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Game reference

Jack in a Boat · I need to wait for news from Jack. Some rest would help too. · Quests

Jack in a Boat: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: I need to wait for news from Jack. Some rest would help too.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Quest contact

Completion checks a sleep event while this quest is active. Sleep after activating this step; the full route that activates it is not established here.

Verified completion effects include

Continue after this step

After this step, enter any one of regions 1–3 near the village approach, provided the additional condition below is met. The guards then comment on the nun.

This follow-up requires the guards’ conversation state value to be 0. In the current version, a missing stored value reads as 0. An existing nonzero value still prevents the follow-up; how to reset that value remains unverified.

1 2 3 AB

1–3 — Alternative areas; entering any one is enough

Scene landmarks
  • A — Village fishing spot
  • B — Entrance to the nun’s house

Relative scene positions. The diagram shows the labelled entrances, storage or return point, omits walls and elevation, and is not a route walked in a save.

A line to recognise the scene
That Nun gives me the heebie-jeebies...

Earlier access and later stages retain their own requirements. Any unresolved conditions remain explicitly identified here.

Continue through the following scene

During the letter scene, choose the two prompts below when each appears. Let the reading, conversations and automatic movement finish, then continue with the linked village-tavern objective.

The scene arranges the boat and visiting characters, then removes its temporary group of six onlookers. It also handles the astrologer’s and tavern owner’s repositioning. These are scene actions; keep the separate requirements of the following tasks.

Choose these single-answer prompts as they appear
  1. Read the letter
  2. And the bell?

Related characters

Next task steps

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

Verified follow-up and entry

Complete the linked ready-to-sail conversation with Jack, then sleep and wake to finish the prepared departure wait. That wake starts this news-waiting task.

This task has its own later wake-up check. The departure wake does not also finish the newly started news wait. Other queued wake-up stories can take priority; keep the current objective and let any scene that starts finish before resting again.

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Continue after the current step

The letter scene alone does not unlock the fishing-line hand-in. Let the twins finish their visit and successfully return to their usual village spots.

The linked town counterattack opens a greeting with the twins. Once the victory scene returns control and the brothers are available, choose the greeting below with either brother. This starts the fishing-line hand-in task.

Let the catfish conversation finish and return control. Speak to either brother again and choose the hand-in option below, keeping the material requirements of the fishing task. The other conversation options retain their own conditions.

Conversation order: greeting, then hand-in

  1. Hello.
  2. Here's a new fishing line.

The return positions are scripted destinations, not live NPC tracking. Successful movement is required for the return callbacks; recovery if a brother fails to return has not been verified.

Follow-up task entries:

Complete the current objective and retain its own conditions. These are the verified follow-up actions and results; earlier access, other control restrictions and later story triggers still apply. This does not certify the full activation chain or unusual-save recovery.

Connected quest steps

Records this achievement as completed:A Man of Many Talents

One verified way to start this step: complete the linked task, then let a sleep finish automatically.

This transition uses the wake-up event, not a particular weekday or merely the passage of a day. The next task still has its own completion conditions.

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Achievements(1)

Prerequisites(3)

Next unlocks(5)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates