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Game reference

Eye, Red Eye · I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar. · Quests

Eye, Red Eye: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Completion checks a sleep event while this quest is active. Sleep after activating this step; the full route that activates it is not established here.

Continue through the following scene

The completion scene automatically returns you home for the conversation about the last portal fragment and your other self.

Continue through the dialogue; player control returns after the visitor leaves.

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

Verified follow-up and entry

Complete the three specific help-agreement tasks linked below, one for each pair of characters. Completion of the third starts this task.

These three agreements have their own requirements and are separate from the six requested deliveries in the keep-eye route. This task’s later wake-up completion remains a separate step; starting it does not finish that wake-up stage.

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Next unlocks(12)

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Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates