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Game reference

Holy Moly! · Upgrade the church so the Nun can deliver sermons there. She's already there waiting. · Quests

Holy Moly!: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Upgrade the church so the Nun can deliver sermons there. She's already there waiting.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

  • ChurchMust hold 10 pointsThis check does not consume the item/resource.

Completion actor

Choose the completion dialogue: Everything's ready.

Verified completion effects include

Further results of this step

  • Continue the same conversation and scripted movement until control returns. The following tutorial then opens: Tutorial: Sermon

    The tutorial has 3 pages. Go to the final page before closing it with OK or Back.

    The preceding task and its hidden follow-up finish before the tutorial opens; closing the tutorial is not another quest completion requirement. Earlier access conditions still apply.

Automatic closure of an earlier stage

The earlier church preparation stage is marked complete automatically. The sermon remains a separate follow-up.

This is an automatic result of the current step; follow its own objective and completion action.

Connected quest steps

Reveals and grants this technology in the same step:Writing Basic

Completing these steps starts this quest

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(1)

NPC(1)

Required by(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates