Game reference
Graveyard Keeper 2 Crafting recipes
Find materials and outputs for crafting. Clearing, repairs and other actions have separate sections below.
full game 1.009.1 · Site updated
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398 crafting entries in this language. Other actions are counted in their own sections.
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Crafting recipes (398)
398 of 398 entries
Unholy Idol
Materials: Wooden Billet × 1 (Available crafting inventories)
Output per craft: Unholy Idol × 1
Base progress: 2 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 5; tools and perks can change the actual cost.
Configured insanity change per progress: -3; this is not the total cost.
Related entries
Crafting answer
Materials
- Wooden Billet1Available crafting inventories
Output per craft
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 1, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 2 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 5; tools and perks can change the actual cost.
Configured insanity change per progress: -3; this is not the total cost.
Scary Idol
Materials: Wooden Billet × 1 (Available crafting inventories)
Output per craft: Scary Idol × 1
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Wooden Billet1Available crafting inventories
Output per craft
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 1, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Supply: Iron
Compare the recorded materials and results below. Each recipe keeps its own details.
Wooden Kit I
Compare the recorded materials and results below. Each recipe keeps its own details.
Stone Kit
Compare the recorded materials and results below. Each recipe keeps its own details.
Crate
Made at: Assembly bench I, Assembly bench II, Assembly bench III
Materials: Wooden Kit I × 1 (Available crafting inventories) · Iron Kit I × 1 (Available crafting inventories)
Output per craft: Crate × 2
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Wooden Kit I1Available crafting inventories
- Iron Kit I1Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IHands
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 3, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Building Kit I
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Building materials I
Made at: Assembly bench I, Assembly bench II, Assembly bench III
Materials: Stone Kit × 1 (Available crafting inventories) · Brick × 1 (Available crafting inventories)
Output per craft: Supply: Building materials I × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Assembly bench: Auto-hammer
Tool for the work action
- Assembly bench IHands
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Fabric
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Fabric
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Iron Tools
Made at: Assembly bench II, Assembly bench III
Materials: Crate × 1 (Available crafting inventories) · Iron Kit I × 4 (Available crafting inventories)
Output per craft: Supply: Iron Tools × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Crate1Available crafting inventories
- Iron Kit I4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Cutlery I
Made at: Assembly bench II, Assembly bench III
Materials: Iron Kit I × 4 (Available crafting inventories)
Output per craft: Supply: Cutlery I × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Iron Kit I4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Kitchen Utensils
Made at: Assembly bench II, Assembly bench III
Materials: Tableware × 4 (Available crafting inventories) · Glass Containers × 4 (Available crafting inventories)
Output per craft: Supply: Kitchen Utensils × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Tableware4Available crafting inventories
- Glass Containers4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Furniture Kit I
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Furniture I
Made at: Assembly bench II, Assembly bench III
Materials: Wooden Kit I × 4 (Available crafting inventories) · Iron Kit I × 4 (Available crafting inventories)
Output per craft: Supply: Furniture I × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Wooden Kit I4Available crafting inventories
- Iron Kit I4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Assembly bench: Drill press
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 6, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Appliances I
Made at: Assembly bench II, Assembly bench III
Materials: Furniture Kit I × 4 (Available crafting inventories) · Zombie Power × 1 (Available crafting inventories)
Output per craft: Supply: Appliances I × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Furniture Kit I4Available crafting inventories
- Zombie Power1Available crafting inventories
Output per craft
Mastery and inspiration
Complete recipe: +1 · Undead Power I
Effect
Craft at
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 6, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Marble Kit
Made at: Assembly bench II, Assembly bench III
Materials: Marble × 2 (Available crafting inventories)
Output per craft: Marble Kit × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Marble2Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 6, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Sculpture Kit I
Made at: Assembly bench II, Assembly bench III
Materials: Stone × 2 (Available crafting inventories)
Output per craft: Sculpture Kit I × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Stone2Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 6, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Clothes I
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Clothes II
Made at: Assembly bench III
Materials: Fabric × 16 (Available crafting inventories) · Iron Kit II × 2 (Available crafting inventories)
Output per craft: Supply: Clothes II × 1 without / 2 with the executor’s active Tailor perk
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Fabric16Available crafting inventories
- Iron Kit II2Available crafting inventories
Output per craft
- Supply: Clothes II1 without / 2 with the executor’s active Tailor perk
Mastery and inspiration
Effect
Craft at
Required extensions
- Assembly bench: Sewing machine
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 8, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Wooden Kit II
Made at: Assembly bench II, Assembly bench III
Materials: Special Wood × 1 (Available crafting inventories)
Output per craft: Wooden Kit II × 3
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Special Wood1Available crafting inventories
Output per craft
Craft at
Required extensions
- Assembly bench: Drill press
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 7, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Zombie Mechanism
Made at: Assembly bench II, Assembly bench III
Materials: Engineering Kit × 1 (Available crafting inventories) · Zombie Power × 1 (Available crafting inventories)
Output per craft: Zombie Mechanism × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Engineering Kit1Available crafting inventories
- Zombie Power1Available crafting inventories
Output per craft
Mastery and inspiration
Complete recipe: +1 · Undead Power I
Effect
Craft at
Required extensions
- Assembly bench: Lathe
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 7, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Engineering Mechanism
Made at: Assembly bench II, Assembly bench III
Materials: Engineering Kit × 2 (Available crafting inventories) · Zombie Power × 2 (Available crafting inventories)
Output per craft: Supply: Engineering Mechanism × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Engineering Kit2Available crafting inventories
- Zombie Power2Available crafting inventories
Output per craft
Mastery and inspiration
Complete recipe: +1 · Undead Power I
Effect
Craft at
Required extensions
- Assembly bench: Lathe
Tool for the work action
- Assembly bench IIHands
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 7, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Furniture Kit II
Made at: Assembly bench III
Materials: Wooden Kit II × 1 (Available crafting inventories) · Iron Kit II × 1 (Available crafting inventories)
Output per craft: Furniture Kit II × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Wooden Kit II1Available crafting inventories
- Iron Kit II1Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 8, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Furniture II
Made at: Assembly bench III
Materials: Wooden Kit II × 3 (Available crafting inventories) · Iron Kit II × 3 (Available crafting inventories)
Output per craft: Supply: Furniture II × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Wooden Kit II3Available crafting inventories
- Iron Kit II3Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 8, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Building Kit II
Made at: Assembly bench III
Materials: Wooden Kit II × 1 (Available crafting inventories) · Marble Kit × 1 (Available crafting inventories)
Output per craft: Building Kit II × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Wooden Kit II1Available crafting inventories
- Marble Kit1Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 9, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Building materials II
Made at: Assembly bench III
Materials: Wooden Kit II × 4 (Available crafting inventories) · Marble Kit × 4 (Available crafting inventories)
Output per craft: Supply: Building materials II × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Wooden Kit II4Available crafting inventories
- Marble Kit4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 9, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Appliances II
Made at: Assembly bench III
Materials: Furniture Kit II × 4 (Available crafting inventories) · Zombie Mechanism × 2 (Available crafting inventories)
Output per craft: Supply: Appliances II × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Furniture Kit II4Available crafting inventories
- Zombie Mechanism2Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 9, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Sculpture Kit II
Made at: Assembly bench III
Materials: Marble × 4 (Available crafting inventories)
Output per craft: Sculpture Kit II × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Marble4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 9, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Cutlery II
Made at: Assembly bench III
Materials: Iron Kit II × 4 (Available crafting inventories)
Output per craft: Supply: Cutlery II × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Iron Kit II4Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Assembly bench IIIHands
Cannot start? Check the full material counts, Orange talent branch level 9, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Iron Ingot
Compare the recorded materials and results below. Each recipe keeps its own details.
Iron Kit I
Compare the recorded materials and results below. Each recipe keeps its own details.
Brick
Compare the recorded materials and results below. Each recipe keeps its own details.
Glass
Compare the recorded materials and results below. Each recipe keeps its own details.
Tableware
Materials: Clay × 2 (Available crafting inventories) · Coal × 1 (Available crafting inventories)
Output per craft: Tableware × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Smithy: Bellows
Tool for the work action
Cannot start? Check the full material counts, Red talent branch level 4, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Glass Containers
Materials: Sand × 2 (Available crafting inventories) · Coal × 1 (Available crafting inventories)
Output per craft: Glass Containers × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Smithy: Bellows
Tool for the work action
Cannot start? Check the full material counts, Red talent branch level 4, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Clay Molds
Made at: Smithy II
Materials: Clay × 2 (Available crafting inventories) · Coal × 1 (Available crafting inventories)
Output per craft: Clay Molds × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Smithy IIHands
Cannot start? Check the full material counts, Red talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Iron Kit II
Made at: Smithy II
Materials: Iron Ingot × 1 (Available crafting inventories) · Clay Molds × 2 (Available crafting inventories)
Output per craft: Iron Kit II × 4
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Iron Ingot1Available crafting inventories
- Clay Molds2Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Smithy: Bellows
Tool for the work action
- Smithy IIHands
Cannot start? Check the full material counts, Red talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Engineering Kit
Made at: Smithy II
Materials: Steel Ingot × 1 (Available crafting inventories) · Clay Molds × 2 (Available crafting inventories)
Output per craft: Engineering Kit × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Steel Ingot1Available crafting inventories
- Clay Molds2Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Smithy: Bellows
Tool for the work action
- Smithy IIHands
Cannot start? Check the full material counts, Red talent branch level 6, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Steel Tools
Made at: Smithy II
Materials: Steel Ingot × 4 (Available crafting inventories) · Crate × 1 (Available crafting inventories)
Output per craft: Supply: Steel Tools × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Steel Ingot4Available crafting inventories
- Crate1Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Required extensions
- Smithy: Bellows
Tool for the work action
- Smithy IIHands
Cannot start? Check the full material counts, Red talent branch level 6, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Lens
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Vegetables
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Beer
Made at: Kitchen I, Kitchen II
Materials: Beer × 12 (Available crafting inventories)
Output per craft: Supply: Beer × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Beer12Available crafting inventories
Output per craft
Mastery and inspiration
Effect
Craft at
Tool for the work action
- Kitchen IHands
- Kitchen IIHands
Cannot start? Check the full material counts, Green talent branch level 3, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Unlocked by(1)
Supply: Wine
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Flour Sack
Made at: Kitchen I, Kitchen II
Materials: Wheat × 16 (Available crafting inventories) · Fabric × 2 (Available crafting inventories)
Output per craft: Supply: Flour Sack × 1 without / 2 with the executor’s active Miller perk
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
Output per craft
- Supply: Flour Sack1 without / 2 with the executor’s active Miller perk
Mastery and inspiration
Effect
Craft at
Required extensions
- Kitchen: Millstone
Tool for the work action
- Kitchen IHands
- Kitchen IIHands
Cannot start? Check the full material counts, Green talent branch level 4, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Supply: Preserves I
Compare the recorded materials and results below. Each recipe keeps its own details.
Supply: Preserves II
Compare the recorded materials and results below. Each recipe keeps its own details.
Board
Compare the recorded materials and results below. Each recipe keeps its own details.
Short Log
Compare the recorded materials and results below. Each recipe keeps its own details.
Firewood
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Chopping Spot
Materials: Short Log × 1 (Available crafting inventories)
Output per craft: Wood wedge × 10 without / 15 with the executor’s active Axeman perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Wooden Plank
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Melted Fat × 1 (Available crafting inventories) · Wooden Plank × 4 (Available crafting inventories)
Output per craft: Oiled Plank × 4
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Oiled Plank × 4 (Available crafting inventories) · Wood wedge × 8 (Available crafting inventories)
Output per craft: Wooden Trinkets × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Circular Saw
Materials: Log × 1 (Available crafting inventories)
Output per craft: Wooden beam × 2 without / 3 with the executor’s active Carpenter perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Melted Fat × 1 (Available crafting inventories) · Wooden beam × 2 (Available crafting inventories)
Output per craft: Oiled Beam × 2
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Wooden beam × 2 (Available crafting inventories) · Advanced Detail × 1 (Available crafting inventories)
Output per craft: Wooden Joint × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Special Wood × 2 (Available crafting inventories) · Iron Chisel × 1 (Available crafting inventories)
Output per craft: Carved Wood × 4
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Bronze Detail × 2 (Available crafting inventories) · Stick × 4 (Available crafting inventories)
Output per craft: Bronze Chisel × 4
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Iron Detail × 2 (Available crafting inventories) · Stick × 4 (Available crafting inventories)
Output per craft: Iron Chisel × 4
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Stone × 2 (Available crafting inventories) · Wood wedge × 4 (Available crafting inventories)
Output per craft: Piece of stone × 4 · Piece of stone × 1–2 (Chance: 0% without / 50% with the executor’s active Mason perk)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Piece of stone × 4 (Available crafting inventories) · Melted Fat × 1 (Available crafting inventories) · Sand × 2 (Available crafting inventories)
Output per craft: Polished Stone × 4 · Polished Stone × 1–2 (Chance: 0% without / 50% with the executor’s active Mason perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Polished Stone × 4 (Available crafting inventories) · Bronze Chisel × 1 (Available crafting inventories) · Faith × 1 (Available crafting inventories)
Output per craft: Carved Stone × 4 · Carved Stone × 1–2 (Chance: 0% without / 50% with the executor’s active Mason perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Marble × 2 (Available crafting inventories) · Iron Chisel × 1 (Available crafting inventories)
Output per craft: Marble Plate × 4 · Marble Plate × 1–2 (Chance: 0% without / 50% with the executor’s active Mason perk)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Marble Plate × 4 (Available crafting inventories) · Melted Fat × 1 (Available crafting inventories) · Sand × 2 (Available crafting inventories)
Output per craft: Polished Marble × 4 · Polished Marble × 1–2 (Chance: 0% without / 50% with the executor’s active Mason perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Polished Marble × 4 (Available crafting inventories) · Iron Chisel × 1 (Available crafting inventories) · Faith × 1 (Available crafting inventories)
Output per craft: Carved Marble × 4 · Carved Marble × 1–2 (Chance: 0% without / 50% with the executor’s active Mason perk)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Stonemason's Workbench
Materials: Polished Marble × 4 (Available crafting inventories) · Iron Chisel × 1 (Available crafting inventories)
Output per craft: Stone Marbles × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 5; tools and perks can change the actual cost.
Made at: Potter's Wheel
Materials: Clay × 2 (Available crafting inventories)
Output per craft: Clay Plate × 3
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Potter's Wheel
Materials: Clay × 4 (Available crafting inventories)
Output per craft: Clay Urn × 2
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Spinning Wheel
Materials: Flax × 4 (Available crafting inventories)
Output per craft: Flax Thread × 4 without / 6 with the executor’s active Tailor perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Sewing Table
Materials: Flax Thread × 8 (Available crafting inventories)
Output per craft: Lace × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Sluice Box
Materials: Sand × 3 (Available crafting inventories)
Output per craft: Tin × 2–3 · Golden nugget × 1 (Chance: 0% without / 40% with the executor’s active Gold Digger perk)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Furnace I, Furnace II
Materials: Glass × 1 (Available crafting inventories) · Fuel × 10 (Fuel units) (Available crafting inventories)
Output per craft: Empty Bottle × 2 without / 3 with the executor’s active Glassworker perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Bronze Ingot
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Furnace II
Materials: Golden nugget × 3 (Available crafting inventories) · Fuel × 30 (Fuel units) (Available crafting inventories)
Output per craft: Golden ingot × 2 without / 3 with the player’s active Fireman perk
Base progress: 9 ticks; this is not a duration in seconds. Perks may change the total.
Bronze Nails
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Bronze Detail × 6 without / 9 with the executor’s active Engineer perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Oiled Plank × 1 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories)
Output per craft: Reinforced Plank × 1
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Bronze Detail × 2 (Available crafting inventories) · Sand × 2 (Available crafting inventories) · Melted Fat × 1 (Available crafting inventories)
Output per craft: Polished Bronze × 2
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Polished Bronze × 2 (Available crafting inventories) · Bronze Detail × 4 (Available crafting inventories)
Output per craft: Copper Trinkets × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Bronze Gear × 3 without / 4 with the executor’s active Gear Master perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Iron Ingot × 1 (Available crafting inventories)
Output per craft: Iron Nails × 12 without / 16 with the executor’s active Blacksmith perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Iron Ingot × 1 (Available crafting inventories)
Output per craft: Iron Detail × 6 without / 9 with the executor’s active Engineer perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Oiled Beam × 1 (Available crafting inventories) · Iron Detail × 1 (Available crafting inventories)
Output per craft: Reinforced Beam × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Bronze Detail × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories)
Output per craft: Advanced Detail × 3 without / 4 with the executor’s active Engineer perk
Base progress: 7 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Steel Ingot × 1 (Available crafting inventories)
Output per craft: Steel Detail × 4 without / 6 with the executor’s active Engineer perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Steel Ingot × 1 (Available crafting inventories)
Output per craft: Steel Screws × 8 without / 10 with the executor’s active Blacksmith perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Furnace II
Materials: Steel Ingot × 1 (Available crafting inventories)
Output per craft: Engineering Details × 2 without / 3 with the player’s active Gear Master perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 2 (Available crafting inventories) · Polished Bronze × 1 (Available crafting inventories) · Bronze Detail × 4 (Available crafting inventories)
Output per craft: Bronze tools × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories) · Advanced Detail × 2 (Available crafting inventories)
Output per craft: Iron tools × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Steel Detail × 2 (Available crafting inventories) · Engineering Details × 2 (Available crafting inventories)
Output per craft: Steel tools × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 2 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories) · Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Bronze Axe × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories) · Iron Ingot × 1 (Available crafting inventories)
Output per craft: Iron Axe × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Steel Detail × 2 (Available crafting inventories) · Steel Ingot × 1 (Available crafting inventories)
Output per craft: Steel Axe × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 2 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories) · Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Bronze Pickaxe × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories) · Iron Ingot × 1 (Available crafting inventories)
Output per craft: Iron Pickaxe × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Steel Detail × 2 (Available crafting inventories) · Steel Ingot × 1 (Available crafting inventories)
Output per craft: Steel Pickaxe × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 2 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories) · Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Bronze Hammer × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories) · Iron Ingot × 1 (Available crafting inventories)
Output per craft: Iron Hammer × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Steel Detail × 2 (Available crafting inventories) · Steel Ingot × 1 (Available crafting inventories)
Output per craft: Steel Hammer × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 2 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories) · Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Bronze Shovel × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories) · Iron Ingot × 1 (Available crafting inventories)
Output per craft: Iron Shovel × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Steel Detail × 2 (Available crafting inventories) · Steel Ingot × 1 (Available crafting inventories)
Output per craft: Steel Shovel × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 2 (Available crafting inventories) · Bronze Detail × 3 (Available crafting inventories) · Bronze Ingot × 2 (Available crafting inventories)
Output per craft: Bronze Sword × 1
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Iron Detail × 3 (Available crafting inventories) · Iron Ingot × 2 (Available crafting inventories)
Output per craft: Iron Sword × 1
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 2 (Available crafting inventories) · Steel Detail × 3 (Available crafting inventories) · Steel Ingot × 2 (Available crafting inventories)
Output per craft: Steel Sword × 1
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Alkali × 1 (Available crafting inventories) · Steel Detail × 4 (Available crafting inventories) · Steel Ingot × 3 (Available crafting inventories)
Output per craft: Master Sword × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Bronze Detail × 2 (Available crafting inventories) · Bronze Ingot × 4 (Available crafting inventories) · Fabric × 1 (Available crafting inventories)
Output per craft: Bronze Armor × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Iron Detail × 2 (Available crafting inventories) · Iron Ingot × 4 (Available crafting inventories) · Fabric × 2 (Available crafting inventories)
Output per craft: Iron Armor × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Steel Ingot × 4 (Available crafting inventories) · Steel Detail × 4 (Available crafting inventories) · Fabric × 4 (Available crafting inventories)
Output per craft: Steel Armor × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Tannin Liquid × 1 (Available crafting inventories) · Steel Detail × 4 (Available crafting inventories) · Fabric × 6 (Available crafting inventories)
Output per craft: Master Armor × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Stick × 4 (Available crafting inventories)
Output per craft: Simple Pike × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Stick × 4 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories) · Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Light Pike × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Stick × 4 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories) · Iron Ingot × 1 (Available crafting inventories)
Output per craft: Battle Pike × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Stick × 4 (Available crafting inventories) · Steel Detail × 2 (Available crafting inventories) · Steel Ingot × 1 (Available crafting inventories)
Output per craft: Knight's Spear × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Stick × 4 (Available crafting inventories) · Flax Thread × 2 (Available crafting inventories)
Output per craft: Simple Bow × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Bronze Ingot × 1 (Available crafting inventories) · Stick × 10 (Available crafting inventories) · Flax Thread × 4 (Available crafting inventories)
Output per craft: Reinforced Bow × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Iron Anvil, Steel Anvil
Materials: Iron Ingot × 1 (Available crafting inventories) · Stick × 10 (Available crafting inventories) · Flax Thread × 6 (Available crafting inventories)
Output per craft: Battle Bow × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Steel Ingot × 1 (Available crafting inventories) · Stick × 10 (Available crafting inventories) · Flax Thread × 8 (Available crafting inventories)
Output per craft: Heavy Bow × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Millstone
Materials: Wheat × 4 (Available crafting inventories)
Output per craft: Flour × 5 without / 8 with the executor’s active Miller perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Seed oil
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Millstone
Materials: Flesh × 1 (Available crafting inventories)
Output per craft: Minced Meat × 2
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Flour × 6 (Available crafting inventories) · Water × 2 (Available crafting inventories)
Output per craft: Dough × 6
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Dough × 4 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Bread × 4 without / 6 with the executor’s active Cook perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Table, Kitchen Table II
Materials: Berry × 4 (Available crafting inventories) · Apple × 2 (Available crafting inventories)
Output per craft: Berry smoothie × 3 without / 5 with the executor’s active Cook perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Jug of Milk × 1 (Available crafting inventories) · Honey × 1 (Available crafting inventories)
Output per craft: Yogurt × 3 without / 5 with the executor’s active Cook perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Apple × 5 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Baked apple × 5 without / 7 with the executor’s active Cook perk
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Brown Mushroom × 5 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Baked mushrooms × 3 without / 5 with the executor’s active Cook perk
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Dough × 4 (Available crafting inventories) · Berry × 6 (Available crafting inventories) · Fuel × 20 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Berry Pie × 4 without / 6 with the executor’s active Cook perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Dough × 4 (Available crafting inventories) · Jug of Milk × 1 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Muffin × 4 without / 6 with the executor’s active Cook II perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Dough × 4 (Available crafting inventories) · Chicken Egg × 1 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Croissant × 4 without / 6 with the executor’s active Cook II perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Carrot × 4 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Carrot cutlet × 3 without / 5 with the executor’s active Cook II perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Carrot × 4 (Available crafting inventories) · Water × 2 (Available crafting inventories) · Fuel × 20 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Carrot soup × 5 without / 7 with the executor’s active Cook II perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Table, Kitchen Table II
Materials: Beet × 4 (Available crafting inventories) · Seed oil × 1 (Available crafting inventories)
Output per craft: Grated beets × 4 without / 6 with the executor’s active Cook perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Beet × 3 (Available crafting inventories)
Output per craft: Beet slices × 2 without / 3 with the executor’s active Cook perk
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Cabbage × 3 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Salt × 1 (Available crafting inventories) · Seed oil × 1 (Available crafting inventories)
Output per craft: Bowl of sauerkraut × 2 without / 4 with the executor’s active Cook perk (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 7 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Cabbage soup
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Onion rings
Compare the recorded materials and results below. Each recipe keeps its own details.
Toast with onions
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Pumpkin soup
Compare the recorded materials and results below. Each recipe keeps its own details.
Baked pumpkin
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Beet × 2 (Available crafting inventories) · Carrot × 2 (Available crafting inventories) · Fuel × 25 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Vegetable soup × 5 without / 7 with the executor’s active Cook II perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Table, Kitchen Table II
Materials: Onion × 2 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Carrot × 2 (Available crafting inventories) · Beet × 2 (Available crafting inventories)
Output per craft: Vegetable salad × 2 without / 4 with the executor’s active Cook perk (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 7 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Flesh × 1 (Available crafting inventories) · Salt × 1 (Available crafting inventories) · Fuel × 15 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Baked meat × 2 without / 3 with the executor’s active Cook II perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Table, Kitchen Table II
Materials: Cabbage × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Baked meat × 1 (Available crafting inventories) · Bread × 2 (Available crafting inventories)
Output per craft: Sandwich × 4 without / 6 with the executor’s active Cook perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Onion × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Minced Meat × 1 (Available crafting inventories) · Bread × 2 (Available crafting inventories)
Output per craft: Burger × 4 without / 6 with the executor’s active Cook perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Minced Meat × 1 (Available crafting inventories) · Dough × 3 (Available crafting inventories) · Fuel × 25 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Lasagna × 4 without / 6 with the executor’s active Cook II perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Brewing Stand
Materials: Red Mushroom × 3 (Available crafting inventories) · Water × 5 (Available crafting inventories) · Fuel × 10 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Soldier's ale × 5
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Brown Mushroom × 4 (Available crafting inventories) · Jug of Milk × 1 (Available crafting inventories) · Fuel × 20 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Soldier's stew × 2 without / 4 with the executor’s active Cook II perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
River fish fillet
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Kitchen Oven, Kitchen Oven II
Materials: River fish fillet × 1 (Available crafting inventories) · Seed oil × 1 (Available crafting inventories) · Fuel × 15 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Fish nuggets × 3 without / 5 with the executor’s active Cook II perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: River fish fillet × 2 (Available crafting inventories) · Fuel × 15 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Baked fish × 3 without / 5 with the executor’s active Cook II perk
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Sea fish fillet
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Sea fish fillet × 2 (Available crafting inventories) · Carrot × 2 (Available crafting inventories) · Fuel × 20 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Fish soup × 5 without / 7 with the executor’s active Cook II perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Sea fish fillet × 1 (Available crafting inventories) · Salt × 1 (Available crafting inventories) · Fuel × 15 without / 5 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Baked salmon × 3 without / 5 with the executor’s active Cook II perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Mysterious fish fillet
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Mysterious fish fillet × 2 (Available crafting inventories) · Frog × 2 (Available crafting inventories) · Fuel × 20 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Fisherman's pie × 1 without / 2 with the executor’s active Cook II perk
Base progress: 7 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Kraken Jr × 1 (Available crafting inventories) · Salt × 1 (Available crafting inventories) · Fuel × 25 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Kraken steak × 1 without / 2 with the executor’s active Cook II perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Mythic Carp × 1 (Available crafting inventories) · Flour × 1 (Available crafting inventories) · Fuel × 25 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Fried golden carp × 1 without / 2 with the executor’s active Cook II perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Celestial Salmon × 1 (Available crafting inventories) · Seed oil × 1 (Available crafting inventories) · Fuel × 25 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Heavenly salmon × 1 without / 2 with the executor’s active Cook II perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Kitchen Oven, Kitchen Oven II
Materials: Elder Catfish × 1 (Available crafting inventories) · Chicken Egg × 1 (Available crafting inventories) · Fuel × 25 without / 10 with the executor’s active Heat Saver perk (Fuel units) (Available crafting inventories)
Output per craft: Elder's meal × 1 without / 2 with the executor’s active Cook II perk
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Vine Press
Materials: Apple × 6 (Available crafting inventories) · Empty Bottle × 1 (Available crafting inventories)
Output per craft: Apple Juice × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Vine Press
Materials: Berry × 6 (Available crafting inventories) · Empty Bottle × 1 (Available crafting inventories)
Output per craft: Berry Juice × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Vine Press
Materials: Blueberry × 6 (Available crafting inventories) · Empty Bottle × 1 (Available crafting inventories)
Output per craft: Blueberry Juice × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Grape Juice
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Fermentation Barrel
Materials: Apple Juice × 1 (Available crafting inventories)
Output per craft: Apple Cider × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Fermentation Barrel
Materials: Berry Juice × 1 (Available crafting inventories)
Output per craft: Berry Cider × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Fermentation Barrel
Materials: Blueberry Juice × 1 (Available crafting inventories)
Output per craft: Blueberry Cider × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Brewing Stand
Materials: Honey × 5 (Available crafting inventories) · Water × 5 (Available crafting inventories) · Fuel × 10 (Fuel units) (Available crafting inventories)
Output per craft: Mead × 5 without / 8 with the executor’s active Brewer perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Brewing Stand
Materials: Hops × 5 (Available crafting inventories) · Water × 5 (Available crafting inventories) · Fuel × 10 (Fuel units) (Available crafting inventories)
Output per craft: Beer × 5 without / 8 with the executor’s active Brewer perk
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Wine
Compare the recorded materials and results below. Each recipe keeps its own details.
Headstart Fertilizer I
Made at: Formulation Bench
Materials: Peat × 2 (Available crafting inventories) · Weak growth elixir × 1 (Available crafting inventories)
Output per craft: Headstart Fertilizer I × 1 without / 2 with the executor’s active Compost Chemist perk · Headstart Fertilizer I × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Peat2Available crafting inventories
- Weak growth elixir1Available crafting inventories
Output per craft
- Headstart Fertilizer I1 without / 2 with the executor’s active Compost Chemist perk
- Headstart Fertilizer I1Chance: 0% without / 50% with the executor’s active Alchemist perk
Mastery and inspiration
Complete recipe: +1 · Formula Master I
Effect
Craft at
Tool for the work action
- Formulation BenchHands
Cannot start? Check the full material counts, Blue talent branch level 2, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Headstart Fertilizer II
Made at: Formulation Bench
Materials: Peat × 4 (Available crafting inventories) · Rich growth elixir × 1 (Available crafting inventories)
Output per craft: Headstart Fertilizer II × 1 without / 2 with the executor’s active Compost Chemist perk · Headstart Fertilizer II × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Peat4Available crafting inventories
- Rich growth elixir1Available crafting inventories
Output per craft
- Headstart Fertilizer II1 without / 2 with the executor’s active Compost Chemist perk
- Headstart Fertilizer II1Chance: 0% without / 50% with the executor’s active Alchemist perk
Mastery and inspiration
Complete recipe: +1 · Formula Master I
Effect
Craft at
Tool for the work action
- Formulation BenchHands
Cannot start? Check the full material counts, Blue talent branch level 3, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Crop Boosting Fertilizer I
Made at: Formulation Bench
Materials: Peat × 2 (Available crafting inventories) · Dream Dust × 1 (Available crafting inventories)
Output per craft: Crop Boosting Fertilizer I × 1 without / 2 with the executor’s active Compost Chemist perk · Crop Boosting Fertilizer I × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Peat2Available crafting inventories
- Dream Dust1Available crafting inventories
Output per craft
- Crop Boosting Fertilizer I1 without / 2 with the executor’s active Compost Chemist perk
- Crop Boosting Fertilizer I1Chance: 0% without / 50% with the executor’s active Alchemist perk
Mastery and inspiration
Complete recipe: +1 · Formula Master I
Effect
Craft at
Tool for the work action
- Formulation BenchHands
Cannot start? Check the full material counts, Blue talent branch level 2, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Farming Fertilizer I
Made at: Formulation Bench
Materials: Peat × 2 (Available crafting inventories) · Weak growth elixir × 1 (Available crafting inventories)
Output per craft: Farming Fertilizer I × 1 without / 2 with the executor’s active Compost Chemist perk · Farming Fertilizer I × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Peat2Available crafting inventories
- Weak growth elixir1Available crafting inventories
Output per craft
- Farming Fertilizer I1 without / 2 with the executor’s active Compost Chemist perk
- Farming Fertilizer I1Chance: 0% without / 50% with the executor’s active Alchemist perk
Mastery and inspiration
Complete recipe: +1 · Formula Master I
Effect
Craft at
Tool for the work action
- Formulation BenchHands
Cannot start? Check the full material counts, Blue talent branch level 2, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Farming Fertilizer II
Made at: Formulation Bench
Materials: Peat × 4 (Available crafting inventories) · Rich growth elixir × 1 (Available crafting inventories)
Output per craft: Farming Fertilizer II × 1 without / 2 with the executor’s active Compost Chemist perk · Farming Fertilizer II × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Peat4Available crafting inventories
- Rich growth elixir1Available crafting inventories
Output per craft
- Farming Fertilizer II1 without / 2 with the executor’s active Compost Chemist perk
- Farming Fertilizer II1Chance: 0% without / 50% with the executor’s active Alchemist perk
Mastery and inspiration
Complete recipe: +1 · Formula Master I
Effect
Craft at
Tool for the work action
- Formulation BenchHands
Cannot start? Check the full material counts, Blue talent branch level 3, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Farming Fertilizer III
Made at: Formulation Bench
Materials: Peat × 8 (Available crafting inventories) · Miracle growth elixir × 1 (Available crafting inventories)
Output per craft: Farming Fertilizer III × 1 without / 2 with the executor’s active Compost Chemist perk · Farming Fertilizer III × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Peat8Available crafting inventories
- Miracle growth elixir1Available crafting inventories
Output per craft
- Farming Fertilizer III1 without / 2 with the executor’s active Compost Chemist perk
- Farming Fertilizer III1Chance: 0% without / 50% with the executor’s active Alchemist perk
Mastery and inspiration
Complete recipe: +1 · Formula Master I
Effect
Craft at
Tool for the work action
- Formulation BenchHands
Cannot start? Check the full material counts, Blue talent branch level 4, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Board × 2 (Available crafting inventories) · Stick × 2 (Available crafting inventories)
Output per craft: Wooden Sign × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Wooden Plank × 2 (Available crafting inventories) · Bronze Nails × 2 (Available crafting inventories)
Output per craft: Wooden Cross I × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Wooden Plank × 2 (Available crafting inventories) · Iron Nails × 2 (Available crafting inventories)
Output per craft: Wooden Cross II × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Polished Stone × 3 (Available crafting inventories)
Output per craft: Gravestone I × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Carved Stone × 2 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories)
Output per craft: Gravestone II × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Polished Marble × 3 (Available crafting inventories)
Output per craft: Marble Cross I × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Carved Marble × 2 (Available crafting inventories) · Advanced Detail × 2 (Available crafting inventories)
Output per craft: Marble Cross II × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Wooden Plank × 2 (Available crafting inventories) · Bronze Nails × 2 (Available crafting inventories)
Output per craft: Wooden Fence I × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Wooden Plank × 2 (Available crafting inventories) · Iron Nails × 2 (Available crafting inventories)
Output per craft: Wooden Fence II × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Polished Stone × 3 (Available crafting inventories)
Output per craft: Stone Fence I × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Carved Stone × 4 (Available crafting inventories) · Iron Detail × 2 (Available crafting inventories)
Output per craft: Stone Fence II × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Polished Marble × 5 (Available crafting inventories)
Output per craft: Marble Fence I × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Stonemason's Workbench
Materials: Carved Marble × 4 (Available crafting inventories) · Advanced Detail × 2 (Available crafting inventories)
Output per craft: Marble Fence II × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Prayer for Protection
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Protection × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Protection1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 10, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Imagination
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Imagination × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Imagination1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 10, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Insanity
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Insanity × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Insanity1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 10, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Prosperity
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Prosperity × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Prosperity1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 12, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Purity
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Purity × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Purity1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 12, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Consumption
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Consumption × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Consumption1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 14, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Demand
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Demand × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Demand1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 14, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Speed × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Obedience
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Obedience × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Obedience1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 16, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Prayer for Repentance
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Repentance × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Softcover Notebook1Available crafting inventories
- Ink1Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Prayer for Repentance1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 12, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Prayer for Music × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Basic Prayer
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Clean Paper × 3 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Basic Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Story1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories
Eligible alternatives (choose one):
- Story · quality 1
- Story · quality 2
- Story · quality 3
- Clean Paper3Available crafting inventories
- Ink1Available crafting inventories
Output per craft
- Basic Prayer1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
Craft at
Tool for the work action
- Writing DeskHands
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, Yellow talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Faith Prayer
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Clean Paper × 3 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Faith Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Story1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories
Eligible alternatives (choose one):
- Story · quality 1
- Story · quality 2
- Story · quality 3
- Clean Paper3Available crafting inventories
- Ink1Available crafting inventories
Output per craft
- Faith Prayer1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
Craft at
Tool for the work action
- Writing DeskHands
Cannot start? Check the full material counts, Yellow talent branch level 8, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Unlocked by(1)
Money Prayer
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Clean Paper × 3 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Money Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Story1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories
Eligible alternatives (choose one):
- Story · quality 1
- Story · quality 2
- Story · quality 3
- Clean Paper3Available crafting inventories
- Ink1Available crafting inventories
Output per craft
- Money Prayer1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Prayer Writer I
Effect
Craft at
Tool for the work action
- Writing DeskHands
Cannot start? Check the full material counts, Yellow talent branch level 8, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Unlocked by(1)
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Combo Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Combat Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Harvest Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Prayer for Repose × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Prayer for Excellence × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Prayer for Storms × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Prayer for Likes × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Hypno Prayer × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Prayer for Old God × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 4; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Beeswax × 2 (Available crafting inventories) · Flax Thread × 1 (Available crafting inventories)
Output per craft: Simple Candle × 1 · Simple Candle × 1 (Chance: 0% without / 80% with the executor’s active Alchemist perk)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Beeswax × 3 (Available crafting inventories) · Flax Thread × 1 (Available crafting inventories)
Output per craft: Pretty Candle × 1 · Pretty Candle × 1 (Chance: 0% without / 60% with the executor’s active Alchemist perk)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Beeswax × 4 (Available crafting inventories) · Flax Thread × 1 (Available crafting inventories)
Output per craft: Magnificent Candle × 1 · Magnificent Candle × 1 (Chance: 0% without / 40% with the executor’s active Alchemist perk)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Melted Fat × 1 (Available crafting inventories) · Fragrance × 1 (Available crafting inventories)
Output per craft: Simple Incense × 1 · Simple Incense × 1 (Chance: 0% without / 60% with the executor’s active Alchemist perk)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Melted Fat × 1 (Available crafting inventories) · Fragrance × 1 (Available crafting inventories) · Dream Dust × 1 (Available crafting inventories)
Output per craft: Fancy Incense × 1 · Fancy Incense × 1 (Chance: 0% without / 40% with the executor’s active Alchemist perk)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Sewing Table
Materials: Flax × 12 (Available crafting inventories)
Output per craft: Carpet × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Clean Paper × 2 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Music Notes × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 2 (Available crafting inventories) · Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.)
Output per craft: Written Softcover Book × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Written Hardcover Book
Materials: Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 3 (Available crafting inventories) · Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.)
Output per craft: Written Hardcover Book × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blank Hardcover Notebook1Available crafting inventories
- Ink3Available crafting inventories
- Story1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories
Eligible alternatives (choose one):
- Story · quality 1
- Story · quality 2
- Story · quality 3
Output per craft
- Written Hardcover Book1Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Book Maker I
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 4, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Newspaper
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Clean Paper × 3 (Available crafting inventories)
Output per craft: Newspaper × 3 without / 4 with the executor’s active Paper maker perk (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Story1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories
Eligible alternatives (choose one):
- Story · quality 1
- Story · quality 2
- Story · quality 3
- Clean Paper3Available crafting inventories
Output per craft
- Newspaper3 without / 4 with the executor’s active Paper maker perkQuality depends on the successful crafting result. These quantities do not guarantee a particular quality.
Mastery and inspiration
Complete recipe: +1 · Master Printer I
Effect
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Made at: Writing Desk
Materials: Skin × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.)
Output per craft: Leather Scroll × 4 without / 6 with the executor’s active Paper maker perk
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Clean Paper
Compare the recorded materials and results below. Each recipe keeps its own details.
Paper glop
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Writing Desk
Materials: Ash × 1 (Available crafting inventories) · Water × 1 (Available crafting inventories) · Melted Fat × 1 (Available crafting inventories)
Output per craft: Ink × 4
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Faith × 3 (Available crafting inventories) · Clean Paper × 2 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Story × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: -1; this is not the total cost.
Improve story I
Made at: Writing Desk
Materials: Story · quality 1 × 2 (Available crafting inventories)
Output per craft: Story · quality 2 × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: -1; this is not the total cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Story · quality 12Available crafting inventories
Output per craft
- Story · quality 21
Mastery and inspiration
Complete recipe: +1 · Story Hoarder I
Effect
Craft at
Tool for the work action
- Writing DeskHands
Cannot start? Check the full material counts, Yellow talent branch level 7, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: -1; this is not the total cost.
Unlocked by(1)
Improve story II
Made at: Writing Desk
Materials: Story · quality 2 × 2 (Available crafting inventories)
Output per craft: Story · quality 3 × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: -1; this is not the total cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Story · quality 22Available crafting inventories
Output per craft
- Story · quality 31
Mastery and inspiration
Complete recipe: +1 · Story Hoarder I
Effect
Craft at
Tool for the work action
- Writing DeskHands
Cannot start? Check the full material counts, Yellow talent branch level 8, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: -1; this is not the total cost.
Unlocked by(1)
Made at: Writing Desk
Materials: Leather Scroll × 1 (Available crafting inventories) · Clean Paper × 4 (Available crafting inventories)
Output per craft: Blank Softcover Notebook × 2
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Softcover Notebook × 2 (Available crafting inventories) · Golden ingot × 1 (Available crafting inventories)
Output per craft: Blank Hardcover Notebook × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 1 × 1 (Available crafting inventories)
Output per craft: Primer × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Dictionary × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 3 × 1 (Available crafting inventories)
Output per craft: Glossary × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Alchemy Flasks I × 1 (Available crafting inventories) · Clean Paper × 5 (Available crafting inventories) · Ink × 1 (Available crafting inventories)
Output per craft: Science Kit I × 3
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Writing Desk
Materials: Alchemy Flasks II × 1 (Available crafting inventories) · Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 2 (Available crafting inventories)
Output per craft: Science Kit II × 3
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Story × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Clean Paper × 10 (Available crafting inventories)
Output per craft: Newspaper × 20 without / 30 with the executor’s active Paper maker perk (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Improve newspaper I
Made at: Printing Press
Materials: Newspaper · quality 1 × 20 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Newspaper · quality 2 × 20 without / 30 with the executor’s active Paper maker perk
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Newspaper · quality 120Available crafting inventories
- Story · quality 21Available crafting inventories
Output per craft
- Newspaper · quality 220 without / 30 with the executor’s active Paper maker perk
Mastery and inspiration
Complete recipe: +1 · Master Printer I
Effect
Craft at
Tool for the work action
- Printing PressHands
Cannot start? Check the full material counts, Yellow talent branch level 9, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Improve newspaper II
Made at: Printing Press
Materials: Newspaper · quality 2 × 20 (Available crafting inventories) · Story · quality 3 × 1 (Available crafting inventories)
Output per craft: Newspaper · quality 3 × 20 without / 30 with the executor’s active Paper maker perk
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Crafting answer
Technologies that unlock this recipe
Materials
- Newspaper · quality 220Available crafting inventories
- Story · quality 31Available crafting inventories
Output per craft
- Newspaper · quality 320 without / 30 with the executor’s active Paper maker perk
Mastery and inspiration
Complete recipe: +1 · Master Printer I
Effect
Craft at
Tool for the work action
- Printing PressHands
Cannot start? Check the full material counts, Yellow talent branch level 10, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Made at: Printing Press
Materials: Clean Paper × 10 (Available crafting inventories) · Paint × 1 (Available crafting inventories)
Output per craft: Printed Money × 10
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 2 (Available crafting inventories) · Story · quality 3 × 1 (Available crafting inventories)
Output per craft: Printed Poetry × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Bronze Detail × 2 (Available crafting inventories)
Output per craft: Bronze Talisman × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Advanced Detail × 2 (Available crafting inventories) · Glass × 1 (Available crafting inventories)
Output per craft: Silver Talisman × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Golden ingot × 2 (Available crafting inventories) · Glass × 2 (Available crafting inventories) · Gem × 1 (Available crafting inventories)
Output per craft: Golden Talisman × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Golden ingot × 1 (Available crafting inventories)
Output per craft: Precious Trinkets × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Precious Trinkets × 1 (Available crafting inventories) · Gem × 1 (Available crafting inventories)
Output per craft: Fine Jewelry × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Red Techbook × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Green Techbook × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Softcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 2 × 1 (Available crafting inventories)
Output per craft: Blue Techbook × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 3 × 1 (Available crafting inventories)
Output per craft: Red Techbook II × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 3 × 1 (Available crafting inventories)
Output per craft: Green Techbook II × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Hardcover Notebook × 1 (Available crafting inventories) · Ink × 1 (Available crafting inventories) · Story · quality 3 × 1 (Available crafting inventories)
Output per craft: Blue Techbook II × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Melted Fat
Compare the recorded materials and results below. Each recipe keeps its own details.
Alcohol
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Distillation Cube
Materials: Rhododendron × 2 (Available crafting inventories) · Clay Urn × 2 (Available crafting inventories) · Fuel × 20 (Fuel units) (Available crafting inventories)
Output per craft: Fragrance × 3 without / 5 with the executor’s active Cube distillations perk
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Formulation Bench
Materials: Ash × 3 (Available crafting inventories) · Clay Urn × 1 (Available crafting inventories)
Output per craft: Urn with Ashes I × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Formulation Bench
Materials: Ash × 3 (Available crafting inventories) · Clay Urn × 1 (Available crafting inventories) · Polished Marble × 1 (Available crafting inventories)
Output per craft: Urn with Ashes II × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Formulation Bench
Materials: Skull × 1 (Available crafting inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.)
Output per craft: Tooth × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Made at: Jewelry Table
Materials: Bronze Ingot × 1 (Available crafting inventories) · Blue Crystal × 1 (Available crafting inventories) · Faith × 3 (Available crafting inventories)
Output per craft: Bronze Zombie Collar × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.15; this is not the total cost.
Made at: Jewelry Table
Materials: Golden ingot × 1 (Available crafting inventories) · Blue Crystal × 1 (Available crafting inventories) · Faith × 5 (Available crafting inventories)
Output per craft: Golden Zombie Collar × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.15; this is not the total cost.
Made at: Jewelry Table
Materials: Steel Ingot × 1 (Available crafting inventories) · Blue Crystal × 1 (Available crafting inventories) · Faith × 10 (Available crafting inventories)
Output per craft: Steel Zombie Collar × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.15; this is not the total cost.
Made at: Jewelry Table
Materials: Bronze Detail × 2 (Available crafting inventories) · Leather Scroll × 1 (Available crafting inventories)
Output per craft: Butcher's Kit × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Iron Ingot × 1 (Available crafting inventories) · Leather Scroll × 2 (Available crafting inventories)
Output per craft: Surgeon's Kit × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Steel Ingot × 1 (Available crafting inventories) · Leather Scroll × 3 (Available crafting inventories)
Output per craft: Master Surgeon's Kit × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Polished Bronze × 1 (Available crafting inventories) · Glass × 3 (Available crafting inventories)
Output per craft: Starter Alchemist's Kit × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Iron Ingot × 1 (Available crafting inventories) · Alchemy Flasks I × 2 (Available crafting inventories)
Output per craft: Alchemist's Kit × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Jewelry Table
Materials: Golden ingot × 1 (Available crafting inventories) · Alchemy Flasks II × 1 (Available crafting inventories)
Output per craft: Good Alchemist's kit × 1
Base progress: 16 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Furnace I, Furnace II
Materials: Glass × 2 (Available crafting inventories) · Fuel × 10 (Fuel units) (Available crafting inventories)
Output per craft: Alchemy Flasks I × 2 without / 3 with the player’s active Glassworker perk
Base progress: 9 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Furnace I, Furnace II
Materials: Alchemy Flasks I × 3 (Available crafting inventories) · Fuel × 10 (Fuel units) (Available crafting inventories)
Output per craft: Alchemy Flasks II × 1 · Alchemy Flasks II × 1 (Chance: 0% without / 50% with the executor’s active Glassworker perk)
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Made at: Formulation Bench
Materials: Melted Fat × 1 (Available crafting inventories) · Preservative × 1 (Available crafting inventories)
Output per craft: Solution for Corpses × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.) · Solution for Corpses × 1 (Chance: 0% without / 40% with the executor’s active Alchemist perk) (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Alcohol × 1 (Available crafting inventories) · Preservative × 1 (Available crafting inventories)
Output per craft: Solution for Zombies × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.) · Solution for Zombies × 1 (Chance: 0% without / 40% with the executor’s active Alchemist perk) (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Melted Fat × 1 (Available crafting inventories) · Preservative × 1 (Available crafting inventories) · Comet's Tail × 1 (Available crafting inventories)
Output per craft: Injection for Corpses × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.) · Injection for Corpses × 1 (Chance: 0% without / 40% with the executor’s active Alchemist perk) (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Alcohol × 1 (Available crafting inventories) · Preservative × 1 (Available crafting inventories) · Comet's Tail × 1 (Available crafting inventories)
Output per craft: Injection for Zombies × 1 (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.) · Injection for Zombies × 1 (Chance: 0% without / 40% with the executor’s active Alchemist perk) (Quality depends on the successful crafting result. These quantities do not guarantee a particular quality.)
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Food enhancement I
Compare the recorded materials and results below. Each recipe keeps its own details.
Food enhancement II
Compare the recorded materials and results below. Each recipe keeps its own details.
Drink enhancement I
Compare the recorded materials and results below. Each recipe keeps its own details.
Drink enhancement II
Compare the recorded materials and results below. Each recipe keeps its own details.
Gold transmutation
Compare the recorded materials and results below. Each recipe keeps its own details.
Improve organ II Red Skulls
Compare the recorded materials and results below. Each recipe keeps its own details.
Improve organ I White Skulls
Compare the recorded materials and results below. Each recipe keeps its own details.
Made at: Formulation Bench
Materials: Explosive Dust × 2 (Available crafting inventories) · Alcohol × 1 (Available crafting inventories)
Output per craft: Dynamite × 1 · Dynamite × 1 (Chance: 0% without / 50% with the player’s active Alchemist perk)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available crafting inventories) · Glue × 1 (Available crafting inventories)
Output per craft: Tannin Liquid × 1 · Tannin Liquid × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available crafting inventories) · Acid × 1 (Available crafting inventories)
Output per craft: Alkali × 1 · Alkali × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Melted Fat × 1 (Available crafting inventories) · Resin × 1 (Available crafting inventories)
Output per craft: Lacquer × 1 · Lacquer × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Melted Fat × 1 (Available crafting inventories) · Dye × 1 (Available crafting inventories)
Output per craft: Paint × 1 · Paint × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available crafting inventories) · Catalyst × 1 (Available crafting inventories)
Output per craft: Reanimation Liquid × 1 · Reanimation Liquid × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available crafting inventories) · Organ Randomizer × 1 (Available crafting inventories) · Comet's Tail × 1 (Available crafting inventories)
Output per craft: Organ Improver Red Skulls × 2 · Organ Improver Red Skulls × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available crafting inventories) · Organ Restorer × 1 (Available crafting inventories) · Comet's Tail × 1 (Available crafting inventories)
Output per craft: Organ Improver White Skulls × 2 · Organ Improver White Skulls × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Firefly × 4 (Available crafting inventories)
Output per craft: Insect Bait × 4
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Kitchen Table, Kitchen Table II
Materials: Lacquer × 1 (Available crafting inventories) · Flesh × 1 (Available crafting inventories)
Output per craft: Live Bait × 4
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Stick × 3 (Available crafting inventories) · Bronze Detail × 2 (Available crafting inventories) · Flax Thread × 2 (Available crafting inventories)
Output per craft: Basic Rod × 1
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench I, Woodworking Workbench II
Materials: Wooden Plank × 2 (Available crafting inventories) · Polished Bronze × 2 (Available crafting inventories) · Flax Thread × 4 (Available crafting inventories)
Output per craft: Amateur Rod × 1
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Oiled Beam × 1 (Available crafting inventories) · Advanced Detail × 2 (Available crafting inventories) · Flax Thread × 8 (Available crafting inventories)
Output per craft: Advanced Rod × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Special Wood × 2 (Available crafting inventories) · Engineering Details × 2 (Available crafting inventories) · Flax Thread × 16 (Available crafting inventories)
Output per craft: Pro Rod × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Make Rusty Armor
Made at: Assembly bench
Materials: Simple iron part × 2 (Available crafting inventories) · Iron Ingot × 2 (Available crafting inventories)
Output per craft: Rusty Armor × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Crafting answer
Materials
- Simple iron part2Available crafting inventories
- Iron Ingot2Available crafting inventories
Output per craft
Craft at
Tool for the work action
- Assembly benchHands
Cannot start? Check the full material counts, Orange talent branch level 0, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Magic bell
Made at: Iron Anvil, Steel Anvil, Wooden Anvil
Materials: Blood × 1 (Available crafting inventories) · Bronze Ingot × 1 (Available crafting inventories)
Output per craft: Magic bell × 1
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Crafting answer
Materials
- Blood1Available crafting inventories
- Bronze Ingot1Available crafting inventories
Output per craft
Mastery and inspiration
Complete recipe: +1 · Bronze Crafter I
Craft at
Tool for the work action
- Wooden AnvilHammer
- Iron AnvilHammer
- Steel AnvilHammer
This action cannot be added to the normal crafting queue; use the object’s direct action.
This is a one-time action; a completed action cannot be repeated as a normal batch.
This recipe requires an unlock, but its specific unlock source has not been established. Do not assume that building the station alone reveals it.
Cannot start? Check the full material counts, Red talent branch level 3, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Formulation Bench
Materials: Hypno-device × 1 (Available crafting inventories) · Faith × 1 (Available crafting inventories)
Output per craft: Charged hypno-device × 1 · Charged hypno-device × 1 (Chance: 0% without / 50% with the executor’s active Alchemist perk)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Engineering Details × 1 (Available crafting inventories) · Steel Screws × 1 (Available crafting inventories) · Special Wood × 1 (Available crafting inventories)
Output per craft: Prosthetic Hand × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Engineering Details × 2 (Available crafting inventories) · Steel Screws × 1 (Available crafting inventories)
Output per craft: Small Printing Press × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Engineering Details × 2 (Available crafting inventories) · Steel Screws × 2 (Available crafting inventories) · Special Wood × 2 (Available crafting inventories)
Output per craft: Elegant Prosthetic Hand × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Printing Press
Materials: Blank Hardcover Notebook × 3 (Available crafting inventories) · Ink × 3 (Available crafting inventories) · Story · quality 3 × 3 (Available crafting inventories)
Output per craft: Trilogy × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Steel Anvil
Materials: Engineering Details × 1 (Available crafting inventories) · Steel Screws × 2 (Available crafting inventories)
Output per craft: Speech Writing Device × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Woodworking Workbench II
Materials: Special Wood × 3 (Available crafting inventories) · Steel Screws × 3 (Available crafting inventories)
Output per craft: Comfortable Chair × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Made at: Kitchen Table II
Materials: Cacao × 4 (Available crafting inventories) · Fuel × 10 (Fuel units) (Available crafting inventories)
Output per craft: Chocolate × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Made at: Sewing Table
Materials: Lace × 20 (Available crafting inventories)
Output per craft: Luxury Drapes × 1
Base progress: 12 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Clearing & repairs (51)
51 of 51 entries
Clear a blockage
These location labels belong to this guide. Map numbers identify instances, not a recommended clearing order. The locator uses scene objects and connected teleport entrances; it does not infer a walking route or quest phase from coordinates.
Church interior
Show Location schematicHide Location schematic

Original game world map. Small dots mark the entrance areas; lines connect the numbered labels to those positions. Underground objects use a separate coordinate system. Open the indoor reference below to distinguish the clearing points.
Open the full-size game map- Church exit · Area reference on the game map; entering the interior may require its own quest or clearing conditions.
Show interior clearing-point referenceHide interior clearing-point reference
Relative positions of indoor objects, without a game-map background. Numbers identify clearings and exits; they do not describe a walking route.
- 1 · Church — debris pile 2
- 2 · Church — debris pile 3
- 3 · Church — debris pile 5
- 4 · Church — debris pile 9
- 5 · Church exitInterior entrance reference; the number is a label, not a clearing order.
These location labels belong to this guide. Map numbers identify instances, not a recommended clearing order. The locator uses scene objects and connected teleport entrances; it does not infer a walking route or quest phase from coordinates.
Basement and connecting passages
- House basement — doctor-meeting clearing
- Underground passage — warehouse side 1
- Underground passage — warehouse side 2
- Underground passage — factory side 1
- Underground passage — factory side 2
- Underground passage — mine side
- Underground passage — morgue side 1
- Underground passage — morgue side 2
- Underground passage — vineyard side 1
- Underground passage — vineyard side 2
- Underground passage — well side 1
- Underground passage — well side 2
Show Location schematicHide Location schematic

Original game world map. Small dots mark the entrance areas; lines connect the numbered labels to those positions. Underground objects use a separate coordinate system. Open the indoor reference below to distinguish the clearing points.
Open the full-size game map- House · Area reference on the game map; entering the interior may require its own quest or clearing conditions.
- Alchemy laboratory · Area reference on the game map; entering the interior may require its own quest or clearing conditions.
- Warehouse · Area reference on the game map; entering the interior may require its own quest or clearing conditions.
Show interior clearing-point referenceHide interior clearing-point reference
Relative positions of indoor objects, without a game-map background. Numbers identify clearings and exits; they do not describe a walking route.
- 1 · House basement — doctor-meeting clearing
- 2 · Underground passage — warehouse side 1
- 3 · Underground passage — warehouse side 2
- 4 · Underground passage — factory side 1
- 5 · Underground passage — factory side 2
- 6 · Underground passage — mine side
- 7 · Underground passage — morgue side 1
- 8 · Underground passage — morgue side 2
- 9 · Underground passage — vineyard side 1
- 10 · Underground passage — vineyard side 2
- 11 · Underground passage — well side 1
- 12 · Underground passage — well side 2
- 13 · House basement entranceInterior entrance reference; the number is a label, not a clearing order.
- 14 · Laboratory entranceInterior entrance reference; the number is a label, not a clearing order.
- 15 · Morgue exitInterior entrance reference; the number is a label, not a clearing order.
- 16 · Vineyard basement exitInterior entrance reference; the number is a label, not a clearing order.
- 17 · Warehouse cellar exitInterior entrance reference; the number is a label, not a clearing order.
These location labels belong to this guide. Map numbers identify instances, not a recommended clearing order. The locator uses scene objects and connected teleport entrances; it does not infer a walking route or quest phase from coordinates.
Mine entrance and sign
Show Location schematicHide Location schematic

Original game world map. All three markers are close to the mine entrance; small dots mark positions and lines connect their numbers. The mine entrance appears after clearing. Numbers do not indicate an action order.
Open the full-size game map- Mine sign · Close to the blockage at the same mine entrance.
- Mine entrance, shown after clearing · Close to the blockage at the same mine entrance.
Repair the forest descent ladder
Used at / target: Broken Ladder
Materials: Wooden Plank × 4 (Available inventories) · Bronze Detail × 1 (Available inventories) · Bronze Nails × 4 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Wooden Plank4Available inventories
- Bronze Detail1Available inventories
- Bronze Nails4Available inventories
Used at / target:
Tool for the work action
- Broken LadderHammer
- Broken LadderHammer
- Broken LadderHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Used at / target: Vineyard Bridge
Materials: Wooden Plank × 4 (Available inventories) · Polished Bronze × 1 (Available inventories) · Piece of stone × 4 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Used at / target: Broken Zombie Carousel
Materials: Bronze Gear × 6 (Available inventories) · Bronze Detail × 4 (Available inventories) · Wooden Plank × 4 (Available inventories)
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Repair conveyor mounting points
Compare the recorded materials and results below. Each recipe keeps its own details.
Repair Table
Used at / target: Broken Kitchen Table
Materials: Wooden Plank × 2 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Wooden Plank2Available inventories
Used at / target:
Tool for the work action
- Broken Kitchen TableHands
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Repair Oven
Used at / target: Broken Oven
Materials: Piece of stone × 2 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Piece of stone2Available inventories
Used at / target:
Tool for the work action
- Broken OvenHands
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Repair the morgue entrance
Used at / target: Corpse Dumping Point
Materials: Iron Detail × 1 (Available inventories) · Oiled Plank × 3 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Iron Detail1Available inventories
- Oiled Plank3Available inventories
Used at / target:
Tool for the work action
- Corpse Dumping PointHammer
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Used at / target: Locked hatch
Materials: Bronze Detail × 1 (Available inventories) · Board × 2 (Available inventories)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Used at / target: House basement — doctor-meeting clearing
Materials: Bronze Detail × 3 (Available inventories) · Wooden Plank × 3 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Used at / target: Locked door
Materials: Inquisitor’s medallion × 1 (Available inventories) · Secret combination × 1 (Available inventories)
Result per action: Inquisitor’s medallion × 1
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Blockage
Compare the recorded materials and results below. Each recipe keeps its own details.
Clear the morgue basement passage
Used at / target: Underground passage — morgue side 1, Underground passage — morgue side 2
Materials: Iron Detail × 1 (Available inventories) · Oiled Plank × 3 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Action details
Underground passage — morgue side 1
Interact with the matching blockage, supply the listed materials and complete its clearing work. Check the task condition below where present.
If you cannot enter the house basement yet, first clear the locked floor hatch in the house. Its clearing recipe creates the connected basement entrance. Other outside basement entrances depend on their own quests.House floor-hatch requirements
The player performs this clearing action. This object has no configured zombie insertion slot.
Building mastery required: 3.
What clearing changes
- The worked-on blockage is removed from the scene. This statement does not identify an unverified destination behind it.
- Each completed clearing adds one Blockage inspiration action, not one action per material or produced item.
- The first of these two morgue clearings removes the shared morgue darkness object. Both entrances use the same clearing recipe.
Base work units: 6; energy per work unit: 3. These are base configuration values, not a guaranteed final energy total.
Technology-point rewards: red 2, green 0, blue 0.
Next actions
Show Compare nearby clearingsHide Compare nearby clearings
- House basement — doctor-meeting clearing
- Underground passage — warehouse side 1
- Underground passage — warehouse side 2
- Underground passage — factory side 1
- Underground passage — factory side 2
- Underground passage — mine side
- Underground passage — morgue side 2
- Underground passage — vineyard side 1
- Underground passage — vineyard side 2
- Underground passage — well side 1
- Underground passage — well side 2
Materials, quest conditions and clearing effects were checked against game files; no live-save playtest was performed.
Underground passage — morgue side 2
Interact with the matching blockage, supply the listed materials and complete its clearing work. Check the task condition below where present.
If you cannot enter the house basement yet, first clear the locked floor hatch in the house. Its clearing recipe creates the connected basement entrance. Other outside basement entrances depend on their own quests.House floor-hatch requirements
The player performs this clearing action. This object has no configured zombie insertion slot.
Building mastery required: 3.
What clearing changes
- The worked-on blockage is removed from the scene. This statement does not identify an unverified destination behind it.
- Each completed clearing adds one Blockage inspiration action, not one action per material or produced item.
- The first of these two morgue clearings removes the shared morgue darkness object. Both entrances use the same clearing recipe.
Base work units: 6; energy per work unit: 3. These are base configuration values, not a guaranteed final energy total.
Technology-point rewards: red 2, green 0, blue 0.
Next actions
Show Compare nearby clearingsHide Compare nearby clearings
- House basement — doctor-meeting clearing
- Underground passage — warehouse side 1
- Underground passage — warehouse side 2
- Underground passage — factory side 1
- Underground passage — factory side 2
- Underground passage — mine side
- Underground passage — morgue side 1
- Underground passage — vineyard side 1
- Underground passage — vineyard side 2
- Underground passage — well side 1
- Underground passage — well side 2
Materials, quest conditions and clearing effects were checked against game files; no live-save playtest was performed.
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Iron Detail1Available inventories
- Oiled Plank3Available inventories
Mastery and inspiration
Complete action: +1 · Clear the Way I
Used at / target:
Tool for the work action
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Open the resurrection room door
Used at / target: Old door
Materials: Bronze Detail × 1 (Available inventories) · Melted Fat × 1 (Available inventories)
Base progress: 2 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
Materials
- Bronze Detail1Available inventories
- Melted Fat1Available inventories
Used at / target:
Tool for the work action
- Old doorHands
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 2 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Repair
Used at / target: Resurrection device
Materials: Bronze Detail × 1 (Available inventories) · Wooden Plank × 2 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Bronze Detail1Available inventories
- Wooden Plank2Available inventories
Used at / target:
Tool for the work action
- Resurrection deviceHands
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Repair the well
Used at / target: Underground well
Materials: Polished Bronze × 2 (Available inventories) · Polished Stone × 4 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Polished Bronze2Available inventories
- Polished Stone4Available inventories
Used at / target:
Tool for the work action
- Underground wellHands
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Repair housing
Each target is repaired separately. Compare its material kits and the location diagram on its detail page. Guide numbers identify records, not a required repair order.
Demolish the wall
Compare the recorded materials and results below. Each recipe keeps its own details.
Autopsy & body care (124)
124 of 124 entries
Remove skin
Compare the recorded materials and results below. Each recipe keeps its own details.
Remove bones
Compare the recorded materials and results below. Each recipe keeps its own details.
Remove skull
Compare the recorded materials and results below. Each recipe keeps its own details.
Remove heart
Compare the recorded materials and results below. Each recipe keeps its own details.
Remove brain
Compare the recorded materials and results below. Each recipe keeps its own details.
Remove guts
Compare the recorded materials and results below. Each recipe keeps its own details.
Add skin
Compare the recorded materials and results below. Each recipe keeps its own details.
Add bones
Compare the recorded materials and results below. Each recipe keeps its own details.
Add skull
Compare the recorded materials and results below. Each recipe keeps its own details.
Add heart
Compare the recorded materials and results below. Each recipe keeps its own details.
Add brain
Compare the recorded materials and results below. Each recipe keeps its own details.
Add guts
Compare the recorded materials and results below. Each recipe keeps its own details.
Change organ
Compare the recorded materials and results below. Each recipe keeps its own details.
Autopsy item extraction
Used at / target: Autopsy Table I, Autopsy Table II
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
Used at / target:
Tool for the work action
- Autopsy Table IHands
- Autopsy Table IIHands
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Resurrect a zombie
Used at / target: Resurrection Table I
Materials: Reanimation Liquid × 1 (Available inventories)
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
Materials
- Reanimation Liquid1Available inventories
Mastery and inspiration
Complete action: +1 · Necromancer I
Used at / target:
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Embalming state operation
Compare the recorded materials and results below. Each recipe keeps its own details.
Graves & cremation (28)
28 of 28 entries
Place Wooden Sign
Used at / target: Grave Ground
Materials: Wooden Sign × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Wooden Sign1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Wooden Sign
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Wooden Cross I
Used at / target: Grave Ground
Materials: Wooden Cross I × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Wooden Cross I1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Wooden Cross I
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Wooden Cross II
Used at / target: Grave Ground
Materials: Wooden Cross II × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Wooden Cross II1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Wooden Cross II
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Gravestone I
Used at / target: Grave Ground
Materials: Gravestone I × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Gravestone I1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Gravestone I
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Gravestone II
Used at / target: Grave Ground
Materials: Gravestone II × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Gravestone II1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Gravestone II
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Marble Cross I
Used at / target: Grave Ground
Materials: Marble Cross I × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Marble Cross I1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Marble Cross I
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Marble Cross II
Used at / target: Grave Ground
Materials: Marble Cross II × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Marble Cross II1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Marble Cross II
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Wooden Fence I
Used at / target: Grave Ground
Materials: Wooden Fence I × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Wooden Fence I1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Wooden Fence I
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Wooden Fence II
Used at / target: Grave Ground
Materials: Wooden Fence II × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Wooden Fence II1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Wooden Fence II
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Stone Fence I
Used at / target: Grave Ground
Materials: Stone Fence I × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Stone Fence I1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Stone Fence I
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Stone Fence II
Used at / target: Grave Ground
Materials: Stone Fence II × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Stone Fence II1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Stone Fence II
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Marble Fence I
Used at / target: Grave Ground
Materials: Marble Fence I × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Marble Fence I1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Marble Fence I
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Place Marble Fence II
Used at / target: Grave Ground
Materials: Marble Fence II × 1 (Available inventories)
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Materials
- Marble Fence II1Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Remove Marble Fence II
Used at / target: Grave Ground
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
Use the grave interface to select the corresponding tombstone or fence slot; installation and removal are separate actions. The material list and changes to the grave are distinct from ordinary crafting output. The exact slot/scene result for this entry remains unverified.
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Grave GroundHammer
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.2; this is not the total cost.
Cremate a body
Compare the recorded materials and results below. Each recipe keeps its own details.
Growing & gathering (23)
23 of 23 entries
Zombie wood gathering
Used at / target: Lumberjack stand
Result per action: Log × 1 · Stick × 2
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Result per action
Mastery and inspiration
Complete action: +1 · Dead Lumberjack I
Effect
Used at / target:
Tool for the work action
Cannot start? Check the full material counts, Orange talent branch level 1, required extensions and the action unlock. If automatic completion is blocked, clear space in the output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Zombie mining
Used at / target: Zombie Miner
Result per action: Iron Ore × 1 · Coal × 2 · Gem × 1 (Chance: 0% without / 10% with the executor’s active Magpie’s Eye perk)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Result per action
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Zombie MinerPickaxe
Cannot start? Check the full material counts, Orange talent branch level 1, required extensions and the action unlock. If automatic completion is blocked, clear space in the output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Zombie clay gathering
Used at / target: Clay Digger Stand
Result per action: Clay × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Result per action
- Clay1
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Clay Digger StandShovel
Cannot start? Check the full material counts, Green talent branch level 1, required extensions and the action unlock. If automatic completion is blocked, clear space in the output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Zombie sand gathering
Used at / target: Sand Digger Stand
Result per action: Sand × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Result per action
- Sand1
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Sand Digger StandShovel
Cannot start? Check the full material counts, Green talent branch level 1, required extensions and the action unlock. If automatic completion is blocked, clear space in the output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Compost leaves into peat
Compare the recorded materials and results below. Each recipe keeps its own details.
Plant: Wheat seed
Used at / target: Garden Bed
Materials: Wheat seed × 4 (Available inventories)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Wheat seed4Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Garden BedShovel
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Plant: Carrot seed
Used at / target: Garden Bed
Materials: Carrot seed × 4 (Available inventories)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Carrot seed4Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Garden BedShovel
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Plant: Flax Seed
Used at / target: Garden Bed
Materials: Flax Seed × 4 (Available inventories)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Flax Seed4Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Garden BedShovel
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Plant: Beet Seed
Used at / target: Garden Bed
Materials: Beet Seed × 4 (Available inventories)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Beet Seed4Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Garden BedShovel
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Plant: Cabbage seed
Compare the recorded materials and results below. Each recipe keeps its own details.
Plant: Onion seed
Compare the recorded materials and results below. Each recipe keeps its own details.
Plant: Pumpkin Seeds
Compare the recorded materials and results below. Each recipe keeps its own details.
Plant: Hop Seeds
Used at / target: Vine Trellis
Materials: Hop Seeds × 4 (Available inventories)
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Related entries
Action details
This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.
Materials
- Hop Seeds4Available inventories
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Vine TrellisShovel
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 4 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 1; tools and perks can change the actual cost.
Plant: Grape Seeds
Compare the recorded materials and results below. Each recipe keeps its own details.
Town construction (39)
39 of 39 entries
Pharmacy 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 4 (Available inventories) · Wooden Kit I × 3 (Available inventories) · Iron Kit I × 1 (Available inventories)
Result per action: Building Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I4Available inventories
- Wooden Kit I3Available inventories
- Iron Kit I1Available inventories
Result per action
- Building Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Pharmacy 2
Materials: Furniture Kit I × 4 (Available inventories) · Sculpture Kit I × 1 (Available inventories) · Glass Containers × 2 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I4Available inventories
- Sculpture Kit I1Available inventories
- Glass Containers2Available inventories
Pharmacy 3
Materials: Furniture Kit II × 4 (Available inventories) · Building Kit II × 3 (Available inventories) · Sculpture Kit II × 1 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II4Available inventories
- Building Kit II3Available inventories
- Sculpture Kit II1Available inventories
Vegetable stall 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 4 (Available inventories) · Wooden Kit I × 3 (Available inventories) · Iron Kit I × 1 (Available inventories)
Result per action: Building Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I4Available inventories
- Wooden Kit I3Available inventories
- Iron Kit I1Available inventories
Result per action
- Building Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Vegetable stall 2
Materials: Furniture Kit I × 4 (Available inventories) · Glass Containers × 2 (Available inventories) · Cabbage · quality 2 × 40 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I4Available inventories
- Glass Containers2Available inventories
- Cabbage · quality 240Available inventories
Vegetable stall 3
Materials: Furniture Kit II × 4 (Available inventories) · Building Kit II × 3 (Available inventories) · Onion · quality 3 × 40 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II4Available inventories
- Building Kit II3Available inventories
- Onion · quality 340Available inventories
Tailor 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 4 (Available inventories) · Wooden Kit I × 3 (Available inventories) · Iron Kit I × 1 (Available inventories)
Result per action: Building Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I4Available inventories
- Wooden Kit I3Available inventories
- Iron Kit I1Available inventories
Result per action
- Building Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Tailor 2
Materials: Furniture Kit I × 4 (Available inventories) · Sculpture Kit I × 1 (Available inventories) · Flax Thread × 40 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I4Available inventories
- Sculpture Kit I1Available inventories
- Flax Thread40Available inventories
Tailor 3
Materials: Furniture Kit II × 4 (Available inventories) · Building Kit II × 3 (Available inventories) · Fabric × 60 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II4Available inventories
- Building Kit II3Available inventories
- Fabric60Available inventories
Furniture workshop 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 6 (Available inventories) · Wooden Kit I × 4 (Available inventories) · Iron Kit I × 2 (Available inventories)
Result per action: Building Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I6Available inventories
- Wooden Kit I4Available inventories
- Iron Kit I2Available inventories
Result per action
- Building Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Furniture workshop 2
Materials: Furniture Kit I × 6 (Available inventories) · Sculpture Kit I × 2 (Available inventories) · Wooden beam × 4 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I6Available inventories
- Sculpture Kit I2Available inventories
- Wooden beam4Available inventories
Furniture workshop 3
Materials: Furniture Kit II × 6 (Available inventories) · Building Kit II × 4 (Available inventories) · Steel Screws × 12 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II6Available inventories
- Building Kit II4Available inventories
- Steel Screws12Available inventories
Bakery 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 6 (Available inventories) · Wooden Kit I × 4 (Available inventories) · Iron Kit I × 2 (Available inventories)
Result per action: Building Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I6Available inventories
- Wooden Kit I4Available inventories
- Iron Kit I2Available inventories
Result per action
- Building Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Bakery 2
Materials: Furniture Kit I × 6 (Available inventories) · Sculpture Kit I × 2 (Available inventories) · Flesh × 4 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I6Available inventories
- Sculpture Kit I2Available inventories
- Flesh4Available inventories
Bakery 3
Materials: Furniture Kit II × 6 (Available inventories) · Building Kit II × 4 (Available inventories) · Flesh × 8 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II6Available inventories
- Building Kit II4Available inventories
- Flesh8Available inventories
Fish stall 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 6 (Available inventories) · Wooden Kit I × 4 (Available inventories) · Iron Kit I × 2 (Available inventories)
Result per action: Building Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I6Available inventories
- Wooden Kit I4Available inventories
- Iron Kit I2Available inventories
Result per action
- Building Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Fish stall 2
Materials: Furniture Kit I × 6 (Available inventories) · Sculpture Kit I × 2 (Available inventories) · Advanced Rod × 1 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I6Available inventories
- Sculpture Kit I2Available inventories
- Advanced Rod1Available inventories
Fish stall 3
Materials: Furniture Kit II × 6 (Available inventories) · Building Kit II × 4 (Available inventories) · Pro Rod × 1 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II6Available inventories
- Building Kit II4Available inventories
- Pro Rod1Available inventories
Alchemist 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 8 (Available inventories) · Wooden Kit I × 6 (Available inventories) · Iron Kit I × 3 (Available inventories)
Result per action: Building Kit I × 1–4 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I8Available inventories
- Wooden Kit I6Available inventories
- Iron Kit I3Available inventories
Result per action
- Building Kit I1–4Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Alchemist 2
Materials: Furniture Kit I × 10 (Available inventories) · Sculpture Kit II × 4 (Available inventories) · Blank Softcover Notebook × 4 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I10Available inventories
- Sculpture Kit II4Available inventories
- Blank Softcover Notebook4Available inventories
Alchemist 3
Materials: Furniture Kit II × 10 (Available inventories) · Building Kit II × 4 (Available inventories) · Blank Hardcover Notebook × 4 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II10Available inventories
- Building Kit II4Available inventories
- Blank Hardcover Notebook4Available inventories
Jeweler 1
Used at / target: Merchant Stalls
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 8 (Available inventories) · Wooden Kit I × 6 (Available inventories) · Iron Kit I × 3 (Available inventories)
Result per action: Building Kit I × 1–4 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I8Available inventories
- Wooden Kit I6Available inventories
- Iron Kit I3Available inventories
Result per action
- Building Kit I1–4Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Jeweler 2
Materials: Furniture Kit I × 10 (Available inventories) · Sculpture Kit II × 4 (Available inventories) · Polished Bronze × 5 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I10Available inventories
- Sculpture Kit II4Available inventories
- Polished Bronze5Available inventories
Jeweler 3
Materials: Furniture Kit II × 10 (Available inventories) · Building Kit II × 4 (Available inventories) · Polished Bronze × 10 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II10Available inventories
- Building Kit II4Available inventories
- Polished Bronze10Available inventories
Builder 1
Used at / target: Workshop Courtyard
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 4 (Available inventories) · Wooden Kit I × 3 (Available inventories) · Iron Kit I × 1 (Available inventories)
Result per action: Building Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I4Available inventories
- Wooden Kit I3Available inventories
- Iron Kit I1Available inventories
Result per action
- Building Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Builder 2
Materials: Furniture Kit I × 6 (Available inventories) · Marble Kit × 4 (Available inventories) · Carved Stone × 2 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I6Available inventories
- Marble Kit4Available inventories
- Carved Stone2Available inventories
Builder 3
Materials: Furniture Kit II × 8 (Available inventories) · Building Kit II × 4 (Available inventories) · Wooden Joint × 4 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II8Available inventories
- Building Kit II4Available inventories
- Wooden Joint4Available inventories
Blacksmith 1
Used at / target: Workshop Courtyard
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 4 (Available inventories) · Wooden Kit I × 3 (Available inventories) · Iron Kit I × 1 (Available inventories)
Result per action: Building Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I4Available inventories
- Wooden Kit I3Available inventories
- Iron Kit I1Available inventories
Result per action
- Building Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Blacksmith 2
Materials: Furniture Kit I × 6 (Available inventories) · Marble Kit × 4 (Available inventories) · Advanced Detail × 6 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I6Available inventories
- Marble Kit4Available inventories
- Advanced Detail6Available inventories
Blacksmith 3
Materials: Furniture Kit II × 8 (Available inventories) · Building Kit II × 4 (Available inventories) · Steel Screws × 12 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II8Available inventories
- Building Kit II4Available inventories
- Steel Screws12Available inventories
Tavern 1
Used at / target: Workshop Courtyard
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 6 (Available inventories) · Wooden Kit I × 4 (Available inventories) · Iron Kit I × 2 (Available inventories)
Result per action: Building Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I6Available inventories
- Wooden Kit I4Available inventories
- Iron Kit I2Available inventories
Result per action
- Building Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Tavern 2
Materials: Furniture Kit I × 10 (Available inventories) · Marble Kit × 6 (Available inventories) · Apple Cider × 20 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I10Available inventories
- Marble Kit6Available inventories
- Apple Cider20Available inventories
Tavern 3
Materials: Furniture Kit II × 12 (Available inventories) · Building Kit II × 6 (Available inventories) · Blueberry Cider × 20 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II12Available inventories
- Building Kit II6Available inventories
- Blueberry Cider20Available inventories
Brewery 1
Used at / target: Workshop Courtyard
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Building Kit I × 6 (Available inventories) · Wooden Kit I × 4 (Available inventories) · Iron Kit I × 2 (Available inventories)
Result per action: Building Kit I × 1–3 (Chance: 0% without / 30% with the player’s active Builder perk) · Wooden Kit I × 1–2 (Chance: 0% without / 30% with the player’s active Builder perk) · Iron Kit I × 1 (Chance: 0% without / 30% with the player’s active Builder perk)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Building Kit I6Available inventories
- Wooden Kit I4Available inventories
- Iron Kit I2Available inventories
Result per action
- Building Kit I1–3Chance: 0% without / 30% with the player’s active Builder perk
- Wooden Kit I1–2Chance: 0% without / 30% with the player’s active Builder perk
- Iron Kit I1Chance: 0% without / 30% with the player’s active Builder perk
Mastery and inspiration
Complete action: +1 · Shop Owner I
Effect
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Brewery 2
Materials: Furniture Kit I × 10 (Available inventories) · Marble Kit × 6 (Available inventories) · Grape Juice · quality 1 × 20 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit I10Available inventories
- Marble Kit6Available inventories
- Grape Juice · quality 120Available inventories
Brewery 3
Materials: Furniture Kit II × 12 (Available inventories) · Building Kit II × 6 (Available inventories) · Grape Juice · quality 3 × 20 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Furniture Kit II12Available inventories
- Building Kit II6Available inventories
- Grape Juice · quality 320Available inventories
Pottery workshop 1
Used at / target: Workshop Courtyard
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Materials: Board × 12 (Available inventories) · Bronze Nails × 8 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Board12Available inventories
- Bronze Nails8Available inventories
Used at / target:
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
Entries with unconfirmed availability
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Pottery workshop 2
Materials: Wooden Plank × 12 (Available inventories) · Iron Detail × 8 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Wooden Plank12Available inventories
- Iron Detail8Available inventories
Pottery workshop 3
Materials: Wooden beam × 8 (Available inventories) · Advanced Detail × 8 (Available inventories)
Related entries
Action details
Interact with the listed construction sign and select the building or upgrade. Confirm the materials shown in its building window; confirmation consumes those materials and applies the construction result. This is a construction action, not a production queue.
Materials
- Wooden beam8Available inventories
- Advanced Detail8Available inventories
Fuel & worker supply (6)
6 of 6 entries
Zombie Power
Used at / target: Bioreactor
Materials: Wheat × 5 (Available inventories)
Result per action: Zombie Power × 1
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Materials
- Wheat5Available inventories
Result per action
Mastery and inspiration
Complete action: +1 · Undead Power I
Effect
Used at / target:
Cannot start? Check the full material counts, Green talent branch level 1, required extensions and the action unlock. If automatic completion is blocked, clear space in the output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 10 ticks; this is not a duration in seconds. Perks may change the total.
Unlocked by(1)
Restock firewood
Used at / target: Firewood shed I, Firewood shed II
Materials: Firewood × 2 (Available inventories)
Result per action: Fuel × 20 (Added to the target inventory when the action finishes)
Base progress: 0 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
This action adds fuel or reagent units to the station inventory, rather than creating ordinary items to collect. Prepare the inputs below and use the listed station’s supply action; the station gain is listed separately.
Materials
- Firewood2Available inventories
Added to the target inventory
- Fuel20Added to the target inventory when the action finishes
Used at / target:
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 0 ticks; this is not a duration in seconds. Perks may change the total.
Zombie stone extraction
Used at / target: Zombie Stone Quarry
Result per action: Stone × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Carry a zombie to this source and assign it to the worker slot; the handler starts the extraction job. Use the worker inspection action to check its equipment and state. The full pickup/transport route and scene behavior for this entry remain unverified; this is not a player-operated free recipe.
Result per action
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Zombie Stone QuarryPickaxe
- Zombie Stone QuarryPickaxe
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Zombie marble extraction
Used at / target: Zombie Marble Quarry
Result per action: Marble × 1
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
Carry a zombie to this source and assign it to the worker slot; the handler starts the extraction job. Use the worker inspection action to check its equipment and state. The full pickup/transport route and scene behavior for this entry remain unverified; this is not a player-operated free recipe.
Result per action
Mastery and inspiration
Effect
Used at / target:
Tool for the work action
- Zombie Marble QuarryPickaxe
- Zombie Marble QuarryPickaxe
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Place
Compare the recorded materials and results below. Each recipe keeps its own details.
Other actions (20)
20 of 20 entries
Red training I
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Red training II
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Green training I
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Green training II
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Blue training I
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Blue training II
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Materials: Ink × 1 (Available inventories) · Clean Paper × 1 (Available inventories) · Faith × 1 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Ink × 1 (Available inventories) · Clean Paper × 1 (Available inventories) · Faith × 1 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Ink × 1 (Available inventories) · Clean Paper × 1 (Available inventories) · Faith × 1 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Ink × 1 (Available inventories) · Clean Paper × 1 (Available inventories) · Faith × 1 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Used at / target: PR Machine I, PR Machine II, PR Machine III, PR Machine IV, PR Machine V
Materials: Charged hypno-device × 2 (Available inventories)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: PR Machine II, PR Machine III, PR Machine IV, PR Machine V
Materials: Newspaper × 10 (Available inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Charged hypno-device × 3 (Available inventories)
Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: PR Machine III, PR Machine IV, PR Machine V
Materials: Newspaper × 20 (Available inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Charged hypno-device × 5 (Available inventories)
Base progress: 11 ticks; this is not a duration in seconds. Perks may change the total.
50 zombie capacity for 4 weeks
Used at / target: PR Machine IV, PR Machine V
Materials: Newspaper × 100 (Available inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.)
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
Materials
- Newspaper100Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available inventories
Eligible alternatives (choose one):
- Newspaper · quality 2
- Newspaper · quality 3
Mastery and inspiration
Complete action: +1 · PR Manager I
Used at / target:
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 14 ticks; this is not a duration in seconds. Perks may change the total.
80 zombie capacity for 5 weeks
Used at / target: PR Machine V
Materials: Newspaper · quality 3 × 100 (Available inventories)
Base progress: 17 ticks; this is not a duration in seconds. Perks may change the total.
Related entries
Action details
This action has no ordinary item output recorded. Use the listed object’s interaction and check its state after completion. The specific scripted or inventory state change for this entry remains unverified.
Materials
- Newspaper · quality 3100Available inventories
Mastery and inspiration
Complete action: +1 · PR Manager I
Used at / target:
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 17 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: PR Machine I
Materials: Oiled Plank × 10 (Available inventories) · Iron Detail × 8 (Available inventories)
Base progress: 0 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: PR Machine II
Materials: Wooden beam × 6 (Available inventories) · Advanced Detail × 8 (Available inventories)
Base progress: 0 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: PR Machine III
Materials: Wooden Joint × 6 (Available inventories) · Steel Detail × 8 (Available inventories)
Base progress: 0 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: PR Machine IV
Materials: Carved Wood × 10 (Available inventories) · Engineering Details × 8 (Available inventories)
Base progress: 0 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: Kitchen Table, Kitchen Table II
Materials: Dream Dust × 1 (Available inventories) · Comet's Tail × 1 (Available inventories) · Tooth × 1 (Available inventories)
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Configuration references (39)
39 of 39 entries
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Unlocated removal configuration
Base progress: 2 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 2 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Clay Plate × 3 (Available inventories) · Fuel × 10 (Fuel units) (Available inventories)
Result per action: Ceramic Plate × 3
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Materials: Clay Urn × 2 (Available inventories) · Fuel × 15 (Fuel units) (Available inventories)
Result per action: Ceramic Urn × 3
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Healing Potion
Materials: Wine × 1 (Available inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Aqua Vitae × 1 (Available inventories)
Result per action: Healing Potion × 2 · Healing Potion × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Action details
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Materials
- Wine1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available inventories
Eligible alternatives (choose one):
- Wine · quality 1
- Wine · quality 2
- Wine · quality 3
- Aqua Vitae1Available inventories
Result per action
- Healing Potion2
- Healing Potion1Chance: 0% without / 60% with the player’s active Alchemist perk
Mastery and inspiration
Complete action: +1 · Formula Master I
Effect
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Materials: Wine × 1 (Available inventories) (Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement.) · Aqua Vitae × 1 (Available inventories) · Cinnabar × 1 (Available inventories)
Result per action: Healing Potion II × 2 · Healing Potion II × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Beer × 1 (Available inventories) · Aqua Vitae × 1 (Available inventories)
Result per action: Energy Potion × 2 · Energy Potion × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Beer × 1 (Available inventories) · Aqua Vitae × 1 (Available inventories) · Camphor × 1 (Available inventories)
Result per action: Energy Potion II × 2 · Energy Potion II × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Beer × 1 (Available inventories) · Catalyst × 1 (Available inventories) · Camphor × 1 (Available inventories)
Result per action: Energy Potion III × 2
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available inventories) · Toxic Smithing talent Potion × 1 (Available inventories) · Brimstone × 1 (Available inventories)
Result per action: Toxic Smithing talent Potion II × 1 · Toxic Smithing talent Potion II × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available inventories) · Toxic Farming talent Potion × 1 (Available inventories) · Brimstone × 1 (Available inventories)
Result per action: Toxic Farming talent Potion II × 1 · Toxic Farming talent Potion II × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available inventories) · Toxic Anatomy talent Potion × 1 (Available inventories) · Brimstone × 1 (Available inventories)
Result per action: Toxic Anatomy talent Potion II × 1 · Toxic Anatomy talent Potion II × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available inventories) · Toxic Building talent Potion × 1 (Available inventories) · Brimstone × 1 (Available inventories)
Result per action: Toxic Building talent Potion II × 1 · Toxic Building talent Potion II × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Alcohol × 1 (Available inventories) · Toxic Book writing talent Potion × 1 (Available inventories) · Brimstone × 1 (Available inventories)
Result per action: Toxic Book writing talent Potion II × 1 · Toxic Book writing talent Potion II × 1 (Chance: 0% without / 40% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Transmutation Potion I × 1 (Available inventories) · Cinnabar × 1 (Available inventories)
Result per action: Transmutation Potion II × 2 · Transmutation Potion II × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Spices × 1 (Available inventories) · Camphor × 1 (Available inventories)
Result per action: Umami × 2 · Umami × 1 (Chance: 0% without / 60% with the player’s active Alchemist perk)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Materials: Rich growth elixir × 1 (Available inventories) · Cinnabar × 1 (Available inventories)
Result per action: Miracle growth elixir × 1
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Default alchemy configuration
Used at / target: Alchemy Workbench
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
Related entries
Action details
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Used at / target:
Tool for the work action
- Alchemy WorkbenchHands
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Unlocated scroll configuration
Materials: Ink × 1 (Available inventories) · Clean Paper × 1 (Available inventories) · Faith × 1 (Available inventories)
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Related entries
Action details
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Materials
- Ink1Available inventories
- Clean Paper1Available inventories
- Faith1Available inventories
Mastery and inspiration
Complete action: +1 · Older Scrolls I
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Item extraction reference
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.3; this is not the total cost.
A complete material and result summary is not available for this record. Open its details.
More details
Action details
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Mastery and inspiration
Complete action: +1 · Pickpocket I
Effect
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Configured insanity change per progress: 0.3; this is not the total cost.
Used at / target: Autopsy Table I, Autopsy Table II
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
Used at / target: Autopsy Table I, Autopsy Table II
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
Used at / target: Autopsy Table I, Autopsy Table II
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
A complete material and result summary is not available for this record. Open its details.
Used at / target: Autopsy Table I, Autopsy Table II
Result per action: Skin · quality 1 × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: Autopsy Table I, Autopsy Table II
Result per action: Bones · quality 1 × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: Autopsy Table I, Autopsy Table II
Result per action: Skull · quality 1 × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: Autopsy Table I, Autopsy Table II
Result per action: Guts · quality 1 × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: Autopsy Table I, Autopsy Table II
Result per action: Brain · quality 1 × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Used at / target: Autopsy Table I, Autopsy Table II
Result per action: Heart · quality 1 × 1
Base progress: 1 ticks; this is not a duration in seconds. Perks may change the total.
Blockage
Compare the recorded materials and results below. Each recipe keeps its own details.
Test town-building configuration
Compare the recorded materials and results below. Each recipe keeps its own details.
Entries with unconfirmed availability
These entries are related to town construction, but we have not confirmed where you can find or use them in normal play. Expand this section if you want to check their related recipes.
No matches. to see all entries.
How to read this reference
Counts refer to exported records, including quality variants. Base prices are configuration values, not a promise of the amount a merchant will pay. A missing field is unknown here, not zero. Group labels describe the recorded relationships.
Sources
Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.