Game reference
Swords and Bell · Make a magic bell, and bring it to Herbert in the Barracks. · Quests
Swords and Bell: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Make a magic bell, and bring it to Herbert in the Barracks.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Requirements
- Magic bellMust hold 1Consumed on hand-in: 1
Item requirements check the player’s carried inventory, not a nearby chest.
Completion actor
Choose the completion dialogue: The Bell
Verified completion effects include
- Town GratitudeDropped near the player: 1
- Pilgrim's ClothesDropped near the player: 1
Continue to the battle preparation
Complete the current report and the other linked stage with Herbert, meeting each stage’s own requirements. The reply after the second report automatically leads to a transition. Let it finish.
The scene repositions Herbert for the meeting in front of the Barracks. Go to the location named in the linked preparation step and speak to him there.
Other required stage
Character to speak to
Preparation step at the Barracks
Keep each stage’s listed requirements, earlier access conditions and other control locks. These steps are based on configuration and scripts; the complete earlier activation chain and saved-game behavior have not been certified.
Connected quest steps
Completing these steps starts this quest
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Next unlocks(2)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.