Game reference
Green Men From Far Lands · Speak with the refugees in the Sluice Area to grant them new lands. · Quests
Green Men From Far Lands: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Speak with the refugees in the Sluice Area to grant them new lands.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
The configuration binds a character here, but no independently verified name is available in the selected text. Locate the character using the task objective above; this is not evidence that any NPC can complete it.
Choose the completion dialogue: This land can be yours.
Verified completion effects include
- Town GratitudeDropped near the player: 2
Verified follow-up and entry
After this land hand-in, use the map to travel to an available travel marker, then return to the plot to see the change. The completed map travel triggers the follow-up; merely opening the map or walking away does not.
The empty-plot layout is replaced by the initial farm layout, and seven residents move to their scripted positions. These changes are automatic and require no second land payment. They do not establish a harvest amount.
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Connected quest steps
Completing these steps starts this quest
Completing this quest starts
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.