Game reference
Water Locked · Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town. · Quests
Water Locked: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Completion actor
Choose the completion dialogue: Water lock gate
Battlefield and map changes
Closing the Western Floodgate
The area switches to its preparation layout and its battle trigger area is enabled. Actual combat still follows the battle’s normal entry and story conditions.
This layout change requires the area to have been created by an earlier quest. Earlier clearing conversations and access conditions still apply.
Connected quest steps
Completing these steps starts this quest
- Front-of-the-Envelope Calculation · Ask Jack about the Water Tunnel.
- A Cure for Wellness · Speak with Linda about Albert's health. She's always at her Dockside Club.
Completing this quest starts
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(2)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.