Game reference
Can't See The Forest for the Iron · Give Larry a candle. He's probably at home, or somewhere in the Inquisition Base. · Quests
Can't See The Forest for the Iron: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Give Larry a candle. He's probably at home, or somewhere in the Inquisition Base.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Requirements
- Simple CandleMust hold 1Consumed on hand-in: 1
Item requirements check the player’s carried inventory, not a nearby chest.
Completion actor
Choose the completion dialogue: Put a candle inside.
What follows this scene
After the candle hand-in, let the full-game scene finish and return control. The explosives task below then starts. Interaction with the camp object described here is disabled at that point; this does not change the character to whom you hand over the candle.
Interaction disabled with: Camp skeleton (site description)
Tasks started by this continuation:
These are source-verified continuations for the stated scene. Other input restrictions and earlier access conditions remain applicable. This does not verify the full activation chain, unusual saved-state recovery or a continuous playthrough.
Connected quest steps
Completing these steps starts this quest
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.