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GK2 Guide & Wiki
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In this section: Mechanics

Game information

Tech Points and Unlock Costs

Check red, green, and blue costs before choosing a branch.

full game 1.009.1 ·

On this page

Technology nodes have separate red, green, and blue point costs and can require parent nodes. Check the actual node before spending.

Follow prerequisites

The reference lists 236 technology entries. The tech tree lists named nodes, their parents, tab, and three point costs. A node can also unlock recipes, buildings, or perks. Demo availability does not necessarily limit the full game.

tech tree

Zombie combat rewards

Victorious fights with configured technology rewards can award points to linked zombie fighters. This is separate from a crafting recipe's technology-point output; do not assume every fight awards points or that the listed craft reward applies to combat.

Story-gated technology

Some nodes remain hidden until their story event reveals them. The church choir and organ branches are examples; having enough points alone does not make every node visible.

Example

The Concept of Wood is a root node in the building tab with a listed cost of 2 red plus 2 green points. Story grants can change whether you actually pay a listed cost, so check your current unlock state. It can unlock early wood processing.

These costs and unlock links come from the game data. They do not tell you how quickly you will earn points or which route is fastest.

The Concept of Wood

Sources

Current rules

The current rules on this page were checked against the Steam Windows game files and behavior rules for the version shown in the page header. This is file-based verification, not a live-save playthrough; save progress can affect the result.

Historical fix records

These announcements document when specific fixes were introduced. Current instructions follow the applicable version shown above.

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