Game information
Sermons and Faith
full game 1.009.1 · Site updated
On this page
Your likely attendance is limited by the lower of happiness and church quality. More attendance can help a sermon succeed, but each sermon has its own requirements.
FIND YOUR NEXT CHECK
Why is your sermon blocked or paying less?
Start with the symptom, then compare the chosen sermon with your current church and town state.
YOUR NEXT STEP
What is the problem?
A start requirement and a reward modifier are different checks.
ContinueFollow what you observe
Changing an earlier answer clears the later branch. Your observations guide the next check; they do not prove a single cause.
What is the problem?
A start requirement and a reward modifier are different checks.
Read all possible checks
- I cannot start this sermon: Compare attendance against the requirement shown for the selected sermon. Next check
- It finishes, but Faith is lower: Compare the same sermon and its attendance. Graveyard quality does not add Faith. Church quality only limits how many people attend. Then check that sermon’s own perks and penalties. Next check
- I made a better sermon but cannot use it: A crafted sermon is not proof its attendance and other start requirements are met. Next check
Does attendance meet the selected sermon’s minimum?
Use the attendance checker below, then read the requirement for the sermon in your game.
Read all possible checks
- No: Improve the limiting value: happiness or church quality. Recheck before selecting this sermon again.
- Yes: Check that the sermon is actually selected and inspect any remaining craft/status requirement. Attendance alone does not guarantee it can start.
- Not checked: Read happiness, church quality and the chosen sermon’s minimum before deciding what to improve.
Is an excessive-zombie penalty shown?
Do not infer a population penalty from a low payout alone.
Read all possible checks
- Yes: Compare the current zombie count with the effective capacity and active PR run in the PR Machine guide.
- No: Compare the same sermon, attendance and active effects. Graveyard quality is not a Faith bonus. This guide does not calculate a guaranteed Faith payout.
- Not checked: Inspect active effects and effective zombie capacity before spending on another PR run.
Progress controls need JavaScript.
Before the sermon
Check both happiness and church quality. If either is low, it can hold attendance down. Starting a sermon uses the attending amount of happiness. Success also depends on the sermon you choose and a chance roll.
Can this sermon start?
Attendance is the lower of happiness and church quality. A sermon also has its own minimum and a displayed success chance. Graveyard quality is not part of this check.
Prayers I own
Tick the prayers and qualities you own, then choose one sermon below. Searching does not clear your selections.
No matching prayers. Try another name.
YOUR NEXT STEP
Enter happiness and church quality
The result stays on this screen. The full prayer table is optional.
Faith and the next PR reserve
One shared record in this browser: PR Machine guide Sermons and Faith Edit it on either page; reopening the other page loads the same balance. Do not enter it twice.
Recipe labels: minimum machine level · added capacity · weeks. Added capacity is not your current effective total.
Preparation result
One basic charging batch uses one uncharged device and one Faith. Conditional extra output is not reserved in advance. A running multi-week PR recipe does not need an automatic weekly restart.
Record a sermon result (optional)
Keep a personal note if useful. Leave the version blank if unknown. These entries do not change the calculation or add Faith to your balance.
Confirm your balance again after spending or receiving resources. A note is not an income formula.
Faith payout
Faith follows the chosen sermon and how many people attend. On a successful sermon, attendance is multiplied by that sermon’s own Faith bonuses. Perks and penalties can change those bonuses, so two sermons with the same attendance can still pay different Faith.
Graveyard quality does not add Faith. Every sermon’s graveyard-Faith expression is empty, and an empty expression evaluates to zero. Church quality does not multiply Faith or money either. It only limits attendance, through the lower of happiness and church quality.
Graveyard quality can change the money bonus after a successful sermon, except for Prayer for Old God and Prayer for Music, whose graveyard-money expressions are also empty. See graveyard quality for the rating itself. This was rechecked on the installed 1.009.1 files; the sermon table matches the earlier approved snapshot.
The checker shows attendance and the displayed success chance. It does not calculate a Faith or money total, and it has not been checked against a live save.
For the excessive-zombie penalty and temporary population capacity, see the PR Machine guide .
Continue the right stage
Town gratitude and Faith are different resources. The town HUD happiness limit depends on residents; a merchant’s weekly trading allowance is another check. Use the town guide for repair rewards, green scrolls and Linda’s recruitment.
Faith, spending and population
- For income, check the chosen sermon, attendance and the penalty currently shown. The excessive-zombie penalty affects the sermon rewards that include it; clearing that penalty and improving attendance are different checks. PR capacity is not a Faith payout.
- Before spending, compare the Faith you actually have with the cost list for the next action you choose. Keep planned costs separate from a sermon that has not paid out. The attendance checker and mastery planner do not deduct inventory or calculate an optimal Faith reserve.
- For population, compare the current zombie count with confirmed effective capacity, then inspect the PR run and penalty separately. A penalty does not identify the cause of every idle worker. Use the PR checks for capacity and renewal, and the worker checks for tool, mastery, supply and pickup.
PR capacity and renewal · Idle-worker checks · Mastery and preparation lists
Sources
Current rules
The current rules on this page were checked against the Steam Windows game files and behavior rules for the version shown in the page header. This is file-based verification, not a live-save playthrough; save progress can affect the result.
How we check our guides