Game reference
Can't See The Forest for the Iron · Get the explosives from the Bandits. They're at their camp in the Forest. · Quests
Can't See The Forest for the Iron: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Get the explosives from the Bandits. They're at their camp in the Forest.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Where this area check counts
With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.
1 — Area checked by this step
Scene landmarks
- A — Old bandit: initial position
Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.
What changes at this stage
Enter the marked area for this objective and let the old bandits’ scene continue. The line below, spoken by the second old bandit, triggers a drop of 1 dynamite. Pick up the dropped item; it is not inserted directly into your backpack.
The pardon check occurs later in the scene, after this handover line. Completing the pardon task is therefore not a prerequisite for this drop. Let the remaining dialogue and scripted movement finish.
The handover also reveals the dynamite technology. Revealing it does not learn or purchase it: its parent technology and cost of 30 red and 30 green points still apply. Its crafting and explosive-powder formula unlock when the technology is purchased. The hidden mine follow-up waits for completion of the linked blockage-clearing job, rather than simply arriving at the mine.
A line to recognise the dynamite handover
Second old bandit (scene description)
Sure!
Related steps and actions
These results do not remove the earlier access conditions or complete later stages. This explanation is based on the current version’s configuration and scripts, without a save-based playtest.
Verified follow-up and entry
Complete the linked candle hand-in with Larry, retaining its requirement for one candle. Let the following conversation and scene play until control returns.
That return-control event starts this explosives task. Selecting the opening hand-in alone is earlier in the sequence; this page’s own pickup and access conditions still apply.
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
How this step becomes available
Complete the preceding step and let its linked scene return control. That scene-ending continuation starts this task; the task’s own conditions and earlier access requirements still apply.
Preceding step:
These are source-verified continuations for the stated scene. Other input restrictions and earlier access conditions remain applicable. This does not verify the full activation chain, unusual saved-state recovery or a continuous playthrough.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.