Game reference
Supply and Demand · Quests
Supply and Demand: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Where this area check counts
With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.
1 — Area checked by this step
Scene landmarks
- A — Village trader: initial position
- B — Village travel marker
Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.
A verified route into this step
Complete the linked tavern step, let its arrival scene end, then use the newly prepared quest interaction with Januarius. That interaction starts this step; it does not start immediately when the preceding position-set check finishes.
Related earlier step
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
Continue through the following scene
This scene automatically moves your character and handles Jack’s departure. Continue the scene, then follow the prepared quest interaction with Herm. The foreman’s departure is not another hand-in target.
After the foreman reaches his departure waypoint successfully, he is repositioned. This does not establish that the destination is his usual workshop, and you do not need to chase him to continue the trader conversation.
Related characters
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
When interaction becomes available again
The foreman’s interaction is paused until the automatic wake-up scene finishes. Continue that scene; waking restores interaction and starts the boat-wood task below. Earlier access conditions still apply.
Jack in a Boat · Jack needs wood to build a boat. He's staying in Twin's Land.
Continue after the current step
Let the current encounter scene finish and return control. Then speak to:
Finish that follow-up conversation. It starts the following tasks and also prepares the foreman’s normal conversation:
Normal conversation is also prepared with:
Follow-up task entries:
- Two Peas in a Pod · Find the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.
- Planted and Delivered · I need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store.
- The Quiet Art · Get a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.
Complete the current objective and retain its own conditions. These are the verified follow-up actions and results; earlier access, other control restrictions and later story triggers still apply. This does not certify the full activation chain or unusual-save recovery.
Connected quest steps
After completing this step, let a sleep finish automatically to start the linked task.
This transition uses the wake-up event, not a particular weekday or merely the passage of a day. The next task still has its own completion conditions.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(2)
Next unlocks(12)
- Two Peas in a PodFind the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.
- Two Peas in a PodAsk Heffry what happened. He's in Twin's Land.
- Two Peas in a PodTalk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House.
- Two Peas in a PodBring pottery to the twins. They're in their land.
- Planted and DeliveredI need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store.
- Jack in a BoatPersuade the brothers to take Jack to the port. They're near him in Twin's Land.
- Jack in a BoatAsk Jack if he's ready to set sail. He's in Twin's Land.
- Jack in a BoatJack needs tools to finish the boat. He's building it in Twin's Land.
Show 4 more
- Jack in a BoatJack needs wood to build a boat. He's staying in Twin's Land.
- Jack in a BoatI need to wait for news from Jack. Some rest would help too.
- The Quiet ArtCatch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village.
- The Quiet ArtGet a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.