Game reference
Docked and Found · Quests
Docked and Found: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Find Jack — he must be in the Port Area, in the liberated part of the Town.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Where this area check counts
With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.
1 — Area checked by this step
Scene landmarks
- A — Bridge toward the port
- B — Warehouse front entrance
Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.
Verified completion effects include
- Jack reputationChange: +10 points
Continue after this step
After the port encounter, let Jack finish his scripted walk to the warehouse and become available for interaction again. Enter either shaded departure area 1 or 2, then return to him and use his prepared warehouse conversation. Let that conversation end and control return before using warehouse front entrance A.
Inside the warehouse conversation, choose “Supplies”, then “Why are you doing all this?”, and let the scene return control. Entering starts the forest-pass and supplies-order steps; the lenses step waits for that final return of control. The linked tasks retain their own objectives and completion requirements.
1–2 — Alternative areas; entering any one is enough
Scene landmarks
- A — Warehouse front entrance
- B — Bridge toward the port
Relative scene positions. The diagram shows the labelled entrances, storage or return point, omits walls and elevation, and is not a route walked in a save.
People involved
Next step started here
Earlier access and later stages retain their own requirements. Any unresolved conditions remain explicitly identified here.
Continue through the following scene
Let the meeting and automatic movement with Jack finish. The scene switches the Port bridge from its unfinished state to its completed state. This transition is performed by the scene rather than a new material hand-in on this page.
Afterwards, follow the linked astrologer objective and the other follow-ups described here. The bridge’s appearance alone does not complete those separate tasks.
The port meeting prepares a visit to Linda. Enter the Dockside Club at the Port through its normal door. Arrival inside starts the introduction, automatic movement and conversation, then opens her interaction. You do not need to leave before triggering this introduction.
Continue with the linked cards-conversation objective when it is available. The introduction does not replace that objective’s dialogue or earlier access requirements.
Related characters
Next task steps
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
Further results of this step
Adds 10 to town quality.
Continue after the current step
Continue the current port encounter and let the foreman finish his scripted walk toward the warehouse. His interaction is temporarily disabled during this movement. Successful arrival restores interaction and starts the next story stage.
After his arrival, follow the warehouse-investigation steps and diagram on this page. Either of the two marked departure areas works. A recovery method for a stuck save has not been verified.
Complete the current objective and retain its own conditions. These are the verified follow-up actions and results; earlier access, other control restrictions and later story triggers still apply. This does not certify the full activation chain or unusual-save recovery.
Connected quest steps
Completing these steps starts this quest
Completing this quest starts
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Next unlocks(6)
- Friendship Written in the StarsBring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port.
- Friendship Written in the StarsFind the Astrologer at the port, he's somewhere in the tower there.
- Friendship Written in the StarsGet zombies from the Astrologer in his tower.
- Friendship Written in the StarsGunter said his zombies will be waiting for me at home. Time to go check.
- Into the Forest (Eventually)Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village.
- Workshop HoursI need to fulfill Orders, and then talk to Jack in the Town Warehouse.
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.