Game reference
The Nun with the Hairy Ass · Ask Agatha what her problem is with the Donkey. She lives at the Crossroads. · Quests
The Nun with the Hairy Ass: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Ask Agatha what her problem is with the Donkey. She lives at the Crossroads.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Requirements
- Nun reputationMust hold 10 pointsThis check does not consume the item/resource.
Completion actor
Choose the completion dialogue: Corpse delivery.
A verified route into this step
One verified entry into this objective is the donkey’s complaint meeting. Complete the summoning stage and the first morgue meeting, then let the earlier conversation and the donkey’s successful departure finish. With transport enabled again, the existing two-game-day schedule checks start the journey automatically. No extra quest, material hand-in, morgue entry or exit, or special sleep dispatches it; the timetable is not reset by completing the prerequisites and does not guarantee arrival after one sleep or two days.
Once that visit is prepared, entering the morgue meeting area or using the donkey’s prepared quest interaction starts the same complaint scene. The interaction provides an entry when you are already inside; a second journey is not the only route.
The complaint stage starts this objective while its scene is being dispatched. Let the scene finish, then follow this page’s original instruction to speak to Nun at the Crossroads. Its reputation and later repair conditions still apply.
Related earlier step
Related characters
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
How this step starts
Complete the linked fairy summoning and the earlier donkey meeting at the morgue; either order can prepare this follow-up. Let that earlier conversation and the donkey’s successful departure finish so normal transport is enabled again.
The normal schedule checks transport readiness every two game days on its existing timetable. Completing the prerequisites does not restart that timetable. Once transport is ready, a scheduled check starts this journey automatically; you do not need an extra quest, material hand-in, morgue entry or exit, or a special sleep to make it depart. This does not guarantee arrival one sleep or two days after completing the prerequisites.
After the donkey arrives at the morgue, enter the morgue area or use the separately unlocked story interaction with the donkey. Either completes the same waiting phase and starts this task; neither is the action that dispatches the journey. Arrival and starting this task are separate from completing its objective. Keep this page’s own conversation, reputation and later repair requirements.
Tasks that prepare this entry
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Verified follow-up and entry
This conversation enables the broken-well interaction and its work hint. Complete the linked repair operation using the materials below. The operation repairs the broken fixture; the hint alone does not perform it.
Completing the repair unlocks the linked report to Nun and hides the earlier pre-repair dialogue. The report keeps its own completion requirements and the later combined graveyard condition.
Materials for this follow-up
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Connected quest steps
Completing this quest starts
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.