Skip to content
GK2 Guide & Wiki
English
In this section: Database

Game reference

Graveyard Keeper 2 Quests

Browse player visible quest titles and their prerequisite links.

full game 1.009.1 ·

On this page

238 entries. Entries with enough supporting detail have their own page; other values and links are available directly in this list.

Find your current step among 238 quest entries by its in-game title or objective. Check off individual steps to keep your own progress on this device.

0 marked complete

Dust in the Kitchen 1 step
Certificate, Please 1 step
  • Certificate, Please

    Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads.

What the Fairy? 1 step
  • What the Fairy?

    Talk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern.

Supply and Demand 1 step
  • Supply and Demand

    Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store.

Two Peas in a Pod 4 steps
  • Two Peas in a Pod

    Find the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.

  • Two Peas in a Pod

    Ask Heffry what happened. He's in Twin's Land.

  • Two Peas in a Pod

    Talk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House.

  • Two Peas in a Pod

    Bring pottery to the twins. They're in their land.

Planted and Delivered 1 step
  • Planted and Delivered

    I need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store.

Grave Expectations 1 step
  • Grave Expectations

    To raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards.

Jack in a Boat 4 steps
  • Jack in a Boat

    Persuade the brothers to take Jack to the port. They're near him in Twin's Land.

  • Jack in a Boat

    Ask Jack if he's ready to set sail. He's in Twin's Land.

  • Jack in a Boat

    Jack needs tools to finish the boat. He's building it in Twin's Land.

  • Jack in a Boat

    Jack needs wood to build a boat. He's staying in Twin's Land.

Good Fellow 1 step
  • Good Fellow

    To find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him.

Swords and Bell 3 steps
  • Swords and Bell

    Make a magic bell, and bring it to Herbert in the Barracks.

  • Fighting Spirit Required

    Bring Faith to Herbert to boost the morale of the guards. He's at the Crossroads.

  • Swords and Bell

    Prepare for the next battle: get enough combat strength by building barricades and hiring mercenaries. When you're ready, speak to Herbert in the Barracks.

First... Sludge? 2 steps
Jack in a Boat 1 step
  • Jack in a Boat

    I need to wait for news from Jack. Some rest would help too.

Holy Moly! 2 steps
Dungeons and... that's it, probably. 2 steps
Holy Moly! 2 steps
  • Holy Moly!

    Upgrade the church so the Nun can deliver sermons there. She's already there waiting.

  • Holy Moly!

    It turns out I'll need to give the sermons in the Church myself.

Dungeons and... that's it, probably. 1 step
Dungeons and... that's it, probably. 4 steps
Hooligans for Hire 2 steps
Sweet Dreams 2 steps
  • Sweet Dreams

    Follow Albert using the hatch in the Alchemy Lab.

  • Sweet Dreams

    Bring the Dream Dust to the Plague Doctor in the Abandoned Tower.

Docked and Found 1 step
  • Docked and Found

    Find Jack — he must be in the Port Area, in the liberated part of the Town.

Friendship Written in the Stars 5 steps
Chasing Fairy Lights 1 step
  • Chasing Fairy Lights

    Summon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails.

Safe Harbor 1 step
  • Safe Harbor

    Meet Linda, the hostess of the Dockside Club at the Port.

Into the Forest (Eventually) 1 step
Sad Captain, No Action 1 step
Wharf Rats 2 steps
  • Wharf Rats

    Bring looter keys to Davy the Dagger at the Dockside Club.

  • Wharf Rats

    Ask the mysterious person at the Dockside Club about a romance novel.

Safe Harbor 2 steps
  • Safe Harbor

    Restore the old shop at the Port near the Dockside Club.

  • Safe Harbor

    Tell Linda that you restored the old shop.

Crystal Clear 1 step
  • Crystal Clear

    Bring the optic glass to the Manager at the Main Pier.

Into the Forest 1 step
  • Into the Forest

    The guards won't let me into the forest. I should ask Jully in the Village Tavern about it.

Into the Forest 2 steps
  • Into the Forest

    Get the Head of Village Certificate from the Royal Postbox.

  • Into the Forest

    Jully asked me to fix the village's Royal Postbox. It's by the Village Tavern.

The Frill of the Chase 1 step
Plenty of Fish in the Sea 1 step
Yummies 1 step
  • Yummies

    I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House.

The Nun with the Hairy Ass 2 steps
Congregation Trouble 2 steps
  • Congregation Trouble

    Meet Gunter after your next Ceremony.

  • Congregation Trouble

    Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower.

Safe Harbor 1 step
  • Safe Harbor

    Bring Linda some paint to freshen up her Dockside Club at the Port.

Herbert and? 1 step
  • Herbert and?

    Procure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks.

First... Sludge? 1 step
  • First... Sludge?

    I should tell Herbert that the first region of Town is clear and secured.

Hope It Doesn't go South 3 steps
Plaza Battle 1 step
Street Battles 2 steps
Battles in the Sewers 3 steps
Brawns and Brains 4 steps
Into the Forest 2 steps
  • Into the Forest

    Get a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him.

  • Into the Forest

    Deliver the Temporary Head of Village Certificate to Jully in the Village Tavern.

Forest Pass 1 step
  • Forest Pass

    Show the Forest Pass to the guards at the Forest Outpost.

Forest Pass 1 step
The Ingenious Gentleman Don Keyote 1 step
Go Wild in the Wild Lands 1 step
Can't See The Forest for the Iron 2 steps
Workshop Hours 1 step
  • Workshop Hours

    I need to fulfill Orders, and then talk to Jack in the Town Warehouse.

Jack's Back in Business 1 step
  • Jack's Back in Business

    I need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse.

Safe zone. 1 step
  • Safe zone.

    Win every battle on this side of the river.

Heart of the Swamp 1 step
  • Heart of the Swamp

    I need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south.

Heart of the Swamp 1 step
Varnish Before You Fiddle 1 step
  • Varnish Before You Fiddle

    Ask the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house.

Varnish Before You Fiddle 1 step
Strings and Sinners 1 step
Strings and Sinners 1 step
Concept for a Concert 1 step
Personal Zombie Zone 1 step
  • Personal Zombie Zone

    I need to speak to Albert. He's always in his Lab in the dungeon under my house.

Personal Zombie Zone 1 step
  • Personal Zombie Zone

    Albert needs a really good zombie. Like with 8 Red Skulls! I need to place it in a special spot in the Plague's Doctor Lab.

The Nun Also Reads 1 step
  • The Nun Also Reads

    Ask Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads.

Brawns and Brains 2 steps
The Nun Also Reads 2 steps
Can't See The Forest for the Iron 1 step
Congregation Trouble 2 steps
  • Congregation Trouble

    Hold a sermon to try out the new Hypno-device.

  • Congregation Trouble

    Buy a Hypno-device from the Astrologer in his Tower, charge it in the Formulation Bench and return it to him.

Rhyme and Printed 1 step
  • Rhyme and Printed

    Print the Poetry Book and bring it to the Astrologer in his tower.

Stars, Lies, & Contracts 1 step
Election Fever 1 step
  • Election Fever

    Ask Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him.

Election Fever 1 step
  • Election Fever

    Speak with Januarius about candidates for the Village election. He's in the Tavern.

Security Checkpoint: Democracy 2 steps
Vote Early, Vote Naughty 2 steps
Destiny Polls 2 steps
  • Destiny Polls

    Speak with the Astrologer in his Tower about a PR campaign for the elections.

  • Destiny Polls

    Convince the Astrologer in his Tower about a PR campaign for the elections.

The Ingenious Gentleman Don Keyote 2 steps
Reader for a Warrior 1 step
Book Broker 1 step
  • Book Broker

    Speak with Linda in Dockside Club after concert.

Plague Me Maybe 7 steps
  • Plague Me Maybe

    Go see Albert in his Lab in the dungeon under my house.

  • Plague Me Maybe

    Pay a visit to Linda at her Dockside Club at the Port.

  • Plague Me Maybe

    Give Albert and Linda some time alone.

  • Book Broker

    Bring a notebook to Linda at the Dockside Club. The best gift?

  • Plague Me Maybe

    After some time, visit Linda and Albert again.

  • Plague Me Maybe

    Again, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.

  • Plague Me Maybe

    Ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.

Any Portal in a Storm 1 step
Any Portal in a Storm 1 step
Campaign of Thrones 1 step
  • Campaign of Thrones

    Go to the Village Tavern for the election. Who will win — Jeffry or Heffry?

A Cure for Wellness 1 step
  • A Cure for Wellness

    Speak with Linda about Albert's health. She's always at her Dockside Club.

Heal the Healer 1 step
  • Heal the Healer

    It seems we found a remedy for Albert's cough. I should speak with him in his Lab.

Hot Potato Delivery 1 step
  • Hot Potato Delivery

    Bring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough.

Notorious Nun 1 step
  • Notorious Nun

    I should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads.

Organic Music 1 step
  • Organic Music

    I tell Herbert in the Barracks that I finished the organ.

Organic Music 2 steps
  • Organic Music

    Build an Organ for the Church. I'll need special wood from the Stilt Houses.

  • Organic Music

    I should speak with Agatha at the Crossroads about the new organ at the church.

Front-of-the-Envelope Calculation 1 step
Stars, Lies, & Contracts 2 steps
  • Stars, Lies, & Contracts

    Ask Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop.

  • Give materials

    Provide Jack with materials to help him to restore his workshop. He's normally there.

Goddess in the Swamp 1 step
  • Goddess in the Swamp

    Bring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern.

Front-of-the-Envelope Calculation 1 step
Tales for Ales 2 steps
  • Tales for Ales

    I need to bring some drinks to the Captain at the Dockside Club.

  • Tales for Ales

    I need to bring some Faith to the Captain at the Dockside Club.

Man of Steel 1 step
  • Man of Steel

    Get high quality steel from Royal Foundry and bring it to Jack in the Town Workshop.

Factory Tour 1 step
  • Factory Tour

    I need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town.

Not in Shining Armor Yet 1 step
Magic Mirror 2 steps
  • Magic Mirror

    Ask the Bishop at the Royal Foundry about the magic portal.

  • Man of Steel

    Ask the Bishop at the Royal Foundry about high quality steel.

Why don't you like me? 1 step
The Hungry Cosmos 1 step
  • The Hungry Cosmos

    Speak with Gunter in the Astrologer's Tower about the portal fragments

See You in Church 1 step
  • See You in Church

    Improve the Church one more time, and speak with Agatha at the Crossroads.

Finding Old God 2 steps
  • Finding Old God

    It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him.

  • Finding Old God

    Speak with Davy the Dagger at the Dockside Club.

Friend or Foe 1 step
  • Friend or Foe

    Continue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time.

Wealthy Clients 1 step
  • Wealthy Clients

    Complete orders, and return to Linda at her Dockside Club.

Friend or Foe 1 step
  • Friend or Foe

    I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers.

Eye, Red Eye 1 step
  • Eye, Red Eye

    I need to hold a special sermon in my Church dedicated to the Old God.

Love Story 1 step
  • Love Story

    Visit Linda and Albert at the Dockside Club.

Eye, Red Eye 1 step
  • Eye, Red Eye

    I need to build an attic in my home for the Old God.

Well-Deserved Rest 1 step
I Love You, Man 1 step
  • I Love You, Man

    Visit Jack and Gunter in the Port Area near the Main Pier.

Water Locked 3 steps
  • Water Locked

    Talk to the guard to start the battle and lock the gate. I really need to win this one.

  • Water Locked

    Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town.

  • Water Locked

    Win the battle: Closing the Western Floodgate

Steamy Royal 5 steps
  • Steamy Royal

    Win the battle: Closing the Eastern Floodgate: Part II

  • Steamy Royal

    Speak with the guards at the post to commence the foray into the water tunnel. I need to win this one.

  • Steamy Royal

    Speak with Herbert in the Barracks to prepare the foray into the water tunnel.

  • Steamy Royal

    Win the battle: Closing the Eastern Floodgate: Part I

  • Steamy Royal

    Win the battle: Break Through to the Bathhouse Basement

Dirt Rights 4 steps
  • Dirt Rights

    Win the battle: Operation POTATO: Part II

  • Dirt Rights

    Speak with the guards to secure the bottom of the lock. I need to win this battle.

  • Dirt Rights

    Speak with Herbert in the Barracks about securing the bottom of the lock.

  • Dirt Rights

    Win the battle: Operation POTATO: Part I

Still Standing on Stilts 2 steps
Press for Cash 3 steps
  • Press for Cash

    Speak with Januarius about the town's budget problems. He owns the tavern in the Village.

  • Press for Cash

    Bring paper money to Januarius in his tavern in the Village.

  • Press for Cash

    Bring paper money to the twins. They're in Twin's Land.

High Price 5 steps
  • High Price

    The third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier.

  • High Price

    I need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every Lust Day

  • Green Fragment

    Install the fourth portal fragment in the Astrologer's Tower in the Port Area.

  • Green Fragment

    Find the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies.

  • High Price

    Place the third portal fragment in the Astrologer's Tower.

The Last Battle 1 step
  • The Last Battle

    Prepare for the last battle. Speak with the guards at the post, and win.

The Last Battle 1 step
The Lord's Vintage 1 step
The Last Battle 1 step
Comrade Donkey 1 step
  • Comrade Donkey

    Bring beer to Larry. He's normally at our home in the Inquisition Base.

Fish for the Fisher 3 steps
Inflation 3 steps
  • Inflation

    Speak with the mercenaries in the Barracks about their high rates.

  • Inflation

    Ask the mercenaries in the Barracks for a small discount.

  • Inflation

    Bring wine to the mercenaries in the Barracks.

Dungeons and... that's it, probably. 1 step
Homobonus I 1 step
  • Homobonus I

    Bring bottles to Homobonus. His house is near the Town Warehouse.

Homobonus II 1 step
  • Homobonus II

    Bring Faith to Homobonus. His house is near the Town Warehouse.

Magic Mirror 1 step
  • Magic Mirror

    Bring Zombie Power to the Bishop at the Royal Foundry.

More Portal Parts 3 steps
The House at the Crossroads 2 steps
A Good Example is the Best Sermon 1 step
Organic Music 2 steps
  • Organic Music

    Bring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine.

  • Organic Music

    Find the woodcarvers in the Stilt Houses.

Finding Old God 1 step
  • Finding Old God

    Speak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar.

Coughing it Up! 1 step
  • Coughing it Up!

    Speak with Albert about his health. He's normally at his Lab.

Green Men From Far Lands 2 steps
Eye, Red Eye 1 step
  • Eye, Red Eye

    It seems I cannot convince the six. It's time to ask the Old God in the attic what to do.

Eye, Red Eye 1 step
  • Eye, Red Eye

    I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.

Gluttony and Pride 2 steps
  • Gluttony and Pride

    Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier.

  • Gluttony and Pride

    Bring an Elegant Hand to Jack in the Port Area near the Main Pier.

Wrath and Sloth 2 steps
  • Wrath and Sloth

    Bring a Comfortable Chair to Agatha at the Crossroads.

  • Wrath and Sloth

    Something strange is happening. Visit Agatha and Herbert at the Crossroads.

Lust and Envy 2 steps
  • Lust and Envy

    Something strange is happening. Visit Linda and Albert at the Dockside Club.

  • Lust and Envy

    Bring Luxury Drapes to Albert at the Dockside Club.

Still Standing on Stilts 1 step
Even More Portal Parts 1 step
  • Even More Portal Parts

    Find the sixth portal fragment. It is somewhere in the debris in the Inquisition Base.

Palace Politics 3 steps
  • Palace Politics

    Speak with Davy the Dagger at the Dockside Club.

  • Palace Politics

    Go home and wait for Davy the Dagger to provide information about the Palace.

  • Palace Politics

    Pay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club.

Gluttony and Pride 3 steps
  • Gluttony and Pride

    Ask Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier.

  • I Love You, Man

    Give the Small Printing Press to Gunter in the Port Area near the Main Pier.

  • I Love You, Man

    Bring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier.

Well-Deserved Rest 3 steps
Love Story 3 steps
  • Love Story

    Bring Bottles to Albert at the Dockside Club.

  • Love Story

    Bring Chocolate to Linda at the Dockside Club.

  • Lust and Envy

    Ask Linda and Albert to help you restore the portal. They're at the Dockside Club.

Go Wild in the Wild Lands 3 steps
The Quiet Art 2 steps
  • The Quiet Art

    Catch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village.

  • The Quiet Art

    Get a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.

New game 1 step

Steps in the same quest can share a title; use the objective to identify your step. Search also shows recorded prerequisites, not a chronological walkthrough. Checkmarks do not change your game save.

All reference records

Filters & sort

Showing 238 of 238

Current objective: Figure out how to summon the Fairy

Current objective: Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads.

Current objective: Talk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern.

Current objective: Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store.

Current objective: Find the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.

Current objective: Ask Heffry what happened. He's in Twin's Land.

Current objective: Talk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House.

Current objective: Bring pottery to the twins. They're in their land.

Current objective: I need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store.

Current objective: To raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards.

Current objective: Persuade the brothers to take Jack to the port. They're near him in Twin's Land.

Current objective: Ask Jack if he's ready to set sail. He's in Twin's Land.

Current objective: Jack needs tools to finish the boat. He's building it in Twin's Land.

Current objective: Jack needs wood to build a boat. He's staying in Twin's Land.

Current objective: To find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him.

Current objective: Make a magic bell, and bring it to Herbert in the Barracks.

Current objective: Bring Faith to Herbert to boost the morale of the guards. He's at the Crossroads.

Current objective: Prepare for the next battle: get enough combat strength by building barricades and hiring mercenaries. When you're ready, speak to Herbert in the Barracks.

First... Sludge?

Current objective: Speak with Herbert in front of the Barracks to begin the battle.

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Verified completion effects include

From the guard’s reply to the first battle

Complete both linked preceding stages and let the second report’s reply and transition finish. Use the prepared quest interaction with Herbert in front of the Barracks, then let his reply finish.

Interact with the first battle’s camp and select “Start Battle” to open the pre-fight window. The linked victory task has its own battle-win condition.

Opening line of the prepared interaction:

Everything seems ready...

Equip body armour and a sword before starting. Carrying multiple overhead items prevents entry into the fight.

The trigger for the battle tutorial popup has not yet been verified.

Both preceding stages

Character to speak to

Related victory task

Battle-entry checks

Keep each stage’s listed requirements, earlier access conditions and other control locks. These steps are based on configuration and scripts; the complete earlier activation chain and saved-game behavior have not been certified.

Connected quest steps

Makes this technology visible; purchasing it is a separate action:Battle Potions I

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 1 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Current objective: Win my first battle against the zombies.

Current objective: I need to wait for news from Jack. Some rest would help too.

Current objective: Time to meet the Nun.

Current objective: Go to the Village Tavern to meet the Nun.

Current objective: Open the closed hatch in your new home.

Current objective: Go down into the dungeon under your house.

Current objective: Upgrade the church so the Nun can deliver sermons there. She's already there waiting.

Current objective: It turns out I'll need to give the sermons in the Church myself.

Current objective: Get rid of the blockage in the dungeon under your house.

Current objective: Open the prison bars into the Abandoned Tower.

Current objective: Enter the Abandoned Tower.

Current objective: Open the hatch and let the Plague Doctor into the tower.

Current objective: Ask the Plague Doctor in the Abandoned Tower how to make Dream Dust.

Current objective: Pay the mercenaries in the Barracks to fight in the next battle.

Current objective: There's mercenaries in the Barracks. I need to make a deal with them.

Current objective: Follow Albert using the hatch in the Alchemy Lab.

Current objective: Bring the Dream Dust to the Plague Doctor in the Abandoned Tower.

Current objective: Find Jack — he must be in the Port Area, in the liberated part of the Town.

Current objective: Bring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port.

Current objective: Find the Astrologer at the port, he's somewhere in the tower there.

Friendship Written in the Stars

Current objective: To summon the Fairy, I need the Astrologer. He's somewhere in the Town Port. So first I'll need to help Herbert liberate the Town.

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

No automatic completion event is registered for this entry. It is a story-state reference, not a verified item hand-in; its activating script is not established here.

Connected quest steps

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Current objective: Get zombies from the Astrologer in his tower.

Current objective: Gunter said his zombies will be waiting for me at home. Time to go check.

Current objective: Summon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails.

Current objective: Meet Linda, the hostess of the Dockside Club at the Port.

Current objective: Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village.

Current objective: Herbert was sad. Speak with him in the Barracks.

Current objective: Bring looter keys to Davy the Dagger at the Dockside Club.

Current objective: Ask the mysterious person at the Dockside Club about a romance novel.

Current objective: Restore the old shop at the Port near the Dockside Club.

Current objective: Tell Linda that you restored the old shop.

Current objective: Bring the optic glass to the Manager at the Main Pier.

Current objective: The guards won't let me into the forest. I should ask Jully in the Village Tavern about it.

Current objective: Get the Head of Village Certificate from the Royal Postbox.

Current objective: Jully asked me to fix the village's Royal Postbox. It's by the Village Tavern.

Current objective: Bring Herm some lace. He's at his store in the Village.

Current objective: Bring the fishing line to the Twin Brothers. They have their own land in the Village.

Yummies

Current objective: I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House.

More details

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

  • Berry PieMust hold 1Consumed on hand-in: 1
  • BeerMust hold 2Consumed on hand-in: 2

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Here you go!

Verified completion effects include

Connected quest steps

Completing this quest hides its completion dialogue choice.

Dialogue between quest steps

First complete: Certificate, Please · Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads.

Then speak to one of these characters:

  • Campfire guard

Choose: Hello.

This option has no item or reputation requirement. The character must still be accessible, and this sequence does not reopen an already completed step.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Current objective: Ask Agatha what her problem is with the Donkey. She lives at the Crossroads.

Current objective: Bring writing supplies to Agatha, the Nun. She lives at the Crossroads.

Current objective: Meet Gunter after your next Ceremony.

Current objective: Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower.

Current objective: Bring Linda some paint to freshen up her Dockside Club at the Port.

Current objective: Procure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks.

Current objective: I should tell Herbert that the first region of Town is clear and secured.

Hope It Doesn't go South

Current objective: To win the next battle, I need to speak with the guards at the outpost.

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks a particular custom interaction. Use the object or conversation identified by the objective; the full interaction sequence is not established here.

Connected quest steps

Completing these steps starts this quest

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Hope It Doesn't go South

Current objective: Win the battle: Eastern Districts Purge

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks a particular custom interaction. Use the object or conversation identified by the objective; the full interaction sequence is not established here.

Connected quest steps

Completing these steps starts this quest

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 1 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Hope It Doesn't go South

Current objective: Win the battle: Eastern Districts: Active Scouting

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Connected quest steps

With this quest active, win this specific battle:Eastern Districts: Active Scouting

Completing these steps starts this quest

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 3 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Plaza Battle

Current objective: Win the battle: Market Square Purge

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks a particular custom interaction. Use the object or conversation identified by the objective; the full interaction sequence is not established here.

Connected quest steps

Completing these steps starts this quest

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 1 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Street Battles

Current objective: Win the battle: Central Districts Purge: Part I

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks a particular custom interaction. Use the object or conversation identified by the objective; the full interaction sequence is not established here.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 1 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Street Battles

Current objective: Win the battle: Central Districts Purge: Part II

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks a particular custom interaction. Use the object or conversation identified by the objective; the full interaction sequence is not established here.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 1 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Current objective: Win the battle: Sewer Brawl I

Current objective: Win the battle: Sewer Brawl II

Current objective: Ask Agatha about better corpses.

Current objective: Speak with Agatha at the Crossroads to restore corpse delivery.

Current objective: Improve the Graveyard and return to Agatha at the Crossroads.

Current objective: Fix the Manhole at the Crossroad, and report to Agatha at her nearby residence.

Current objective: Get a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him.

Current objective: Deliver the Temporary Head of Village Certificate to Jully in the Village Tavern.

Current objective: Show the Forest Pass to the guards at the Forest Outpost.

Current objective: Explore the Forest.

Current objective: Tell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue.

Current objective: Bring the royal pardon to the Bandits at their Forest Camp.

Current objective: Give Larry a candle. He's probably at home, or somewhere in the Inquisition Base.

Current objective: Persuade Larry the skull to impersonate Robert the skeleton. Larry is probably at home, or somewhere in the Inquisition Base.

Current objective: I need to fulfill Orders, and then talk to Jack in the Town Warehouse.

Current objective: I need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse.

Current objective: Win every battle on this side of the river.

Current objective: I need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south.

Current objective: Go to the Heart of the Swamp and meet the Goddess.

Current objective: Ask the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house.

Current objective: Bring wood varnish for the violin to Plague Doctor, in his Lab in the dungeon under my house.

Current objective: I have the violin. I just need to give it to Linda at her Dockside Club.

Current objective: Bring some incense to Linda at her Dockside Club.

Current objective: Everything is ready for the concert. Speak with Linda at her Dockside Club.

Current objective: I need to speak to Albert. He's always in his Lab in the dungeon under my house.

Current objective: Albert needs a really good zombie. Like with 8 Red Skulls! I need to place it in a special spot in the Plague's Doctor Lab.

Current objective: Ask Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads.

Current objective: Speak with Agatha at the Crossroads to get better corpses.

Current objective: I need to improve the Crossroads by bringing materials to Agatha.

Current objective: Hold a ceremony at the Church.

Current objective: Assemble a Choir at the Church, and then tell Agatha at the Crossroads.

Current objective: Get the explosives from the Bandits. They're at their camp in the Forest.

Current objective: Hold a sermon to try out the new Hypno-device.

Current objective: Buy a Hypno-device from the Astrologer in his Tower, charge it in the Formulation Bench and return it to him.

Current objective: Print the Poetry Book and bring it to the Astrologer in his tower.

Current objective: Bring the signed agreement to the Astrologer in his Tower.

Current objective: Ask Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him.

Current objective: Speak with Januarius about candidates for the Village election. He's in the Tavern.

Current objective: Speak with Herbert in Barracks about security during the elections.

Current objective: Convince Herbert in the Barracks to handle security for the elections.

Current objective: Ask Linda at her Dockside Club for permission to use her place as a voting site.

Current objective: Convince Linda at her Dockside Club to allow her place to be used as a voting site.

Current objective: Speak with the Astrologer in his Tower about a PR campaign for the elections.

Current objective: Convince the Astrologer in his Tower about a PR campaign for the elections.

Current objective: Speak with the Astrologer in his tower about the Necronomicon.

Current objective: Return to the Astrologer's Tower and ask him about the Necronomicon again.

Current objective: Tell Herbert that Agatha will read for him. He's in the Barracks.

Current objective: Speak with Linda in Dockside Club after concert.

Current objective: Go see Albert in his Lab in the dungeon under my house.

Current objective: Pay a visit to Linda at her Dockside Club at the Port.

Current objective: Give Albert and Linda some time alone.

Current objective: Bring a notebook to Linda at the Dockside Club. The best gift?

Current objective: After some time, visit Linda and Albert again.

Current objective: Again, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.

Current objective: Ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.

Current objective: Ask Larry about the portal. He must be at home.

Current objective: Ask Gunter about the portal. He lives in his Astrologer's Tower.

Current objective: Go to the Village Tavern for the election. Who will win — Jeffry or Heffry?

Current objective: Speak with Linda about Albert's health. She's always at her Dockside Club.

Current objective: It seems we found a remedy for Albert's cough. I should speak with him in his Lab.

Current objective: Bring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough.

Current objective: I should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads.

Current objective: I tell Herbert in the Barracks that I finished the organ.

Current objective: Build an Organ for the Church. I'll need special wood from the Stilt Houses.

Current objective: I should speak with Agatha at the Crossroads about the new organ at the church.

Current objective: Ask Jack about the Water Tunnel.

Current objective: Ask Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop.

Current objective: Provide Jack with materials to help him to restore his workshop. He's normally there.

Current objective: Bring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern.

Current objective: I need to ask Jack about his calculations. He's always at his Town Workshop.

Tales for Ales

Current objective: I need to bring some drinks to the Captain at the Dockside Club.

More details

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

  • BeerMust hold 2Consumed on hand-in: 2

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Here’s your beer.

Connected quest steps

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Tales for Ales

Current objective: I need to bring some Faith to the Captain at the Dockside Club.

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks the end of a particular spoken line. Continue the objective’s conversation; the full dialogue route is not established here.

Verified completion effects include

Connected quest steps

Completing these steps starts this quest

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Current objective: Get high quality steel from Royal Foundry and bring it to Jack in the Town Workshop.

Current objective: I need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town.

Current objective: Bring the best armor to Herbert and his guards in the Barracks.

Current objective: Ask the Bishop at the Royal Foundry about the magic portal.

Current objective: Ask the Bishop at the Royal Foundry about high quality steel.

Current objective: Bring lots of happiness to Gunter in his Astrologer's Tower

Current objective: Speak with Gunter in the Astrologer's Tower about the portal fragments

Current objective: Improve the Church one more time, and speak with Agatha at the Crossroads.

Current objective: It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him.

Current objective: Speak with Davy the Dagger at the Dockside Club.

Current objective: Continue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time.

Current objective: Complete orders, and return to Linda at her Dockside Club.

Current objective: I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers.

Current objective: I need to hold a special sermon in my Church dedicated to the Old God.

Current objective: Visit Linda and Albert at the Dockside Club.

Current objective: I need to build an attic in my home for the Old God.

Current objective: Visit Agatha and Herbert at the Crossroads.

Current objective: Visit Jack and Gunter in the Port Area near the Main Pier.

Current objective: Talk to the guard to start the battle and lock the gate. I really need to win this one.

Current objective: Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town.

Current objective: Win the battle: Closing the Western Floodgate

Current objective: Win the battle: Closing the Eastern Floodgate: Part II

Current objective: Speak with the guards at the post to commence the foray into the water tunnel. I need to win this one.

Current objective: Speak with Herbert in the Barracks to prepare the foray into the water tunnel.

Current objective: Win the battle: Closing the Eastern Floodgate: Part I

Current objective: Win the battle: Break Through to the Bathhouse Basement

Current objective: Win the battle: Operation POTATO: Part II

Current objective: Speak with the guards to secure the bottom of the lock. I need to win this battle.

Current objective: Speak with Herbert in the Barracks about securing the bottom of the lock.

Current objective: Win the battle: Operation POTATO: Part I

Current objective: Speak with the guards to get to the western lake and the Stilt Houses. I need to win this battle.

Current objective: Win the battle: Battle at the Lake

Current objective: Speak with Januarius about the town's budget problems. He owns the tavern in the Village.

Current objective: Bring paper money to Januarius in his tavern in the Village.

Current objective: Bring paper money to the twins. They're in Twin's Land.

Current objective: The third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier.

Current objective: I need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every Lust Day

Green Fragment

Current objective: Install the fourth portal fragment in the Astrologer's Tower in the Port Area.

More details

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Insert Envy fragment

Verified completion effects include

  • Story · quality 1Dropped near the player: 1

Connected quest steps

Completing these steps starts this quest

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 2 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Current objective: Find the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies.

High Price

Current objective: Place the third portal fragment in the Astrologer's Tower.

More details

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Insert Lust fragment

Verified completion effects include

  • Gunter reputationChange: +10 points
  • Story · quality 1Dropped near the player: 1

Connected quest steps

Completing these steps starts this quest

Completing this quest starts

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 3 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Current objective: Prepare for the last battle. Speak with the guards at the post, and win.

Current objective: Win the battle: Final Battle

The Lord's Vintage

Current objective: Bring wine to the monk in the Royal Foundry.

More details

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

  • Wine · quality 3Must hold 2Consumed on hand-in: 2

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Give wine.

Verified completion effects include

Connected quest steps

Completing this quest hides its completion dialogue choice.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Current objective: Restore the portal at the Astrologer's Tower.

Current objective: Bring beer to Larry. He's normally at our home in the Inquisition Base.

Current objective: I need to bring good fish to the Fisherman.

Current objective: I need to bring mysterious fish to the Fisherman.

Current objective: I need to bring sea fish to the Fisherman.

Current objective: Speak with the mercenaries in the Barracks about their high rates.

Current objective: Ask the mercenaries in the Barracks for a small discount.

Current objective: Bring wine to the mercenaries in the Barracks.

Current objective: Return Home and talk to Larry about what to do next.

Current objective: Bring bottles to Homobonus. His house is near the Town Warehouse.

Current objective: Bring Faith to Homobonus. His house is near the Town Warehouse.

Current objective: Bring Zombie Power to the Bishop at the Royal Foundry.

Current objective: Ask Jack at his Town Workshop about the portal fragment.

Current objective: Convince Jack to give up his portal fragment. He's normally at his Town Workshop.

More Portal Parts

Current objective: Place the fifth portal fragment in the Astrologer's Tower.

More details

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Insert Pride fragment

Verified completion effects include

  • Story · quality 1Dropped near the player: 1

Connected quest steps

Completing these steps starts this quest

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

There are 2 additional completion script expression(s), beyond the effects listed above. Their conditional or story-state results have not been fully interpreted; the list is not a complete reward or follow-up list.

Current objective: Ask Agatha about her delicate matter.

Current objective: Bring materials for the Nun to improve her residence at the Crossroads

Current objective: Hold a sermon at the Church for Agatha and Herbert. They want to listen to the organ.

Current objective: Bring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine.

Current objective: Find the woodcarvers in the Stilt Houses.

Current objective: Speak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar.

Current objective: Speak with Albert about his health. He's normally at his Lab.

Current objective: Speak with the refugees in the Sluice Area to grant them new lands.

Current objective: Bring high quality tools to the refugees in the Sluice Area.

Current objective: It seems I cannot convince the six. It's time to ask the Old God in the attic what to do.

Current objective: I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.

Current objective: Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier.

Current objective: Bring an Elegant Hand to Jack in the Port Area near the Main Pier.

Current objective: Bring a Comfortable Chair to Agatha at the Crossroads.

Current objective: Something strange is happening. Visit Agatha and Herbert at the Crossroads.

Current objective: Something strange is happening. Visit Linda and Albert at the Dockside Club.

Current objective: Bring Luxury Drapes to Albert at the Dockside Club.

Current objective: Speak with Herbert in the Barracks about the plan to fight through to the woodcarvers.

Current objective: Find the sixth portal fragment. It is somewhere in the debris in the Inquisition Base.

Current objective: Speak with Davy the Dagger at the Dockside Club.

Current objective: Go home and wait for Davy the Dagger to provide information about the Palace.

Current objective: Pay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club.

Current objective: Ask Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier.

Current objective: Give the Small Printing Press to Gunter in the Port Area near the Main Pier.

Current objective: Bring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier.

Current objective: Bring the Automatic Writing Device to Agatha at the Crossroads.

Current objective: Ask Agatha and Herbert to help you restore the portal. They live at the Crossroads.

Current objective: Bring the Trilogy to Herbert at the Crossroads.

Current objective: Bring Bottles to Albert at the Dockside Club.

Current objective: Bring Chocolate to Linda at the Dockside Club.

Current objective: Ask Linda and Albert to help you restore the portal. They're at the Dockside Club.

Current objective: Get a Royal Pardon from the Mailbox in the Village.

Current objective: Refill the ink in the Village Mailbox.

Current objective: Pay the fine to the Village Mailbox.

Current objective: Catch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village.

Current objective: Get a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.

New game

More details

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

No automatic completion event is registered for this entry. It is a story-state reference, not a verified item hand-in; its activating script is not established here.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

How to read this reference

Counts refer to exported records, including quality variants. Base prices are configuration values, not a promise of the amount a merchant will pay. A missing field is unknown here, not zero. Group labels describe the recorded relationships.

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates