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Game reference

Supply and Demand · Quests

Supply and Demand: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Quest contact

Where this area check counts

With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.

1 AB

1 — Area checked by this step

Scene landmarks
  • A — Village trader: initial position
  • B — Village travel marker

Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.

A verified route into this step

Complete the linked tavern step, let its arrival scene end, then use the newly prepared quest interaction with Januarius. That interaction starts this step; it does not start immediately when the preceding position-set check finishes.

Related earlier step

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

Continue through the following scene

This scene automatically moves your character and handles Jack’s departure. Continue the scene, then follow the prepared quest interaction with Herm. The foreman’s departure is not another hand-in target.

After the foreman reaches his departure waypoint successfully, he is repositioned. This does not establish that the destination is his usual workshop, and you do not need to chase him to continue the trader conversation.

Related characters

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

When interaction becomes available again

Continue after the current step

Let the current encounter scene finish and return control. Then speak to:

Finish that follow-up conversation. It starts the following tasks and also prepares the foreman’s normal conversation:

Normal conversation is also prepared with:

Jack

Follow-up task entries:

Complete the current objective and retain its own conditions. These are the verified follow-up actions and results; earlier access, other control restrictions and later story triggers still apply. This does not certify the full activation chain or unusual-save recovery.

Connected quest steps

After completing this step, let a sleep finish automatically to start the linked task.

This transition uses the wake-up event, not a particular weekday or merely the passage of a day. The next task still has its own completion conditions.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(2)

Next unlocks(12)

Show 4 more

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates