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Game reference

Homobonus I · Quests

Homobonus I: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Bring bottles to Homobonus. His house is near the Town Warehouse.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

Item requirements check the player’s carried inventory, not a nearby chest.

Completion actor

Choose the completion dialogue: Give bottles.

Verified completion effects include

  • Town GratitudeDropped near the player: 2
  • Story · quality 1Dropped near the player: 1

After this hand-in

After this bottle hand-in and the “Safe zone.” milestone are complete, enter either warehouse-area trigger strip on the map. Then interact with Homobonus and finish the introductory dialogue before using the linked Faith-sale task.

Also required

Where to enable the introductory conversation

After both prerequisite milestones, enter either highlighted strip 1 or 2 outside the warehouse. Both strips send the same event and are alternative triggers.

12ABC
  • A — Warehouse front entrance
  • B — Warehouse side entrance
  • C — Nearby warehouse travel marker

Relative positions from the 1.009.1 scene. The diagram omits walls and height differences; it is not a route walked in a save.

Next task

The completion choice, costs and effects are bound to the dialogue graph and behavior code. This is not a live-save test; the full earlier activation route is discussed separately.

Connected quest steps

Completing this quest hides its completion dialogue choice.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates