Game reference
The House at the Crossroads · Bring materials for the Nun to improve her residence at the Crossroads · Quests
The House at the Crossroads: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Bring materials for the Nun to improve her residence at the Crossroads
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Requirements
- Wooden Kit IIMust hold 2Consumed on hand-in: 2
- Furniture Kit IIMust hold 2Consumed on hand-in: 2
Item requirements check the player’s carried inventory, not a nearby chest.
Completion actor
Choose the completion dialogue: A proper home for two.
Verified follow-up and entry
Two phases unlock this step: the earlier house request and the material upgrade prepared by the linked better-corpses conversation. Finish both; their order can vary. The linked upgrade step lists its two required material sets. This house-improvement objective retains its separate requirements.
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Further results of this step
Adds 1 to the shared progress of these inspiration levels. Reaching a threshold does not purchase the level; visibility locks and its completion cost still apply.
- Agatha’s Guest I
- Agatha’s Guest II
- Agatha’s Guest III
What changes after this step
New corpses generated using your current corpse progression are selected from the nine configurations below. Existing corpses stay unchanged. Temporary effects can change the available pool; this does not guarantee a better skull result for every delivery.
- Configuration 1 · 7 Red skulls · 5 White skulls
- Configuration 2 · 5 Red skulls · 7 White skulls
- Configuration 3 · 5 Red skulls · 7 White skulls
- Configuration 4 · 8 Red skulls · 4 White skulls
- Configuration 5 · 7 Red skulls · 6 White skulls
- Configuration 6 · 7 Red skulls · 7 White skulls
- Configuration 7 · 6 Red skulls · 6 White skulls
- Configuration 8 · 5 Red skulls · 7 White skulls
- Configuration 9 · 7 Red skulls · 7 White skulls
Connected quest steps
Completing this quest starts
- A Good Example is the Best Sermon · Hold a sermon at the Church for Agatha and Herbert. They want to listen to the organ.
Also requires this step to be completed:Organic Music · I tell Herbert in the Barracks that I finished the organ.
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Next unlocks(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.