Game reference
Palace Politics · Go home and wait for Davy the Dagger to provide information about the Palace. · Quests
Palace Politics: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Go home and wait for Davy the Dagger to provide information about the Palace.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
- Davy
Verified entrance for this check
With this task active, use the entrance below to go inside. The check is recorded after the transition finishes at its arrival point. Keep the page’s other verified requirements and any story restrictions on the doorway.
Home entrance (site description)
Continue through the following scene
Let the automatic home scene run: Davy visits to explain the sewer approach and the fight near the palace, then leaves. This is a briefing, not an instruction that the final battle is already available.
Continue the automatic conversation with Larry about asking your friends for help. Player control returns at the end; the separate prerequisites shown for the next battle still apply.
Related characters
- Larry
- Davy
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
Help conversations and the palace follow-up
Completing this home step checks two ways to begin the next task. The three help conversations below, together with this home step, make four recorded stages. Completing the last of those four starts the follow-up.
These help conversations are unlocked by completing this attic step: Eye, Red Eye · I need to build an attic in my home for the Old God.
Both characters in this pair need reputation of at least 100. This is a dialogue threshold, not a price.
Choose: I need your help
The foreman’s normal menu also checks that his early defence introduction is complete.
Both characters in this pair need reputation of at least 100. This is a dialogue threshold, not a price.
Choose: I need your help
Both characters in this pair need reputation of at least 100. This is a dialogue threshold, not a price.
Choose: I need your help
Each group counts once. After completing its conversation, you do not need to ask the other character in the same pair again.
There is also another completion order: if the automatic wake-up stage has already finished, completing the home step afterward starts the same follow-up. You do not need to repeat the three earlier help tasks solely because the home step finished later.
Giving away the red eye in the later conversation cancels any of these three help tasks that are still unfinished and starts the following alternative help tasks:
- Gluttony and Pride · Ask Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier.
- Wrath and Sloth · Ask Agatha and Herbert to help you restore the portal. They live at the Crossroads.
- Lust and Envy · Ask Linda and Albert to help you restore the portal. They're at the Dockside Club.
The follow-up task is: The Last Battle · Prepare for the last battle. Speak with the guards at the post, and win.
Current quest state, actor access and earlier story conditions still apply. Follow the home task’s own objective; this section explains its follow-up checks and does not establish an unverified travel route.
Connected quest steps
Completing these steps starts this quest
Completing this quest starts
- The Last Battle · Prepare for the last battle. Speak with the guards at the post, and win.
Also requires this step to be completed:Eye, Red Eye · I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Next unlocks(3)
Prerequisites(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.