Guide · early progression
Tech Unlocks & Crafting Requirements
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FIND YOUR NEXT CHECK
Unlocked, but still cannot craft?
Start with the recipe at its workstation. An unlocked blueprint and the conditions to perform it are separate checks.
YOUR NEXT STEP
Can you see the recipe at its workstation?
Check the exact recipe and station, not just the technology node you bought.
ContinueFollow what you observe
Changing an earlier answer clears the later branch. Your observations guide the next check; they do not prove a single cause.
Can you see the recipe at its workstation?
Check the exact recipe and station, not just the technology node you bought.
Read all possible checks
- Yes, but I cannot make it: Read the current requirement or status at that station. Next check
- No recipe is shown: Compare the recipe’s station and its unlock entry in the references below. A technology can unlock a different recipe or building option; visibility also has knowledge restrictions.
- I have not checked the station: Open the intended workstation and select the exact recipe before diagnosing its requirements.
What requirement is blocking you?
Choose the requirement you actually see. These categories are checks, not exact quotations of every in-game message.
Read all possible checks
- Mastery or skill requirement: Compare effective mastery for this recipe, rather than technology points. Next check
- Required tool: Check that the player has the required tool type equipped for this work. Tool possession and sufficient mastery are separate checks.
- Materials or fuel: Compare the selected recipe’s inputs with the stock available to this workstation. Next check
- Energy or insanity condition: Check the current value and the selected recipe’s requirement. These conditions apply when that recipe defines them; not every craft uses both.
- No clear requirement / something else: Record the exact recipe, station, status message and game version. The checks here do not establish every possible cause; avoid buying unrelated technologies as a test.
Have you compared effective mastery with this recipe’s requirement?
For ordinary crafts, the player check compares effective mastery with the recipe lock. Matching tool bonuses and applicable perks can contribute; special crafts have exceptions.
Read all possible checks
- My effective mastery is below it: Check the relevant talent branch and matching tool or perk bonuses. More technology points alone do not replace the separate mastery check. Recheck the selected recipe after changing the relevant value.
- It meets the displayed requirement: Check the other displayed conditions. If mastery is still reported as insufficient, record the exact recipe, tool and values; this guide cannot resolve that discrepancy from a blueprint alone.
- I only checked the technology unlock: Compare the mastery requirement shown for the selected recipe with your current effective value. Do not use a zombie’s mastery calculation for the player.
Are the listed inputs accessible to this workstation?
Check the recipe’s required items and applicable fuel. Owning an item somewhere does not confirm that this crafting inventory can use it.
Read all possible checks
- Some are missing or elsewhere: Bring or make the missing inputs accessible, then check the recipe again. Keep construction materials separate from the ingredients consumed by crafting.
- All appear available: Check other displayed conditions and any space warning. If it remains blocked, record the exact recipe, counts, station and version; this is not a confirmed bug diagnosis.
- I have not compared them: Open the recipe reference below and compare its list with the selected workstation’s available inputs.
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Cannot find the building, or cannot use it?
- No workbench yet: open the Writing Desk or Distillation Cube page for its construction menu and packing list. Unlocking a recipe does not build its workstation.
- Workbench exists: use the checks above for the actual recipe, tool, mastery and available materials.
- Story-gated technology: use the Choir task checks or Steel Smithing progression checks before grinding more resources.
Find the exact recipe and station
Use the recipe directory to check ingredients and crafting stations; use the station directory for building references. These are reference links, not additional unlock steps.
Trace the unlock you need
Choose the workstation or recipe you need, then follow its technology prerequisites backward. The listed requirements help you trace unlocks. They do not prove one fastest route for every save; a story event may grant a node without its listed cost.
First useful branch
- Open The Concept of Wood. Check its listed point costs and your current story unlocks before assuming you need to buy it.
- Inspect its unlocked wood recipes and the sawhorse building entry before committing further points.
- Follow only the parent nodes of your target in the tech tree. For example, wood processing branches from The Concept of Wood.
- Compare another branch only after checking material and station requirements in recipes and stations.
When this route changes
Quest state, available points, and material access can change which next unlock is practical. This guide is a starting decision method, not a timed first hour walkthrough.
The full route has not been checked through continuous play.
Sources
Checked against the installed Steam PC game files and relevant behavior rules. This is file-based verification, not a live-save playthrough; save progress and later patches may affect the result.
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