Game reference
Inflation · Speak with the mercenaries in the Barracks about their high rates. · Quests
Inflation: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Speak with the mercenaries in the Barracks about their high rates.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.
Choose the completion dialogue: Mercenary rates
Verified follow-up and entry
This step starts when you pay the barracks mercenary at the current 20-silver tariff and let the two payment lines finish. Payment starts the task; winning a battle advances the money tariff.
Choose “Mercenary rates” in the returned paid menu. The same topic also exists in the unpaid menu once unlocked. Selecting it completes this discussion step and opens the next discount objective; continue the conversation.
In-game heading or option
Mercenary rates
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Connected quest steps
Completing this quest starts
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.