Skip to content
GK2 Guide & Wiki
English
In this section: Database

Game reference

The Ingenious Gentleman Don Keyote · Tell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue. · Quests

The Ingenious Gentleman Don Keyote: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Tell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Where this area check counts

With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.

1 AB

1 — Area checked by this step

Scene landmarks
  • A — Morgue entrance
  • B — Graveyard travel marker

Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.

Continue through the following scene

Choose the response shown below and let the morgue conversation finish. The donkey then starts leaving automatically; the scene returns player control while that movement may still be running.

The delivery follow-up advances when the donkey finishes his movement. Wait for him to finish leaving; this stage does not ask you to hand in a corpse. Later donkey conversations keep their own conditions.

Choose these single-answer prompts as they appear
  1. I guess that's okay. So who is the guy?

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

Connected quest steps

Completing these steps starts this quest

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(3)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates