Game reference
Dungeons and... that's it, probably. · Open the prison bars into the Abandoned Tower. · Quests
Dungeons and... that's it, probably.: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Open the prison bars into the Abandoned Tower.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Verified completion effects include
- Village reputationChange: +5 points
When this door step starts
This step starts when the code conversation in the preceding step reaches the quoted line below. Clearing the blockage alone has not yet started it. Pick up the combination dropped near you and keep this page’s own opening requirements.
Preceding step:
Dungeons and... that's it, probably. · Get rid of the blockage in the dungeon under your house.
This task starts after this line:
Thanks...
After the code conversation, leave home through its normal exit and let the camera sequence finish. Arrival outside prepares a normal interaction marker for this door; it does not replace this task’s opening requirements.
These are source-verified speech callbacks and the stated follow-up. Earlier actor/menu access, other conditions and the full activation chain remain separate; this is not a save playtest.
Continue through the following scene
Let the scene with Larry after opening the tower door finish. His movements and the conversation are handled by the scene. After he successfully reaches his departure destination, he is repositioned.
The following scene step adds a work hint to the basement entrance. The hint does not perform work or bypass the entrance conditions. Continue with the linked basement-entry step and its listed requirements.
Related characters
Next task steps
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
When interaction becomes available again
The alchemy chest is temporarily unavailable. Continue the powder-task conversation below through Larry’s final explanation; the end of that line restores interaction with the chest. This does not establish what the chest contains.
Connected quest steps
With this quest active, finish this specific operation:Open the door · Locked door · Inquisitor’s medallion × 1、Secret combination × 1
The linked entry identifies the required operation. The exact route to its scene object has not been verified here.
Completing this quest starts
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.