Game reference
Gluttony and Pride · Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier. · Quests
Gluttony and Pride: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Where this area check counts
With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.
1 — Area checked by this step
Scene landmarks
- A — Astrologer’s tower entrance
Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.
Continue through the following scene
Let the later conversation with Jack and Gunter near the Main Pier finish. The scene moves your character and explains the new request for a hand. Continue with the linked hand-delivery step.
Related characters
Next task steps
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
Verified follow-up and entry
Use the later eye decision in the linked task and choose to keep the eye. That choice reveals the dark upgrades; the early sewer decision is a different stage. This entry requires the later return-eye conversation not to have been completed.
In the character screen’s upgrade tree, buy the upgrade whose tooltip is named Gluttony and Pride. It costs 1 point from that upgrade’s branch. Revealing it alone does not activate the hidden dream stage; the purchase does.
After the purchase, sleep, let the sleep end automatically, and let waking up complete. That starts this task and the dream scene. Let the scene return control, then follow the new task’s own objective and conditions. The ordering or recovery of several dreams started together has not been verified.
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Connected quest steps
Completing this quest starts
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
- Eye, Red Eye · I need to hold a special sermon in my Church dedicated to the Old God.
- Eye, Red Eye · I need to build an attic in my home for the Old God.
- Eye, Red Eye · I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.
- Eye, Red Eye · It seems I cannot convince the six. It's time to ask the Old God in the attic what to do.
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(4)
- Eye, Red EyeI need to hold a special sermon in my Church dedicated to the Old God.
- Eye, Red EyeI need to build an attic in my home for the Old God.
- Eye, Red EyeI convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.
- Eye, Red EyeIt seems I cannot convince the six. It's time to ask the Old God in the attic what to do.
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.