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Mechanics · church

Sermons and Faith

Check likely attendance and understand what affects sermon success and Faith.

full game 1.006 · Updated

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Your likely attendance is limited by the lower of happiness and church quality. More attendance can help a sermon succeed, but each sermon has its own requirements.

FIND YOUR NEXT CHECK

Why is your sermon blocked or paying less?

Start with the symptom, then compare the chosen sermon with your current church and town state.

Your own reports, saved in this browser

YOUR NEXT STEP

What is the problem?

A start requirement and a reward modifier are different checks.

Follow what you observe

Changing an earlier answer clears the later branch. Your observations guide the next check; they do not prove a single cause.

What is the problem?

A start requirement and a reward modifier are different checks.

Read all possible checks
  • I cannot start this sermon: Compare attendance against the requirement shown for the selected sermon. Next check
  • It finishes, but Faith is lower: Compare the same sermon and inspect attendance, church/graveyard quality, perks and penalties. Next check
  • I made a better sermon but cannot use it: A crafted sermon is not proof its attendance and other start requirements are met. Next check

Does attendance meet the selected sermon’s minimum?

Use the attendance checker below, then read the requirement for the sermon in your game.

Read all possible checks
  • No: Improve the limiting value: happiness or church quality. Recheck before selecting this sermon again.
  • Yes: Check that the sermon is actually selected and inspect any remaining craft/status requirement. Attendance alone does not guarantee it can start.
  • Not checked: Read happiness, church quality and the chosen sermon’s minimum before deciding what to improve.

Is an excessive-zombie penalty shown?

Do not infer a population penalty from a low payout alone.

Read all possible checks
  • Yes: Compare the current zombie count with the effective capacity and active PR run in the PR Machine guide.
  • No: Compare the same sermon, attendance, quality and active effects. This guide does not calculate a guaranteed Faith payout.
  • Not checked: Inspect active effects and effective zombie capacity before spending on another PR run.

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Reset this task?

This clears this guide's checks, quantities, observations and history.

Before the sermon

Check both happiness and church quality. If either is low, it can hold attendance down. Starting a sermon uses the attending amount of happiness. Success also depends on the sermon you choose and a chance roll.

Attendance checker

Enter your current happiness and church quality to see which one limits attendance. This estimate follows the rules recorded for the full game. It does not calculate a success chance because that also needs a value for the chosen sermon.

Faith payout

Faith rewards depend on attendance, graveyard and church quality, and the chosen sermon. Perks and debuffs can change the result, so a quick multiplication will not always match your final reward.

The graveyard rating therefore also matters for successful sermon rewards.

This checker covers attendance only. Minimum attendance, success chance, and Faith rewards vary by sermon and your current state; the result has not been checked against a live save.

For the excessive-zombie penalty and temporary population capacity, see the PR Machine guide.

Sources

Checked against the installed Steam PC game files and relevant behavior rules. This is file-based verification, not a live-save playthrough; save progress and later patches may affect the result.

Evidence policy and limitations