Game reference
Holy Moly! · It turns out I'll need to give the sermons in the Church myself. · Quests
Holy Moly!: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: It turns out I'll need to give the sermons in the Church myself.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Verified completion effects include
- Nun reputationChange: +10 points
- Town GratitudeDropped near the player: 1
- Story · quality 1Dropped near the player: 1
- Priest's ClothesDropped near the player: 1
What changes at this stage
This completion script also records an old technology-reveal marker with no matching technology definition in the current version. It does not establish an additional learnable technology or grant one. The other sermon conditions and rewards on this page still apply.
These results do not remove the earlier access conditions or complete later stages. This explanation is based on the current version’s configuration and scripts, without a save-based playtest.
Continue through the following scene
After the first sermon report closes, let the conversation with Nun finish. The scene handles her departure from the Church.
Her interaction is disabled while she leaves. Once she reaches her departure destination successfully, the scene repositions her at the Crossroads and restores interaction. Regaining control does not establish that this arrival has finished.
At the end, the script sends the sermon-report close event again. This is part of the automatic continuation; it is not a request to open another report window. Follow the linked writing task, keeping its own requirements.
Related characters
Next task steps
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
Further results of this step
Enables the clock’s custom icon for the church’s sermon day. It does not introduce a new weekday or change the sermon schedule.
Action that completes this step
With this step active, perform the required sermon and close its results window. Completion is checked when the results window closes.
The result-window event and these conditions are source-verified. Earlier quest activation and access to the required facilities remain separate checks.
Connected quest steps
Records this achievement as completed:Words of Faith
Completing these steps starts this quest
Completing this quest starts
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Achievements(1)
Prerequisites(1)
Next unlocks(8)
- The Nun with the Hairy AssAsk Agatha what her problem is with the Donkey. She lives at the Crossroads.
- Nun of Your BusinessBring writing supplies to Agatha, the Nun. She lives at the Crossroads.
- The Nun with the Hairy AssSpeak with Agatha at the Crossroads to restore corpse delivery.
- The Nun with the Hairy AssImprove the Graveyard and return to Agatha at the Crossroads.
- The Nun with the Hairy AssFix the Manhole at the Crossroad, and report to Agatha at her nearby residence.
- The Ingenious Gentleman Don KeyoteTell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue.
- The Ingenious Gentleman Don KeyoteSpeak with the Astrologer in his tower about the Necronomicon.
- The Ingenious Gentleman Don KeyoteReturn to the Astrologer's Tower and ask him about the Necronomicon again.
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.