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Game reference

Certificate, Please · Quests

Certificate, Please: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

Item requirements check the player’s carried inventory, not a nearby chest.

Completion actor

Choose the completion dialogue: Show the burial certificate

Verified completion effects include

  • Expand graveyard IBuilding option unlocked
  • Herbert reputationChange: +10 points
  • Story · quality 1Dropped near the player: 1

Continue after this step

After completing this step, enter the marked area by the workyard basement entrance. A scouting conversation with Larry follows; let the scene finish.

1 A

1 — Follow-up area

Scene landmarks
  • A — Workyard basement entrance

Relative scene positions. The diagram shows the labelled entrances, storage or return point, omits walls and elevation, and is not a route walked in a save.

People involved

A line to recognise the scene
While you were off wandering around, I did a bit of scouting.

Earlier access and later stages retain their own requirements. Any unresolved conditions remain explicitly identified here.

Further results of this step

  • Adds 10 to town quality.

What changes after this step

The donkey’s recurring delivery routine becomes eligible to run. Continue playing until its next scheduled check; finishing this step does not immediately deliver a corpse or recover every missed delivery.

Finishing the certificate conversation automatically ends the earlier village-entry interruption. You do not need to trigger that interruption again. Its follow-up guard scene still needs a subsequent entry into the village trigger area and a separate story-state check; handing in the certificate does not immediately play that scene. The full activation path for that additional check remains unverified. If the earlier interruption is already completed or cancelled, this automatic closure does not repeat its follow-up effects.

Verified entry into this step

During the first cemetery lesson, choose the reply below. Let the scene reveal the chest and return control before continuing.

Reply during the cemetery introduction:

  1. We should show some respect.

The revealed chest initially supplies three signs and the tools for this lesson. Follow the burial instructions, then install one sign on that grave. Making a new sign at a workbench is a separate action and does not finish this installation step.

Installing the sign starts this task and the related task below. Let the remaining scene finish, then follow the current objective and its own completion requirements.

Task started by the same installation:

These are the initial chest supplies; an existing save may already have used them. This entry does not establish a refill or a recovery method.

Complete the current objective and retain its own conditions. These are the verified follow-up actions and results; earlier access, other control restrictions and later story triggers still apply. This does not certify the full activation chain or unusual-save recovery.

Later checks and interruptions

Approaching the forest checkpoint can bring the guards’ warning and move you back to their checkpoint position. Carry one forest pass in your backpack or tool belt: the check then opens the first forest guard’s conversation. The check itself does not consume the pass. Without it, the warning ends without opening that conversation.

This initial checkpoint interruption ends when the following forest-entry step starts:

Into the Forest (Eventually) · Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village.

These are later results of the current step. Its own completion conditions, earlier access and other story restrictions still apply. The source checks do not establish recovery instructions for an unusual saved state.

Connected quest steps

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

Dialogue between quest steps

After completing this task:

Then speak to one of these characters:

  • Campfire guard

Choose: Hello.

This starts: Yummies · I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House.

This option has no item or reputation requirement. The character must still be accessible, and this sequence does not reopen an already completed step.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Next unlocks(1)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates