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Game reference

Jack in a Boat · Jack needs wood to build a boat. He's staying in Twin's Land. · Quests

Jack in a Boat: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Jack needs wood to build a boat. He's staying in Twin's Land.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

Item requirements check the player’s carried inventory, not a nearby chest.

Completion actor

Choose the completion dialogue: Give materials

Verified completion effects include

  • Jack reputationChange: +10 points

Verified follow-up and entry

Complete the linked first trader encounter, then sleep and wake. The prepared wake-up step starts this boat-materials task and the scene with Jack.

Let that scene continue before following the current objective. The trader encounter, the wake-up event and this task’s own material requirements are separate steps.

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

One verified way to start this step: complete the linked task, then let a sleep finish automatically.

This transition uses the wake-up event, not a particular weekday or merely the passage of a day. The next task still has its own completion conditions.

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(3)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates