table × 20 · One-time study
Study item: Carved Marble+1Carved Marble × 1 · Science stored at the study table × 30 · One-time study
Study item: Clay+1Clay × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study
Study item: Brick+1Brick × 1 · Science stored at the study table × 5 · One-time study
Study item: Clay Plate+1Clay Plate × 1 · Science stored at the study table × 5 · One-time study
Study item: Ceramic Plate+1Ceramic Plate × 1 · Science stored at the study table × 5 · One-time study
Study item: Clay Urn+1Clay Urn × 1 · Science stored at the study table × 5 · One-time study
Study item: Ceramic study configuration without an acquisition source+1Science stored at the study table × 10 · One-time study · Auxiliary reference: no acquisition found in the current configuration or event graphs; this is not a recommended action.
Study item: Sand+1Sand × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study
Study item: Broken ceramic+1Broken ceramic × 1 · Science stored at the study table × 2 · One-time study
Study item: Wooden Kit I+1Wooden Kit I × 1 · Science stored at the study table × 10 · One-time study
Study item: Stone Kit+1Stone Kit × 1 · Science stored at the study table × 10 · One-time study
Study item: Iron Kit I+1Iron Kit I × 1 · Science stored at the study table × 10 · One-time study
Study item: Crate+1Crate × 1 · Science stored at the study table × 10 · One-time study
Study item: Building Kit I+1Building Kit I × 1 · Science stored at the study table × 10 · One-time study
Study item: Wooden Kit II+1Wooden Kit II × 1 · Science stored at the study table × 10 · One-time study
Study item: Furniture Kit I+1Furniture Kit I × 1 · Science stored at the study table × 10 · One-time study
Study item: Furniture Kit II+1Furniture Kit II × 1 · Science stored at the study table × 10 · One-time study
Study item: Sculpture Kit I+1Sculpture Kit I × 1 · Science stored at the study table × 10 · One-time study
Study item: Sculpture Kit II+1Sculpture Kit II × 1 · Science stored at the study table × 10 · One-time study
Study item: Building Kit II+1Building Kit II × 1 · Science stored at the study table × 10 · One-time study
Study item: Iron Kit II+1Iron Kit II × 1 · Science stored at the study table × 10 · One-time study
Study item: Engineering Kit+1Engineering Kit × 1 · Science stored at the study table × 10 · One-time study
Study item: Glass Containers+1Glass Containers × 1 · Science stored at the study table × 10 · One-time study
Study item: Lens+1Lens × 1 · Science stored at the study table × 10 · One-time study
Study item: Clay Molds+1Clay Molds × 1 · Science stored at the study table × 10 · One-time study
Study item: Tableware+1Tableware × 1 · Science stored at the study table × 10 · One-time study
Study item: Zombie Mechanism+1Zombie Mechanism × 1 · Science stored at the study table × 10 · One-time study
Study item: Marble Kit+1Marble Kit × 1 · Science stored at the study table × 10 · One-time study
Study item: Water+1Water × 1 · Science stored at the study table × 1 · One-time study
Study item: Seed oil+1Seed oil × 1 · Faith × 1 · Science stored at the study table × 2 · One-time study
Study item: Flour+1Flour × 1 · Faith × 1 · Science stored at the study table × 2 · One-time study
Study item: Dough+1Dough × 1 · Science stored at the study table × 3 · One-time study
Study item: Cheese+1Cheese × 1 · Faith × 1 · Science stored at the study table × 3 · One-time study
Study item: Bread+1Bread × 1 · Science stored at the study table × 2 · One-time study
Study item: Berry Pie+1Berry Pie × 1 · Science stored at the study table × 2 · One-time study
Study item: Chicken Egg+1Chicken Egg × 1 · Science stored at the study table × 3 · One-time study
Study item: Empty Bottle+1Empty Bottle × 1 · Science stored at the study table × 3 · One-time study
Study item: Apple Juice+1Apple Juice × 1 · Science stored at the study table × 3 · One-time study
Study item: Berry Juice+1Berry Juice × 1 · Science stored at the study table × 3 · One-time study
Study item: Berry Cider+1Berry Cider × 1 · Science stored at the study table × 10 · One-time study
Study item: Apple Cider+1Apple Cider × 1 · Science stored at the study table × 10 · One-time study
Study item: Blueberry Juice+1Blueberry Juice × 1 · Science stored at the study table × 5 · One-time study
Study item: Blueberry Cider+1Blueberry Cider × 1 · Science stored at the study table × 10 · One-time study
Study item: Grape Juice · quality 1+1Grape Juice · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Grape Juice · quality 2+1Grape Juice · quality 2 × 1 · Science stored at the study table × 10 · One-time study
Study item: Grape Juice · quality 3+1Grape Juice · quality 3 × 1 · Science stored at the study table × 20 · One-time study
Study item: Wine · quality 1+1Wine · quality 1 × 1 · Science stored at the study table × 10 · One-time study
Study item: Wine · quality 2+1Wine · quality 2 × 1 · Science stored at the study table × 20 · One-time study
Study item: Wine · quality 3+1Wine · quality 3 × 1 · Science stored at the study table × 30 · One-time study
Study item: Beer+1Beer × 1 · Science stored at the study table × 10 · One-time study
Study item: Mead+1Mead × 1 · Science stored at the study table × 15 · One-time study
Study item: Jug of Milk+1Jug of Milk × 1 · Science stored at the study table × 10 · One-time study
Study item: Minced Meat+1Minced Meat × 1 · Faith × 3 · Science stored at the study table × 5 · One-time study
Study item: Berry smoothie+1Berry smoothie × 1 · Science stored at the study table × 2 · One-time study
Study item: Yogurt+1Yogurt × 1 · Science stored at the study table × 2 · One-time study
Study item: Baked apple+1Baked apple × 1 · Science stored at the study table × 3 · One-time study
Study item: Baked mushrooms+1Baked mushrooms × 1 · Science stored at the study table × 3 · One-time study
Study item: Muffin+1Muffin × 1 · Science stored at the study table × 10 · One-time study
Study item: Croissant+1Croissant × 1 · Science stored at the study table × 10 · One-time study
Study item: Carrot cutlet+1Carrot cutlet × 1 · Science stored at the study table × 3 · One-time study
Study item: Carrot soup+1Carrot soup × 1 · Science stored at the study table × 3 · One-time study
Study item: Grated beets+1Grated beets × 1 · Science stored at the study table × 3 · One-time study
Study item: Beet slices+1Beet slices × 1 · Science stored at the study table × 3 · One-time study
Study item: Bowl of sauerkraut · quality 1+1Bowl of sauerkraut · quality 1 × 1 · Science stored at the study table × 2 · One-time study
Study item: Bowl of sauerkraut · quality 2+1Bowl of sauerkraut · quality 2 × 1 · Science stored at the study table × 3 · One-time study
Study item: Bowl of sauerkraut · quality 3+1Bowl of sauerkraut · quality 3 × 1 · Science stored at the study table × 10 · One-time study
Study item: Cabbage soup+1Cabbage soup × 1 · Science stored at the study table × 3 · One-time study
Study item: Onion rings+1Onion rings × 1 · Science stored at the study table × 3 · One-time study
Study item: Toast with onions+1Toast with onions × 1 · Science stored at the study table × 3 · One-time study
Study item: Pumpkin soup+1Pumpkin soup × 1 · Science stored at the study table × 3 · One-time study
Study item: Baked pumpkin+1Baked pumpkin × 1 · Science stored at the study table × 3 · One-time study
Study item: Vegetable soup+1Vegetable soup × 1 · Science stored at the study table × 3 · One-time study
Study item: Vegetable salad · quality 1+1Vegetable salad · quality 1 × 1 · Science stored at the study table × 2 · One-time study
Study item: Vegetable salad · quality 2+1Vegetable salad · quality 2 × 1 · Science stored at the study table × 3 · One-time study
Study item: Vegetable salad · quality 3+1Vegetable salad · quality 3 × 1 · Science stored at the study table × 10 · One-time study
Study item: Baked meat+1Baked meat × 1 · Science stored at the study table × 3 · One-time study
Study item: Sandwich+1Sandwich × 1 · Science stored at the study table × 10 · One-time study
Study item: Burger+1Burger × 1 · Science stored at the study table × 10 · One-time study
Study item: Lasagna+1Lasagna × 1 · Science stored at the study table × 10 · One-time study
Study item: Soldier's ale+1Soldier's ale × 1 · Science stored at the study table × 10 · One-time study
Study item: Soldier's stew+1Soldier's stew × 1 · Science stored at the study table × 10 · One-time study
Study item: River fish fillet+1River fish fillet × 1 · Science stored at the study table × 2 · One-time study
Study item: Fish nuggets+1Fish nuggets × 1 · Science stored at the study table × 3 · One-time study
Study item: Fish soup+1Fish soup × 1 · Science stored at the study table × 3 · One-time study
Study item: Sea fish fillet+1Sea fish fillet × 1 · Science stored at the study table × 2 · One-time study
Study item: Baked fish+1Baked fish × 1 · Science stored at the study table × 3 · One-time study
Study item: Baked salmon+1Baked salmon × 1 · Science stored at the study table × 3 · One-time study
Study item: Mysterious fish fillet+1Mysterious fish fillet × 1 · Science stored at the study table × 3 · One-time study
Study item: Fisherman's pie+1Fisherman's pie × 1 · Science stored at the study table × 10 · One-time study
Study item: Kraken steak+1Kraken steak × 1 · Science stored at the study table × 20 · One-time study
Study item: Fried golden carp+1Fried golden carp × 1 · Science stored at the study table × 20 · One-time study
Study item: Heavenly salmon+1Heavenly salmon × 1 · Science stored at the study table × 20 · One-time study
Study item: Elder's meal+1Elder's meal × 1 · Science stored at the study table × 20 · One-time study
Study item: Bronze Scrap+1Bronze Scrap × 1 · Science stored at the study table × 2 · One-time study
Study item: Iron Scrap+1Iron Scrap × 1 · Science stored at the study table × 2 · One-time study
Study item: Tin+1Tin × 1 · Faith × 1 · Science stored at the study table × 3 · One-time study
Study item: Copper Nugget+1Copper Nugget × 1 · Science stored at the study table × 2 · One-time study
Study item: Iron Ore+1Iron Ore × 1 · Faith × 1 · Science stored at the study table × 3 · One-time study
Study item: Bronze Ingot+1Bronze Ingot × 1 · Faith × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Detail+1Bronze Detail × 1 · Science stored at the study table × 3 · One-time study
Study item: Bronze Nails+1Bronze Nails × 1 · Science stored at the study table × 3 · One-time study
Study item: Polished Bronze+1Polished Bronze × 1 · Science stored at the study table × 3 · One-time study
Study item: Bronze Gear+1Bronze Gear × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Ingot+1Iron Ingot × 1 · Science stored at the study table × 2 · One-time study
Study item: Iron Detail+1Iron Detail × 1 · Science stored at the study table × 3 · One-time study
Study item: Advanced Detail+1Advanced Detail × 1 · Science stored at the study table × 5 · One-time study
Study item: Iron Nails+1Iron Nails × 1 · Science stored at the study table × 3 · One-time study
Study item: Steel Ingot+1Steel Ingot × 1 · Science stored at the study table × 3 · One-time study
Study item: Steel Detail+1Steel Detail × 1 · Science stored at the study table × 7 · One-time study
Study item: Steel Screws+1Steel Screws × 1 · Science stored at the study table × 10 · One-time study
Study item: Engineering Details+1Engineering Details × 1 · Science stored at the study table × 10 · One-time study
Study item: Coal+1Coal × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Glass+1Glass × 1 · Science stored at the study table × 3 · One-time study
Study item: Golden ingot+1Golden ingot × 1 · Science stored at the study table × 3 · One-time study
Study item: Golden nugget+1Golden nugget × 1 · Faith × 3 · Science stored at the study table × 3 · One-time study
Study item: Rusty Axe+1Rusty Axe × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Axe+1Bronze Axe × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Axe+1Iron Axe × 1 · Science stored at the study table × 5 · One-time study
Study item: Steel Axe+1Steel Axe × 1 · Science stored at the study table × 10 · One-time study
Study item: Rusty Pickaxe+1Rusty Pickaxe × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Pickaxe+1Bronze Pickaxe × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Pickaxe+1Iron Pickaxe × 1 · Science stored at the study table × 5 · One-time study
Study item: Steel Pickaxe+1Steel Pickaxe × 1 · Science stored at the study table × 10 · One-time study
Study item: Rusty Hammer+1Rusty Hammer × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Hammer+1Bronze Hammer × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Hammer+1Iron Hammer × 1 · Science stored at the study table × 5 · One-time study
Study item: Steel Hammer+1Steel Hammer × 1 · Science stored at the study table × 10 · One-time study
Study item: Bronze tools+1Bronze tools × 1 · Science stored at the study table × 2 · One-time study
Study item: Iron tools+1Iron tools × 1 · Science stored at the study table × 3 · One-time study
Study item: Steel tools+1Steel tools × 1 · Science stored at the study table × 10 · One-time study
Study item: Rusty Shovel+1Rusty Shovel × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Shovel+1Bronze Shovel × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Shovel+1Iron Shovel × 1 · Science stored at the study table × 5 · One-time study
Study item: Steel Shovel+1Steel Shovel × 1 · Science stored at the study table × 10 · One-time study
Study item: Butcher's Kit+1Butcher's Kit × 1 · Science stored at the study table × 5 · One-time study
Study item: Surgeon's Kit+1Surgeon's Kit × 1 · Science stored at the study table × 10 · One-time study
Study item: Master Surgeon's Kit+1Master Surgeon's Kit × 1 · Science stored at the study table × 20 · One-time study
Study item: Starter Alchemist's Kit+1Starter Alchemist's Kit × 1 · Science stored at the study table × 30 · One-time study
Study item: Alchemist's Kit+1Alchemist's Kit × 1 · Science stored at the study table × 5 · One-time study
Study item: Good Alchemist's kit+1Good Alchemist's kit × 1 · Science stored at the study table × 10 · One-time study
Study item: Primer+1Primer × 1 · Science stored at the study table × 20 · One-time study
Study item: Dictionary+1Dictionary × 1 · Science stored at the study table × 30 · One-time study
Study item: Glossary+1Glossary × 1 · Science stored at the study table × 5 · One-time study
Study item: Bronze Talisman+1Bronze Talisman × 1 · Science stored at the study table × 10 · One-time study
Study item: Silver Talisman+1Silver Talisman × 1 · Science stored at the study table × 20 · One-time study
Study item: Golden Talisman+1Golden Talisman × 1 · Science stored at the study table × 30 · One-time study
Study item: Rusty Sword+1Rusty Sword × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Sword+1Bronze Sword × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Sword+1Iron Sword × 1 · Science stored at the study table × 5 · One-time study
Study item: Steel Sword+1Steel Sword × 1 · Science stored at the study table × 10 · One-time study
Study item: Master Sword+1Master Sword × 1 · Science stored at the study table × 15 · One-time study
Study item: Rusty Armor+1Rusty Armor × 1 · Science stored at the study table × 2 · One-time study
Study item: Bronze Armor+1Bronze Armor × 1 · Science stored at the study table × 3 · One-time study
Study item: Iron Armor+1Iron Armor × 1 · Science stored at the study table × 5 · One-time study
Study item: Steel Armor+1Steel Armor × 1 · Science stored at the study table × 10 · One-time study
Study item: Master Armor+1Master Armor × 1 · Science stored at the study table × 15 · One-time study
Study item: Simple Bow+1Simple Bow × 1 · Science stored at the study table × 2 · One-time study
Study item: Reinforced Bow+1Reinforced Bow × 1 · Science stored at the study table × 3 · One-time study
Study item: Battle Bow+1Battle Bow × 1 · Science stored at the study table × 5 · One-time study
Study item: Heavy Bow+1Heavy Bow × 1 · Science stored at the study table × 10 · One-time study
Study item: Simple Pike+1Simple Pike × 1 · Science stored at the study table × 2 · One-time study
Study item: Light Pike+1Light Pike × 1 · Science stored at the study table × 3 · One-time study
Study item: Battle Pike+1Battle Pike × 1 · Science stored at the study table × 5 · One-time study
Study item: Knight's Spear+1Knight's Spear × 1 · Science stored at the study table × 10 · One-time study
Study item: Basic Rod+1Basic Rod × 1 · Science stored at the study table × 2 · One-time study
Study item: Advanced Rod+1Advanced Rod × 1 · Science stored at the study table × 3 · One-time study
Study item: Pro Rod+1Pro Rod × 1 · Science stored at the study table × 5 · One-time study
Study item: Master Rod+1Master Rod × 1 · Science stored at the study table × 10 · One-time study
Study item: Leaf+1Leaf × 1 · Science stored at the study table × 1 · One-time study
Study item: Peat+1Peat × 1 · Faith × 1 · Science stored at the study table × 2 · One-time study
Study item: Headstart Fertilizer I+1Headstart Fertilizer I × 1 · Science stored at the study table × 2 · One-time study
Study item: Headstart Fertilizer II+1Headstart Fertilizer II × 1 · Science stored at the study table × 4 · One-time study
Study item: Crop Boosting Fertilizer I+1Crop Boosting Fertilizer I × 1 · Science stored at the study table × 5 · One-time study
Study item: Farming Fertilizer I+1Farming Fertilizer I × 1 · Science stored at the study table × 2 · One-time study
Study item: Farming Fertilizer II+1Farming Fertilizer II × 1 · Science stored at the study table × 4 · One-time study
Study item: Farming Fertilizer III+1Farming Fertilizer III × 1 · Science stored at the study table × 10 · One-time study
Study item: Wheat seed+1Wheat seed × 1 · Science stored at the study table × 2 · One-time study
Study item: Wheat+1Wheat × 1 · Science stored at the study table × 1 · One-time study
Study item: Carrot seed+1Carrot seed × 1 · Science stored at the study table × 2 · One-time study
Study item: Carrot+1Carrot × 1 · Science stored at the study table × 3 · One-time study
Study item: Beet Seed+1Beet Seed × 1 · Science stored at the study table × 2 · One-time study
Study item: Beet+1Beet × 1 · Science stored at the study table × 2 · One-time study
Study item: Cabbage seed / +1Cabbage seed / × 1 · Science stored at the study table × 2 · One-time study
Study item: Cabbage / +1Cabbage / × 1 · Science stored at the study table × 2 · One-time study
Study item: Onion seed / +1Onion seed / × 1 · Science stored at the study table × 2 · One-time study
Study item: Onion / +1Onion / × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Pumpkin Seeds+1Pumpkin Seeds × 1 · Science stored at the study table × 2 · One-time study
Study item: Pumpkin+1Pumpkin × 1 · Faith × 3 · Science stored at the study table × 3 · One-time study
Study item: Flax Seed+1Flax Seed × 1 · Science stored at the study table × 2 · One-time study
Study item: Flax+1Flax × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Flax Thread+1Flax Thread × 1 · Science stored at the study table × 3 · One-time study
Study item: Fabric+1Fabric × 1 · Science stored at the study table × 5 · One-time study
Study item: Hop Seeds+1Hop Seeds × 1 · Science stored at the study table × 1 · One-time study
Study item: Hops+1Hops × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Grape Seeds · quality 1+1Grape Seeds · quality 1 × 1 · Science stored at the study table × 1 · One-time study
Study item: Grape Seeds · quality 2+1Grape Seeds · quality 2 × 1 · Science stored at the study table × 2 · One-time study
Study item: Grape Seeds · quality 3+1Grape Seeds · quality 3 × 1 · Science stored at the study table × 3 · One-time study
Study item: Grapes · quality 1+1Grapes · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Grapes · quality 2+1Grapes · quality 2 × 1 · Science stored at the study table × 7 · One-time study
Study item: Grapes · quality 3+1Grapes · quality 3 × 1 · Science stored at the study table × 10 · One-time study
Study item: Apple Tree Seedling+1Apple Tree Seedling × 1 · Science stored at the study table × 10 · One-time study
Study item: Bush Seedling+1Bush Seedling × 1 · Science stored at the study table × 10 · One-time study
Study item: Blueberry Seedling+1Blueberry Seedling × 1 · Science stored at the study table × 10 · One-time study
Study item: Rhododendron Seedling+1Rhododendron Seedling × 1 · Science stored at the study table × 10 · One-time study
Study item: Apple+1Apple × 1 · Science stored at the study table × 3 · One-time study
Study item: Berry+1Berry × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study
Study item: Blueberry+1Blueberry × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study
Study item: Rhododendron+1Rhododendron × 1 · Science stored at the study table × 3 · One-time study
Study item: Night flower+1Night flower × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Brown Mushroom+1Brown Mushroom × 1 · Science stored at the study table × 3 · One-time study
Study item: Red Mushroom+1Red Mushroom × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Swamp mushroom+1Swamp mushroom × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Beeswax+1Beeswax × 1 · Faith × 5 · Science stored at the study table × 3 · One-time study
Study item: Honey+1Honey × 1 · Faith × 5 · Science stored at the study table × 3 · One-time study
Study item: Firefly+1Firefly × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Simple Candle+1Simple Candle × 1 · Science stored at the study table × 5 · One-time study
Study item: Pretty Candle+1Pretty Candle × 1 · Science stored at the study table × 15 · One-time study
Study item: Magnificent Candle+1Magnificent Candle × 1 · Science stored at the study table × 30 · One-time study
Study item: Simple Incense+1Simple Incense × 1 · Science stored at the study table × 5 · One-time study
Study item: Fancy Incense+1Fancy Incense × 1 · Science stored at the study table × 15 · One-time study
Study item: Carpet+1Carpet × 1 · Science stored at the study table × 30 · One-time study
Study item: Music Notes+1Music Notes × 1 · Science stored at the study table × 20 · One-time study
Study item: Wooden Sign+1Wooden Sign × 1 · Science stored at the study table × 3 · One-time study
Study item: Wooden Cross I+1Wooden Cross I × 1 · Science stored at the study table × 5 · One-time study
Study item: Wooden Cross II+1Wooden Cross II × 1 · Science stored at the study table × 10 · One-time study
Study item: Gravestone I+1Gravestone I × 1 · Science stored at the study table × 15 · One-time study
Study item: Gravestone II+1Gravestone II × 1 · Science stored at the study table × 20 · One-time study
Study item: Marble Cross I+1Marble Cross I × 1 · Science stored at the study table × 30 · One-time study
Study item: Marble Cross II+1Marble Cross II × 1 · Science stored at the study table × 50 · One-time study
Study item: Wooden Fence I+1Wooden Fence I × 1 · Science stored at the study table × 5 · One-time study
Study item: Wooden Fence II+1Wooden Fence II × 1 · Science stored at the study table × 10 · One-time study
Study item: Stone Fence I+1Stone Fence I × 1 · Science stored at the study table × 15 · One-time study
Study item: Stone Fence II+1Stone Fence II × 1 · Science stored at the study table × 20 · One-time study
Study item: Marble Fence I+1Marble Fence I × 1 · Science stored at the study table × 30 · One-time study
Study item: Marble Fence II+1Marble Fence II × 1 · Science stored at the study table × 50 · One-time study
Study item: Leather Scroll+1Leather Scroll × 1 · Science stored at the study table × 3 · One-time study
Study item: Ink+1Ink × 1 · Science stored at the study table × 5 · One-time study
Study item: Paper glop+1Paper glop × 1 · Science stored at the study table × 5 · One-time study
Study item: Story · quality 1+1Story · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Story · quality 2+1Story · quality 2 × 1 · Science stored at the study table × 10 · One-time study
Study item: Story · quality 3+1Story · quality 3 × 1 · Science stored at the study table × 20 · One-time study
Study item: Blank Softcover Notebook+1Blank Softcover Notebook × 1 · Science stored at the study table × 10 · One-time study
Study item: Blank Hardcover Notebook+1Blank Hardcover Notebook × 1 · Science stored at the study table × 20 · One-time study
Study item: Newspaper · quality 1+1Newspaper · quality 1 × 1 · Science stored at the study table × 10 · One-time study
Study item: Newspaper · quality 2+1Newspaper · quality 2 × 1 · Science stored at the study table × 15 · One-time study
Study item: Newspaper · quality 3+1Newspaper · quality 3 × 1 · Science stored at the study table × 20 · One-time study
Study item: Flesh+1Flesh × 1 · Faith × 1 · Science stored at the study table × 1 · One-time study
Study item: Fat+1Fat × 1 · Science stored at the study table × 5 · One-time study
Study item: Blood+1Blood × 1 · Science stored at the study table × 1 · One-time study
Study item: Skin+1Skin × 1 · Science stored at the study table × 5 · One-time study
Study item: Bones+1Bones × 1 · Science stored at the study table × 5 · One-time study
Study item: Skull+1Skull × 1 · Science stored at the study table × 5 · One-time study
Study item: Guts+1Guts × 1 · Faith × 3 · Science stored at the study table × 3 · One-time study
Study item: Brain+1Brain × 1 · Faith × 3 · Science stored at the study table × 3 · One-time study
Study item: Heart+1Heart × 1 · Faith × 3 · Science stored at the study table × 3 · One-time study
Study item: Tooth+1Tooth × 1 · Faith × 2 · Science stored at the study table × 3 · One-time study
Study item: Zombie goo+1Zombie goo × 1 · Faith × 2 · Science stored at the study table × 3 · One-time study
Study item: Ash+1Ash × 1 · Faith × 2 · Science stored at the study table × 3 · One-time study
Study item: Salt+1Salt × 1 · Faith × 2 · Science stored at the study table × 3 · One-time study
Study item: Urn with Ashes I+1Urn with Ashes I × 1 · Science stored at the study table × 5 · One-time study
Study item: Urn with Ashes II+1Urn with Ashes II × 1 · Science stored at the study table × 10 · One-time study
Study item: Bronze Zombie Collar+1Bronze Zombie Collar × 1 · Science stored at the study table × 5 · One-time study
Study item: Golden Zombie Collar+1Golden Zombie Collar × 1 · Science stored at the study table × 10 · One-time study
Study item: Steel Zombie Collar+1Steel Zombie Collar × 1 · Science stored at the study table × 20 · One-time study
Study item: Breadcrumb Bait+1Breadcrumb Bait × 1 · Science stored at the study table × 2 · One-time study
Study item: Insect Bait+1Insect Bait × 1 · Science stored at the study table × 3 · One-time study
Study item: Live Bait+1Live Bait × 1 · Science stored at the study table × 5 · One-time study
Study item: Roach+1Roach × 1 · Science stored at the study table × 2 · One-time study
Study item: Gudgeon+1Gudgeon × 1 · Science stored at the study table × 2 · One-time study
Study item: Crucian+1Crucian × 1 · Science stored at the study table × 2 · One-time study
Study item: Herring+1Herring × 1 · Science stored at the study table × 3 · One-time study
Study item: Bream+1Bream × 1 · Science stored at the study table × 3 · One-time study
Study item: Carp+1Carp × 1 · Science stored at the study table × 3 · One-time study
Study item: Pike+1Pike × 1 · Science stored at the study table × 3 · One-time study
Study item: Trout+1Trout × 1 · Science stored at the study table × 5 · One-time study
Study item: Anchovy+1Anchovy × 1 · Science stored at the study table × 3 · One-time study
Study item: Mackerel+1Mackerel × 1 · Science stored at the study table × 3 · One-time study
Study item: Tuna+1Tuna × 1 · Science stored at the study table × 5 · One-time study
Study item: Salmon+1Salmon × 1 · Science stored at the study table × 5 · One-time study
Study item: Silverfin+1Silverfin × 1 · Science stored at the study table × 5 · One-time study
Study item: Goldfish+1Goldfish × 1 · Faith × 3 · Science stored at the study table × 3 · One-time study
Study item: Frog+1Frog × 1 · Science stored at the study table × 3 · One-time study
Study item: Catfish+1Catfish × 1 · Science stored at the study table × 3 · One-time study
Study item: Eel+1Eel × 1 · Science stored at the study table × 5 · One-time study
Study item: Swamp Ghost+1Swamp Ghost × 1 · Science stored at the study table × 5 · One-time study
Study item: Kraken Jr+1Kraken Jr × 1 · Science stored at the study table × 10 · One-time study
Study item: Mythic Carp+1Mythic Carp × 1 · Science stored at the study table × 10 · One-time study
Study item: Celestial Salmon+1Celestial Salmon × 1 · Science stored at the study table × 10 · One-time study
Study item: Elder Catfish+1Elder Catfish × 1 · Science stored at the study table × 10 · One-time study
Study item: Inquisitor’s medallion+1Inquisitor’s medallion × 1 · Science stored at the study table × 3 · One-time study
Study item: King's signet+1King's signet × 1 · Science stored at the study table × 3 · One-time study
Study item: Dream Dust+1Dream Dust × 1 · Science stored at the study table × 5 · One-time study
Study item: Keys for Looters+1Keys for Looters × 1 · Science stored at the study table × 3 · One-time study
Study item: Lace+1Lace × 1 · Science stored at the study table × 5 · One-time study
Study item: Fishing Line+1Fishing Line × 1 · Science stored at the study table × 5 · One-time study
Study item: Hypno-device+1Hypno-device × 1 · Science stored at the study table × 10 · One-time study
Study item: Charged hypno-device+1Charged hypno-device × 1 · Science stored at the study table × 15 · One-time study
Study item: Spices+1Spices × 1 · Science stored at the study table × 3 · One-time study
Study item: Dynamite+1Dynamite × 1 · Science stored at the study table × 5 · One-time study
Study item: Necronomicon+1Necronomicon × 1 · Science stored at the study table × 50 · One-time study
Study item: Comet's Tail+1Comet's Tail × 1 · Science stored at the study table × 10 · One-time study
Study item: Blue Crystal+1Blue Crystal × 1 · Science stored at the study table × 15 · One-time study
Study item: Melted Fat+1Melted Fat × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Alcohol+1Alcohol × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Fragrance+1Fragrance × 1 · Faith × 2 · Science stored at the study table × 2 · One-time study
Study item: Weak growth elixir+1Weak growth elixir × 1 · Science stored at the study table × 5 · One-time study
Study item: Rich growth elixir+1Rich growth elixir × 1 · Science stored at the study table × 10 · One-time study
Study item: Miracle growth elixir+1Miracle growth elixir × 1 · Science stored at the study table × 20 · One-time study
Study item: Paint+1Paint × 1 · Science stored at the study table × 5 · One-time study
Study item: Lacquer+1Lacquer × 1 · Science stored at the study table × 5 · One-time study
Study item: Preservative+1Preservative × 1 · Science stored at the study table × 10 · One-time study
Study item: Third Eye Salt+1Third Eye Salt × 1 · Science stored at the study table × 10 · One-time study
Study item: Toxic red technology resources Potion+1Toxic red technology resources Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Toxic red technology resources Potion II+1Toxic red technology resources Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Toxic green technology resources Potion+1Toxic green technology resources Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Toxic green technology resources Potion II+1Toxic green technology resources Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Toxic blue technology resources Potion+1Toxic blue technology resources Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Toxic blue technology resources Potion II+1Toxic blue technology resources Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Spices+1Spices × 1 · Science stored at the study table × 5 · One-time study
Study item: Umami+1Umami × 1 · Science stored at the study table × 10 · One-time study
Study item: Philosopher Stone+1Philosopher Stone × 1 · Science stored at the study table × 20 · One-time study
Study item: Tannin Liquid+1Tannin Liquid × 1 · Science stored at the study table × 15 · One-time study
Study item: Alkali+1Alkali × 1 · Science stored at the study table × 15 · One-time study
Study item: Reanimation Liquid+1Reanimation Liquid × 1 · Science stored at the study table × 20 · One-time study
Study item: Organ Improver Red Skulls+1Organ Improver Red Skulls × 1 · Science stored at the study table × 15 · One-time study
Study item: Organ Improver White Skulls+1Organ Improver White Skulls × 1 · Science stored at the study table × 15 · One-time study
Study item: Healing Potion+1Healing Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Healing Potion II+1Healing Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Healing Potion III+1Healing Potion III × 1 · Science stored at the study table × 15 · One-time study
Study item: Damage Potion+1Damage Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Damage Potion II+1Damage Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Damage Potion III+1Damage Potion III × 1 · Science stored at the study table × 15 · One-time study
Study item: Berserker Potion+1Berserker Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Berserker Potion II+1Berserker Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Berserker Potion III+1Berserker Potion III × 1 · Science stored at the study table × 15 · One-time study
Study item: Zombie Motivator Potion+1Zombie Motivator Potion × 1 · Science stored at the study table × 5 · One-time study
Study item: Zombie Motivator Potion II+1Zombie Motivator Potion II × 1 · Science stored at the study table × 10 · One-time study
Study item: Zombie Motivator Potion III+1Zombie Motivator Potion III × 1 · Science stored at the study table × 15 · One-time study
Study item: Solution for Corpses · quality 1+1Solution for Corpses · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Solution for Corpses · quality 2+1Solution for Corpses · quality 2 × 1 · Science stored at the study table × 10 · One-time study
Study item: Solution for Corpses · quality 3+1Solution for Corpses · quality 3 × 1 · Science stored at the study table × 15 · One-time study
Study item: Solution for Zombies · quality 1+1Solution for Zombies · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Solution for Zombies · quality 2+1Solution for Zombies · quality 2 × 1 · Science stored at the study table × 10 · One-time study
Study item: Solution for Zombies · quality 3+1Solution for Zombies · quality 3 × 1 · Science stored at the study table × 15 · One-time study
Study item: Injection for Corpses · quality 1+1Injection for Corpses · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Injection for Corpses · quality 2+1Injection for Corpses · quality 2 × 1 · Science stored at the study table × 10 · One-time study
Study item: Injection for Corpses · quality 3+1Injection for Corpses · quality 3 × 1 · Science stored at the study table × 15 · One-time study
Study item: Injection for Zombies · quality 1+1Injection for Zombies · quality 1 × 1 · Science stored at the study table × 5 · One-time study
Study item: Injection for Zombies · quality 2+1Injection for Zombies · quality 2 × 1 · Science stored at the study table × 10 · One-time study
Study item: Injection for Zombies · quality 3+1Injection for Zombies · quality 3 × 1 · Science stored at the study table × 15 · One-time study
Show Inspiration levelsHide Inspiration levels
Researcher I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101None
2511None
32551None
450251None
5150501None
63001002None

Mastery and inspiration

Alchemist I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (29)

Show Qualifying actions (23)Hide Qualifying actions
Show Inspiration levelsHide Inspiration levels
Alchemist I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101None
2511None
31051None
450201None
5100501None
62501002None

Mastery and inspiration

Distiller I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (9)

  • Complete recipe: Melted Fat · +1

    Fat × 1 · Clay Plate × 2 · Fuel × 20 · Mastery required: 1

  • Complete recipe: Melted Fat · +1

    Seed oil × 3 · Clay Plate × 2 · Fuel × 20 · Mastery required: 1

  • Complete recipe: Alcohol · +1

    Wine × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3

  • Complete recipe: Alcohol · +1

    Berry Cider × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3

  • Complete recipe: Alcohol · +1

    Blueberry Cider × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3

  • Complete recipe: Alcohol · +1

    Apple Cider × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3

Show Qualifying actions (3)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Alcohol+1Mead × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Alcohol+1Beer × 1 · Clay Urn × 2 · Fuel × 20 · Mastery required: 3
Complete recipe: Fragrance+1Rhododendron × 2 · Clay Urn × 2 · Fuel × 20 · Mastery required: 2
Show Inspiration levelsHide Inspiration levels
Distiller I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Alchemy, Distillation
2511None
31051None
450201None
5100501None
62501002None

Mastery and inspiration

Formula Master I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (55)

Show Qualifying actions (49)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete recipe: Simple Candle+1Beeswax × 2 · Flax Thread × 1 · Mastery required: 1
Complete recipe: Pretty Candle+1Beeswax × 3 · Flax Thread × 1 · Mastery required: 3
Complete recipe: Magnificent Candle+1Beeswax × 4 · Flax Thread × 1 · Mastery required: 4
Complete recipe: Simple Incense+1Melted Fat × 1 · Fragrance × 1 · Mastery required: 1
Complete recipe: Fancy Incense+1Melted Fat × 1 · Fragrance × 1 · Dream Dust × 1 · Mastery required: 5
Complete recipe: Paper glop+1Water × 1 · Flax × 12 · Mastery required: 2
Complete recipe: Paper glop+1Water × 1 · Wheat × 12 · Mastery required: 2
Complete recipe: Urn with Ashes I+1Ash × 3 · Clay Urn × 1 · Mastery required: 2
Complete recipe: Urn with Ashes II+1Ash × 3 · Clay Urn × 1 · Polished Marble × 1 · Mastery required: 5
Complete recipe: Tooth+1Skull × 1 · Mastery required: 1
Complete recipe: Solution for Corpses+1Melted Fat × 1 · Preservative × 1 · Mastery required: 6
Complete recipe: Solution for Zombies+1Alcohol × 1 · Preservative × 1 · Mastery required: 6
Complete recipe: Injection for Corpses+1Melted Fat × 1 · Preservative × 1 · Comet's Tail × 1 · Mastery required: 8
Complete recipe: Injection for Zombies+1Alcohol × 1 · Preservative × 1 · Comet's Tail × 1 · Mastery required: 8
Complete recipe: Gold transmutation+1Iron Ore × 1 · Philosopher Stone × 1 · Mastery required: 6
Complete recipe: Gold transmutation+1Iron Ingot × 1 · Philosopher Stone × 1 · Mastery required: 8
Complete recipe: Improve organ II red skulls+1Skin × 1 · Organ Improver Red Skulls × 1 · Mastery required: 5
Complete recipe: Improve organ II red skulls+1Bones × 1 · Organ Improver Red Skulls × 1 · Mastery required: 5
Complete recipe: Improve organ II red skulls+1Skull × 1 · Organ Improver Red Skulls × 1 · Mastery required: 5
Complete recipe: Improve organ II red skulls+1Heart × 1 · Organ Improver Red Skulls × 1 · Mastery required: 7
Complete recipe: Improve organ II red skulls+1Brain × 1 · Organ Improver Red Skulls × 1 · Mastery required: 7
Complete recipe: Improve organ II red skulls+1Guts × 1 · Organ Improver Red Skulls × 1 · Mastery required: 7
Complete recipe: Improve organ I white skulls+1Skin × 1 · Organ Improver White Skulls × 1 · Mastery required: 5
Complete recipe: Improve organ I white skulls+1Bones × 1 · Organ Improver White Skulls × 1 · Mastery required: 5
Complete recipe: Improve organ I white skulls+1Skull × 1 · Organ Improver White Skulls × 1 · Mastery required: 5
Complete recipe: Improve organ I white skulls+1Heart × 1 · Organ Improver White Skulls × 1 · Mastery required: 7
Complete recipe: Improve organ I white skulls+1Brain × 1 · Organ Improver White Skulls × 1 · Mastery required: 7
Complete recipe: Improve organ I white skulls+1Guts × 1 · Organ Improver White Skulls × 1 · Mastery required: 7
Complete recipe: Dynamite+1Explosive Dust × 2 · Alcohol × 1 · Mastery required: 5
Complete recipe: Tannin Liquid+1Alcohol × 1 · Glue × 1 · Mastery required: 4
Complete recipe: Alkali+1Alcohol × 1 · Acid × 1 · Mastery required: 4
Complete recipe: Lacquer+1Melted Fat × 1 · Resin × 1 · Mastery required: 3
Complete recipe: Paint+1Melted Fat × 1 · Dye × 1 · Mastery required: 2
Complete recipe: Healing Potion+1Wine × 1 · Aqua Vitae × 1 · Mastery required: 2
Complete recipe: Healing Potion II+1Wine × 1 · Aqua Vitae × 1 · Cinnabar × 1 · Mastery required: 4
Complete recipe: Energy Potion+1Beer × 1 · Aqua Vitae × 1 · Mastery required: 2
Complete recipe: Energy Potion II+1Beer × 1 · Aqua Vitae × 1 · Camphor × 1 · Mastery required: 8
Complete recipe: Energy Potion III+1Beer × 1 · Catalyst × 1 · Camphor × 1 · Mastery required: 6
Complete recipe: Reanimation Liquid+1Alcohol × 1 · Catalyst × 1 · Mastery required: 4
Complete recipe: Toxic Smithing Potion II+1Alcohol × 1 · Toxic Smithing talent Potion × 1 · Brimstone × 1 · Mastery required: 4
Complete recipe: Toxic Farming Potion II+1Alcohol × 1 · Toxic Farming talent Potion × 1 · Brimstone × 1 · Mastery required: 4
Complete recipe: Toxic Anatomy Potion II+1Alcohol × 1 · Toxic Anatomy talent Potion × 1 · Brimstone × 1 · Mastery required: 4
Complete recipe: Toxic Building Potion II+1Alcohol × 1 · Toxic Building talent Potion × 1 · Brimstone × 1 · Mastery required: 4
Complete recipe: Toxic Book writing Potion II+1Alcohol × 1 · Toxic Book writing talent Potion × 1 · Brimstone × 1 · Mastery required: 4
Complete recipe: Organ Improver red skulls+1Alcohol × 1 · Organ Randomizer × 1 · Comet's Tail × 1 · Mastery required: 4
Complete recipe: Organ Improver white skulls+1Alcohol × 1 · Organ Restorer × 1 · Comet's Tail × 1 · Mastery required: 4
Complete recipe: Transmutation Potion II+1Transmutation Potion I × 1 · Cinnabar × 1 · Mastery required: 4
Complete recipe: Umami+1Spices × 1 · Camphor × 1 · Mastery required: 3
Complete recipe: Charged hypno-device+1Hypno-device × 1 · Faith × 1 · Mastery required: 2
Show Inspiration levelsHide Inspiration levels
Formula Master I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Church Lighting I
2511None
31051None
450201None
5100501None
62501001None

Mastery and inspiration

Corpse Burner I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (2)

Show Inspiration levelsHide Inspiration levels
Corpse Burner I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101Body Places I
2521None
31041None
42081None
550242None

Mastery and inspiration

Dentist I · Anatomy

Cumulative target (qualifying actions): 3 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (1)

  • Complete recipe: Tooth · +1

    Skull × 1 · Mastery required: 1

Show Inspiration levelsHide Inspiration levels
Dentist I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1311Skull and Teeth
21031None
320102None

Mastery and inspiration

Cemetery Expander I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 2 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (3)

Show Inspiration levelsHide Inspiration levels
Cemetery Expander I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1121Wooden Gravestones I
2281None
33162None

Mastery and inspiration

Necromancer I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (1)

Show Inspiration levelsHide Inspiration levels
Necromancer I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1111Reanimation
2531None
31051None
430101None
550202None

Mastery and inspiration

Embalmer I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 1 · Branch experience for this level: 1

To reveal this family, meet all listed inspiration, technology and completed-quest conditions. These are combined across its levels.

Qualifying actions (12)

Show Qualifying actions (6)Hide Qualifying actions
Show Inspiration levelsHide Inspiration levels
Embalmer I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1111Embalming I
2531None
31051None
430101None
550202None

Mastery and inspiration

Resting Place I · Anatomy

Cumulative target (new record quality points): 10 · Faith for this level: 1 · Branch experience for this level: 1

Only increases above the zone’s previous highest quality add progress, by the positive increase. Removing and replacing the same decorations does not earn that increase again.

Qualifying actions (1)

  • Improve the zone’s quality record: Graveyard · Positive increase over the previous record
Show Inspiration levelsHide Inspiration levels
Resting Place I
LevelCumulative target (new record quality points)Faith for this levelBranch experience for this levelExtra unlock conditions
11011None
22031None
33051None
46081None
5120121None
6200202None

Mastery and inspiration

Oops Surgeon I · Anatomy

Cumulative target (qualifying actions): 1 · Faith for this level: 0 · Branch experience for this level: 1

Qualifying actions (108)

  • Complete surgery with neither Silver nor Gold output: Remove skin · +1

    Mastery required: 1

  • Complete surgery with neither Silver nor Gold output: Remove skin · +1

    Mastery required: 1

  • Complete surgery with neither Silver nor Gold output: Remove skin · +1

    Mastery required: 3

  • Complete surgery with neither Silver nor Gold output: Remove skin · +1

    Mastery required: 3

  • Complete surgery with neither Silver nor Gold output: Remove skin · +1

    Mastery required: 6

  • Complete surgery with neither Silver nor Gold output: Remove skin · +1

    Mastery required: 6

Show Qualifying actions (102)Hide Qualifying actions
Qualifying actions
ActionProgress addedPreparation
Complete surgery with neither Silver nor Gold output: Remove bones+1Mastery required: 2
Complete surgery with neither Silver nor Gold output: Remove bones+1Mastery required: 2
Complete surgery with neither Silver nor Gold output: Remove bones+1Mastery required: 4
Complete surgery with neither Silver nor Gold output: Remove bones+1Mastery required: 4
Complete surgery with neither Silver nor Gold output: Remove bones+1Mastery required: 7
Complete surgery with neither Silver nor Gold output: Remove bones+1Mastery required: 7
Complete surgery with neither Silver nor Gold output: Remove skull+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Remove skull+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Remove skull+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Remove skull+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Remove skull+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Remove skull+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Remove heart+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Remove heart+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Remove heart+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Remove heart+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Remove heart+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Remove heart+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Remove brain+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Remove brain+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Remove brain+1Mastery required: 10
Complete surgery with neither Silver nor Gold output: Remove brain+1Mastery required: 10
Complete surgery with neither Silver nor Gold output: Remove brain+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Remove brain+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Remove guts+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Remove guts+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Remove guts+1Mastery required: 11
Complete surgery with neither Silver nor Gold output: Remove guts+1Mastery required: 11
Complete surgery with neither Silver nor Gold output: Remove guts+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Remove guts+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Add skin+1Mastery required: 1
Complete surgery with neither Silver nor Gold output: Add skin+1Mastery required: 1
Complete surgery with neither Silver nor Gold output: Add skin+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Add skin+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Add skin+1Mastery required: 6
Complete surgery with neither Silver nor Gold output: Add skin+1Mastery required: 6
Complete surgery with neither Silver nor Gold output: Add bones+1Mastery required: 2
Complete surgery with neither Silver nor Gold output: Add bones+1Mastery required: 2
Complete surgery with neither Silver nor Gold output: Add bones+1Mastery required: 4
Complete surgery with neither Silver nor Gold output: Add bones+1Mastery required: 4
Complete surgery with neither Silver nor Gold output: Add bones+1Mastery required: 7
Complete surgery with neither Silver nor Gold output: Add bones+1Mastery required: 7
Complete surgery with neither Silver nor Gold output: Add skull+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Add skull+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Add skull+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Add skull+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Add skull+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Add skull+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Add heart+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Add heart+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Add heart+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Add heart+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Add heart+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Add heart+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Add brain+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Add brain+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Add brain+1Mastery required: 10
Complete surgery with neither Silver nor Gold output: Add brain+1Mastery required: 10
Complete surgery with neither Silver nor Gold output: Add brain+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Add brain+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Add guts+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Add guts+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Add guts+1Mastery required: 11
Complete surgery with neither Silver nor Gold output: Add guts+1Mastery required: 11
Complete surgery with neither Silver nor Gold output: Add guts+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Add guts+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 1
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 1
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 6
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 6
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 2
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 2
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 4
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 4
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 7
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 7
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 3
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 5
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 8
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 10
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 10
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 9
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 11
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 11
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 13
Complete surgery with neither Silver nor Gold output: Change organ+1Mastery required: 13
Show Inspiration levelsHide Inspiration levels
Oops Surgeon I
LevelCumulative target (qualifying actions)Faith for this levelBranch experience for this levelExtra unlock conditions
1101None
2311None
3721None
41041None
51561None
625102None

Mastery and inspiration

Choose the branch for the effect you need, buy its prerequisites, then buy the node. Keeper points and zombie resources belong to different characters.

Keeper talents

Building

  1. Mastery +1

    Cost: 1 Branch talent points

    No parent node required.

    Mastery +1

  2. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  3. Mason

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Mason

  4. Axeman

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Axeman

  5. Splinter Proof

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Splinter Proof

  6. Carpenter

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Carpenter

  7. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  8. Builder

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Builder

  9. Fissure Finder

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Fissure Finder

  10. Artist

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Artist

  11. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  12. Jeweler

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Jeweler

  13. Glassworker

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Glassworker

  14. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  15. Belt Master

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Belt Master

  16. Carrier

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Carrier

Smithing

  1. Mastery +1

    Cost: 1 Branch talent points

    No parent node required.

    Mastery +1

  2. Fireman

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Fireman

  3. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  4. Blacksmith

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Blacksmith

  5. Heat Handler

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Heat Handler

  6. Engineer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Engineer

  7. Gear Master

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Gear Master

  8. Deep Pockets

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Deep Pockets

  9. Miner

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Miner

  10. Gold Digger

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Gold Digger

  11. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  12. Iron Will

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Iron Will

  13. Tempering Expert

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Tempering Expert

  14. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  15. Sword Master

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Sword Master

  16. War Engineer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: War Engineer

  17. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  18. War Supplier

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: War Supplier

Farming

  1. Mastery +1

    Cost: 1 Branch talent points

    No parent node required.

    Mastery +1

  2. Master Forager

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Master Forager

  3. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  4. Green Thumb

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Green Thumb

  5. Farmer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Farmer

  6. Compost Chemist

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Compost Chemist

  7. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  8. Farmer II

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Farmer II

  9. Seed Master

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Seed Master

  10. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  11. Cook

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Cook

  12. Heat Saver

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Heat Saver

  13. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  14. Cook II

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Cook II

  15. Fisherman

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Fisherman

  16. Fish Filleter

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Fish Filleter

  17. Master Brewer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Master Brewer

  18. Brewer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Brewer

  19. Grape Master

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Grape Master

  20. Wine Master

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Wine Master

  21. Sommelier

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Sommelier

Book writing

  1. Mastery +1

    Cost: 1 Branch talent points

    No parent node required.

    Mastery +1

  2. Priest

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Priest

  3. Cardinal

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Cardinal

  4. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  5. Performer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Performer

  6. Paper maker

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Paper maker

  7. Scribe

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Scribe

  8. Like a King

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Like a King

  9. Sermon writer

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Sermon writer

  10. Good press

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Good press

  11. Voice of Faith

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Voice of Faith

  12. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  13. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  14. Good fellow

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Good fellow

  15. Happy supplier

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Happy supplier

  16. Talented jeweler

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Talented jeweler

  17. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  18. Goldsmith

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Goldsmith

Anatomy

  1. Mastery +1

    Cost: 1 Branch talent points

    No parent node required.

    Mastery +1

  2. Researcher

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Researcher

  3. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  4. Scientist

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Scientist

  5. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  6. Cube distillations

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Cube distillations

  7. Formula one

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Formula one

  8. Alchemist

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Alchemist

  9. Son of a butcher

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Applies to the linked organ surgery and pocket extraction operations. Its modifiers are -2 energy and -0.1 insanity per work-progress tick. Other perk and tool modifiers can also affect the final cost.

  10. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  11. Treasure Hunter

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Treasure Hunter

  12. Surgeon

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Surgeon

  13. Expert anatomist

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Expert anatomist

  14. Monument builder

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Monument builder

  15. Mastery +1

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Mastery +1

  16. Grave Builder

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Grave Builder

  17. Cremator

    Cost: 1 Branch talent points

    Buy every listed prerequisite first.

    Effect: Cremator

  18. Lust and Envy

    Cost: 1 Branch talent points

    Hidden until completing: Keep the Red Eye in the story choice. This is a story choice; buying the node can start its associated dark-dream quest.

    No parent node required.

    Effect: Lust and Envy

  19. Gluttony and Pride

    Cost: 1 Branch talent points

    Hidden until completing: Keep the Red Eye in the story choice. This is a story choice; buying the node can start its associated dark-dream quest.

    No parent node required.

    Effect: Gluttony and Pride

  20. Wraith and Sloth

    Cost: 1 Branch talent points

    Hidden until completing: Keep the Red Eye in the story choice. This is a story choice; buying the node can start its associated dark-dream quest.

    No parent node required.

    Effect: Wraith and Sloth

Zombie talents

Teach the selected zombie. Each studied node uses one red-skull slot, including mastery nodes. You need a free slot and that zombie’s listed technology resources; keeper talent points do not pay this cost.

Building

  1. Mastery +1

    Cost: 50 red technology resources

    No parent node required.

    Mastery +1

  2. Mastery +1

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  3. Excavator

    Cost: 50 red technology resources

    Buy every listed prerequisite first.

    Effect: Excavator

  4. Tailor

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Effect: Tailor

  5. Mastery +1

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  6. Apprentice Carpenter

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Apprentice Carpenter

  7. Mastery +1

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  8. Logger

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Logger

  9. Quarryman

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Quarryman

  10. Mastery +1

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  11. Novice Stonemason

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Novice Stonemason

  12. Master Carpenter

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Master Carpenter

  13. Mastery +2

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Mastery +2

  14. Magpie’s Eye

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Magpie’s Eye

  15. Factory Operative

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Factory Operative

  16. Mastery +2

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Mastery +2

  17. Master Stonemason

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Master Stonemason

Smithing

  1. Mastery +1

    Cost: 50 red technology resources

    No parent node required.

    Mastery +1

  2. Mastery +1

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  3. Mastery +1

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  4. Mastery +1

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  5. Mastery +1

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  6. Mastery +2

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Mastery +2

  7. Mastery +2

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Mastery +2

  8. Zombie Miner

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Effect: Zombie Miner

  9. Puff Master

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Puff Master

  10. Novice Blacksmith

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Effect: Novice Blacksmith

  11. Advanced Blacksmith

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Advanced Blacksmith

  12. Master Blacksmith

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Master Blacksmith

  13. Factory Operative

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Factory Operative

  14. Impaler

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Impaler

  15. Blindseye

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Blindseye

  16. Tin Can

    Cost: 400 red technology resources

    Buy every listed prerequisite first.

    Effect: Tin Can

  17. Undead Resilience

    Cost: 400 red technology resources

    Buy every listed prerequisite first.

    Effect: Undead Resilience

Farming

  1. Mastery +1

    Cost: 50 green technology resources

    No parent node required.

    Mastery +1

  2. Mastery +1

    Cost: 100 green technology resources

    Buy every listed prerequisite first.

    Mastery +1

  3. Mastery +1

    Cost: 100 green technology resources

    Buy every listed prerequisite first.

    Mastery +1

  4. Mastery +1

    Cost: 200 green technology resources

    Buy every listed prerequisite first.

    Mastery +1

  5. Mastery +1

    Cost: 200 green technology resources

    Buy every listed prerequisite first.

    Mastery +1

  6. Mastery +2

    Cost: 500 green technology resources

    Buy every listed prerequisite first.

    Mastery +2

  7. Mastery +2

    Cost: 500 green technology resources

    Buy every listed prerequisite first.

    Mastery +2

  8. Novice Fisherman

    Cost: 200 green technology resources

    Buy every listed prerequisite first.

    Effect: Novice Fisherman

  9. Veteran Fisherman

    Cost: 500 green technology resources

    Buy every listed prerequisite first.

    Effect: Veteran Fisherman

  10. Presser

    Cost: 200 green technology resources

    Buy every listed prerequisite first.

    Effect: Presser

  11. Brewer

    Cost: 200 green technology resources

    Buy every listed prerequisite first.

    Effect: Brewer

  12. Winemaker

    Cost: 500 green technology resources

    Buy every listed prerequisite first.

    Effect: Winemaker

  13. Fertilizer Expert

    Cost: 200 green technology resources

    Buy every listed prerequisite first.

    Effect: Fertilizer Expert

  14. Preserver

    Cost: 500 green technology resources

    Buy every listed prerequisite first.

    Effect: Preserver

  15. Miller

    Cost: 100 green technology resources

    Buy every listed prerequisite first.

    Effect: Miller

  16. Dirt Digger

    Cost: 100 green technology resources

    Buy every listed prerequisite first.

    Effect: Dirt Digger

  17. Crop Planter

    Cost: 500 green technology resources

    Buy every listed prerequisite first.

    Effect: Crop Planter

Book writing

  1. Mastery +1

    Cost: 25 blue technology resources

    No parent node required.

    Mastery +1

  2. Mastery +1

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Mastery +1

  3. Mastery +1

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  4. Mastery +1

    Cost: 100 blue technology resources

    Buy every listed prerequisite first.

    Mastery +1

  5. Mastery +1

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  6. Mastery +2

    Cost: 200 blue technology resources

    Buy every listed prerequisite first.

    Mastery +2

  7. Mastery +2

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Mastery +2

  8. Novice Musician

    Cost: 10 blue technology resources

    No parent node required.

    Effect: Novice Musician

  9. Skilled Musician

    Cost: 25 blue technology resources

    Buy every listed prerequisite first.

    Effect: Skilled Musician

  10. Maestro

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Effect: Maestro

  11. Dead Shakespeare

    Cost: 25 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead Shakespeare

  12. Ghostwriter

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Effect: Ghostwriter

  13. Dead pen

    Cost: 100 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead pen

  14. Dead printer

    Cost: 25 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead printer

  15. Dead tree society

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead tree society

  16. Dead press

    Cost: 100 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead press

  17. Dead King

    Cost: 25 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead King

  18. Dead jeweler

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Dead jeweler

  19. Corpse jeweler

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Corpse jeweler

Anatomy

  1. Mastery +1

    Cost: 25 blue technology resources

    No parent node required.

    Mastery +1

  2. Mastery +1

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Mastery +1

  3. Mastery +1

    Cost: 100 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  4. Mastery +1

    Cost: 100 blue technology resources

    Buy every listed prerequisite first.

    Mastery +1

  5. Mastery +1

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Mastery +1

  6. Mastery +2

    Cost: 200 blue technology resources

    Buy every listed prerequisite first.

    Mastery +2

  7. Mastery +2

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Mastery +2

  8. Dead distiller

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead distiller

  9. Holy corpse

    Cost: 100 blue technology resources

    Buy every listed prerequisite first.

    Effect: Holy corpse

  10. Rotten distiller

    Cost: 200 blue technology resources

    Buy every listed prerequisite first.

    Effect: Rotten distiller

  11. Dead alchemist

    Cost: 50 blue technology resources

    Buy every listed prerequisite first.

    Effect: Dead alchemist

  12. Zombie alchemist

    Cost: 100 blue technology resources

    Buy every listed prerequisite first.

    Effect: Zombie alchemist

  13. Mad necrochemist

    Cost: 200 blue technology resources

    Buy every listed prerequisite first.

    Effect: Mad necrochemist

  14. Dead grave builder

    Cost: 200 red technology resources

    Buy every listed prerequisite first.

    Effect: Dead grave builder

  15. Grave architect

    Cost: 500 red technology resources

    Buy every listed prerequisite first.

    Effect: Grave architect

382 entries. Entries with enough supporting detail have their own page; other values and links are available directly in this list.

How to read this reference

Counts refer to exported records, including quality variants. Base prices are configuration values, not a promise of the amount a merchant will pay. A missing field is unknown here, not zero. Group labels describe the recorded relationships.

Sources

Windows 1.009.1 configuration, talent and inspiration behavior code, and exact event references. Names and descriptions are file text; listed runtime modifiers take precedence over descriptive wording. No save playtest is claimed.

Evidence policy · Data updates