Rules of the world
Graveyard Keeper 2 Mechanics
One responsible page for each system. Start with the rule behind your decision.
full game 1.006 · Updated
These explanations use configuration and code research. They describe the listed build, and do not claim every outcome has been checked in a live save.
Systems and responsible pages
| System | What to check | Evidence |
|---|---|---|
| Graveyard quality | Skull limits, grave items, and the cemetery total. | Configuration / code; see page limits |
| Corpses and the donkey | Readiness, delivery timing, and morgue capacity. | Configuration / code; see page limits |
| Sermons and faith | Attendance and the conditions behind sermon rewards. | Configuration / code; see page limits |
| Energy and sleep | Recovery and lack of sleep. | Configuration / code; see page limits |
| Time and calendar | Game time, schedules, and timing limits. | Configuration / code; see page limits |
| Tech points | Red, green, and blue point costs. | Configuration / code; see page limits |
| Zombie workers | Configured work rules; speed still needs play testing. | Configuration / code; see page limits |
| Fishing | Pull, tension, and population rules. | Configuration / code; see page limits |
| Merchant stock and prices | Daily stock recovery and selling conditions. | Configuration / code; see page limits |
Need an action order?
Use Guides for decisions and symptom checks. Use the database references for individual objects. Tools stay embedded in their responsible system page.