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Friend or Foe · I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers. · Quests

Friend or Foe: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Requirements

  • Red EyeMust hold 1This check does not consume the item/resource.

Item requirements check the player’s carried inventory, not a nearby chest.

The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.

Choose the completion dialogue: Unlock

Verified completion effects include

  • Story · quality 3Dropped near the player: 1

Continue through the following scene

In the opening dialogue, use the red-eye decision section on this page for the hand-over cost, the two identical question prompts and the seven topics that follow. The keep-eye option opens only after that full question sequence; giving the eye remains the alternative route.

If you hand over the eye, choose the single continuation shown below when it appears, then let the reply finish. It does not reopen the earlier question menu. The two branches each end their scene and return control, while their different next tasks remain exactly as described in the decision section.

Only after handing over the eye
  • I have some questions first.

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

What changes after this step

At this point the story initially treats the eye as retained. This does not mean you have selected the keep-eye answer: make the actual decision in the story conversation described on this page. Giving it changes the later story checks to the handed-over branch; choosing to keep it retains the other branch. This initial state change itself neither hands over nor grants an eye.

Connected quest steps

Records this achievement as completed:The Ancient One

Completing these steps starts this quest

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The red-eye decision

After completing this task, continue the story conversation.

In the opening dialogue, choose: How to use the portal

To hand over the eye

Choose the option below and hand over one eye. This starts the linked task:

To keep the eye

Before handing it over, follow these questions in order. The first two prompts have identical text; choose each when it appears after the reply.

  1. I have some questions first.
  2. I have some questions first.
  3. How did you become a god?
  4. Tell me about portal.
  5. Your sister
  6. Keepers and the old contract
  7. What powers do you have.
  8. Why do you need the red eye?
  9. How did you lose your eye?

After the last reply, the option below becomes visible. Selecting it starts the linked task:

Keep the red eye.

Eye, Red Eye · I need to build an attic in my home for the Old God.

These are alternative branches. Choosing one cancels the other hidden step; this sequence does not undo a choice already made. The instructions describe the initial conversation, not a tested save recovery.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Achievements(1)

Prerequisites(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates