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Game reference

Gluttony and Pride · Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier. · Quests

Gluttony and Pride: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Quest contact

Where this area check counts

With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.

1 A

1 — Area checked by this step

Scene landmarks
  • A — Astrologer’s tower entrance

Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.

Continue through the following scene

Let the later conversation with Jack and Gunter near the Main Pier finish. The scene moves your character and explains the new request for a hand. Continue with the linked hand-delivery step.

Related characters

Next task steps

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

Verified follow-up and entry

Use the later eye decision in the linked task and choose to keep the eye. That choice reveals the dark upgrades; the early sewer decision is a different stage. This entry requires the later return-eye conversation not to have been completed.

In the character screen’s upgrade tree, buy the upgrade whose tooltip is named Gluttony and Pride. It costs 1 point from that upgrade’s branch. Revealing it alone does not activate the hidden dream stage; the purchase does.

After the purchase, sleep, let the sleep end automatically, and let waking up complete. That starts this task and the dream scene. Let the scene return control, then follow the new task’s own objective and conditions. The ordering or recovery of several dreams started together has not been verified.

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(4)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates