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Game reference

Alcohol · Recipes

Alcohol: Check ingredients, outputs and the workstation for this recipe.

full game 1.009.1 ·

Made at: Distillation Cube

Values and uses

Crafting answer

  1. Prepare the quantities below in the indicated inventories. For an ingredient group, supply the whole count using one listed variant.
  2. Open Distillation Cube and select this recipe. If it is missing, check the recipe unlocks below.
  3. Add the craft to the station and allow automatic progress to run; repeatedly using a tool is not required for this mode.
  4. When the player-operated automatic craft is ready, return to the station and collect its result before expecting the next queued batch.

1 required recipe-unlock marker(s) are initially hidden. No verified literal craft/quest finish trigger was found in the inspected configuration; the dialogue or scene unlock route remains unbound. A listed hidden marker is not a technology you can assume is purchasable. If the recipe is absent, check the related story/cooking progress before preparing a batch.

Materials

  • Wine1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories

    Eligible alternatives (choose one):

    • Wine · quality 1
    • Wine · quality 2
    • Wine · quality 3
  • Clay Urn2Available crafting inventories

Fuel units

  • Fuel20Available crafting inventories

Output per craft

  • Alcohol4 without / 7 with the executor’s active Cube distillations perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Distiller I

Effect

Craft at

Cannot start? Check the full material counts, Blue talent branch level 3, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.

Show Progress and per-progress costsHide Progress and per-progress costs

Base progress: 8 ticks; this is not a duration in seconds. Perks may change the total.

Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.

Unlocked by(1)

Browse all recipes

Sources

Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates