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Game reference

Congregation Trouble · Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower. · Quests

Congregation Trouble: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Completion actor

Choose the completion dialogue: Problem at the Church

Verified completion effects include

Verified follow-up and entry

After the current conversation, use the exit inside the astrologer’s tower. When that exit takes you outside, the follow-up repositions Gunter at his scripted tower position. That move affects him without teleporting your character again.

The exit retains its story restrictions. An early departure conversation still in progress blocks it; a later story wait can also block it. Continue the early scene if it is still running. The steps that clear the later wait remain unverified here.

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

Completing these steps starts this quest

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(1)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates