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Game reference

Dungeons and... that's it, probably. · Open the prison bars into the Abandoned Tower. · Quests

Dungeons and... that's it, probably.: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Open the prison bars into the Abandoned Tower.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Quest contact

Verified completion effects include

  • Village reputationChange: +5 points

When this door step starts

This step starts when the code conversation in the preceding step reaches the quoted line below. Clearing the blockage alone has not yet started it. Pick up the combination dropped near you and keep this page’s own opening requirements.

Preceding step:

Dungeons and... that's it, probably. · Get rid of the blockage in the dungeon under your house.

This task starts after this line:

Thanks...

After the code conversation, leave home through its normal exit and let the camera sequence finish. Arrival outside prepares a normal interaction marker for this door; it does not replace this task’s opening requirements.

These are source-verified speech callbacks and the stated follow-up. Earlier actor/menu access, other conditions and the full activation chain remain separate; this is not a save playtest.

Continue through the following scene

Let the scene with Larry after opening the tower door finish. His movements and the conversation are handled by the scene. After he successfully reaches his departure destination, he is repositioned.

The following scene step adds a work hint to the basement entrance. The hint does not perform work or bypass the entrance conditions. Continue with the linked basement-entry step and its listed requirements.

Related characters

Next task steps

These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.

When interaction becomes available again

Connected quest steps

With this quest active, finish this specific operation:Open the door · Locked door · Inquisitor’s medallion × 1、Secret combination × 1

The linked entry identifies the required operation. The exact route to its scene object has not been verified here.

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(1)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates