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In this section: Mechanics

Game information

Fishing Mechanics

Read the pull, release, tension, and fish population rules.

full game 1.009.1 ·

On this page

Pulling can advance the catch but raises line tension. Releasing recovers tension while catch progress can move back.

Before you cast

Equip a fishing rod in the tool belt and have positive green-branch mastery. Carry suitable bait, unless selecting No bait; bait stored inside bags also works. A depleted reservoir cannot start fishing. Then interact with the fishing spot and submit a bait choice.

Wait, hook, then manage tension

Do not pull while waiting: that ends the attempt. When the fish bites, pull to start the fight. Pulling raises tension; releasing lowers it. Prefer pulling while resistance is low, and release before tension reaches 100. Progress at +100 succeeds; tension at 100 or progress at −100 fails.

What determines the selected fish

Weight = base weight × bait multiplier × day/night multiplier × current stock.

The game matches all fishing records by the reservoir object, then selects from weighted records. Green mastery, rods and Fisherman affect the fight, not this selection weight. The estimate uses positive total weight and continuous normalization; the actual implementation uses float weights and an inclusive random boundary. It cannot promise a result when the total weight is zero.

Find fish and compare conditions

Bait, rewards and stock recovery

Submitting a nonempty bait selection consumes one bait before the minigame, including failed attempts. No bait consumes nothing. Success drops one fish, reduces that species’ stock by one and adds one Fisher inspiration action. Failure does not reduce fish stock or add that inspiration.

Initial counts are filled only when the reservoir has no stored resources. Each species has its own periodic recovery check: if below its configured cap, it gains one fish. The current setting is 7.5 nominal gameplay minutes per game day, so the interval is regenTime ÷ 7.5 game days (0.4, 0.8 or 4 days in these records). The game clock, paused time and rounded scheduling affect elapsed real time; this is not a real-minute stopwatch or a guarantee of a full reservoir.

Evidence and limits

Fishing conditions, fish distributions and locations were checked against game files; no live-save playtest was performed.

Sources

Current rules

The current rules on this page were checked against the Steam Windows game files and behavior rules for the version shown in the page header. This is file-based verification, not a live-save playthrough; save progress can affect the result.

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