Game reference
A Good Example is the Best Sermon · Quests
A Good Example is the Best Sermon: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Hold a sermon at the Church for Agatha and Herbert. They want to listen to the organ.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Verified completion effects include
- Nun reputationChange: +10 points
- Herbert reputationChange: +10 points
- Story · quality 2Dropped near the player: 1
After both steps are complete
Complete this step and the linked other step, then let a sleep finish automatically to start the next phase. Continue with that phase’s own objective after it starts.
Also complete this step
Next phase
The linked steps retain their earlier access conditions. This wake-up route does not restart a completed or canceled phase and is not a promise that every entry route has been traced. Do not rely on canceling sleep early to trigger it.
Continue through the following scene
After the Church sermon, let the organ conversation with Nun and Herbert finish. Their departure is handled by the scene.
After each character successfully reaches the destination, the scene repositions that character and restores interaction. Regaining control does not establish that either character has arrived successfully.
The later Crossroads visit still requires the two earlier tasks and the wake-up transition described on this page; the organ scene alone does not start that visit immediately.
Related characters
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
When interaction becomes available again
Interaction with this character is paused for the scene: Nun
Continue the current conversation and let this character finish the scripted movement. Interaction is restored after a successful arrival. Regaining control of your own character does not by itself mean the NPC has arrived; earlier access conditions still apply.
Interaction with this character is paused for the scene: Herbert
Continue the current conversation and let this character finish the scripted movement. Interaction is restored after a successful arrival. Regaining control of your own character does not by itself mean the NPC has arrived; earlier access conditions still apply.
Action that completes this step
With this step active, perform the required sermon and close its results window. Completion is checked when the results window closes.
The organ must have been active during that sermon. The script checks for the organ installation and an occupied organ place; an empty organ place does not satisfy that activity check.
If several sermon tasks are active, one results-window close can complete at most one of the tasks that share this single-completion restriction. Check which task completed before continuing.
The result-window event and these conditions are source-verified. Earlier quest activation and access to the required facilities remain separate checks.
Connected quest steps
Records this achievement as completed:An Unlikely Pair
Completing these steps starts this quest
- Organic Music · I tell Herbert in the Barracks that I finished the organ.
Also requires this step to be completed:The House at the Crossroads · Bring materials for the Nun to improve her residence at the Crossroads
- The House at the Crossroads · Bring materials for the Nun to improve her residence at the Crossroads
Also requires this step to be completed:Organic Music · I tell Herbert in the Barracks that I finished the organ.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Achievements(1)
Next unlocks(3)
Prerequisites(3)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.