Game reference
Homobonus II · Quests
Homobonus II: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Bring Faith to Homobonus. His house is near the Town Warehouse.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Completion actor
Completion dialogue and payment
After the preceding conversation activates this task, speak to Homobonus and choose the option below with the Faith in your backpack. The dialogue removes the Faith, grants the money and fires this quest’s completion event.
Previous step
First finish Homobonus I and clear the southern part of Town of zombies (Safe zone.). Once both milestones are complete, enter one of the warehouse-area trigger strips shown below to enable the introductory conversation with Homobonus. Complete that conversation before looking for the Faith-sale choice.
Where to enable the introductory conversation
After both prerequisite milestones, enter either highlighted strip 1 or 2 outside the warehouse. Both strips send the same event and are alternative triggers.
- A — Warehouse front entrance
- B — Warehouse side entrance
- C — Nearby warehouse travel marker
Relative positions from the 1.009.1 scene. The diagram omits walls and height differences; it is not a route walked in a save.
Choose this dialogue: Sell faith
Consumed
- Faith10
Received
- Money5 silver
The completion choice, costs and effects are bound to the dialogue graph and behavior code. This is not a live-save test; the full earlier activation route is discussed separately.
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.