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Eye, Red Eye · It seems I cannot convince the six. It's time to ask the Old God in the attic what to do. · Quests

Eye, Red Eye: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: It seems I cannot convince the six. It's time to ask the Old God in the attic what to do.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Six characters

How this step starts

In the keep-eye route, complete the six specific delivery tasks listed in the first group below. They are separate tasks; retain each task’s own item quantities, character and access requirements.

When all six count as complete and the earlier keep-eye condition still applies, the sixth delivery starts this task. The three ordinary help-agreement tasks use a separate progress total.

If the six deliveries finish before the attic story, follow the linked attic step downstairs and let the automatic conversation with Larry return control. That stage also checks whether all six are ready and can start this task. The earlier eye choice is linked as context; do not repeat a choice already made.

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Verified follow-up and entry

The current conversation opens both options below. They are alternatives, not two deliveries to complete in sequence. “Keep the eye” keeps the eye and reveals the dark talent upgrades for later learning; it does not grant those upgrades for free.

“Give it back” consumes Red Eye × 1. It opens the ordinary help-request stages linked below and cancels their corresponding unfinished dark requests. The return option also remains in the normal dialogue after keeping the eye, provided you still have the required eye. This is not an irreversible choice at the first menu.

The three dream-task entries linked below explain the separate upgrade purchases and subsequent sleep. Keeping the eye does not start all three dreams immediately; each purchase has its own point cost and the later return-eye condition.

Alternative dialogue options
Keep the eye
Give it back

Consumed by this option

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

Completing this quest hides its completion dialogue choice.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Next unlocks(12)

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Prerequisites(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

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Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates