Game reference
Finding Old God · It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him. · Quests
Finding Old God: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
- Davy
Where this area check counts
With this quest step active, enter the shaded area marked 1. This check is entering the area; any subsequent scene, dialogue or rewards are separate effects described on this page.
1 — Area checked by this step
Scene landmarks
- A — Town sewer entrance
Relative positions from the 1.009.1 scene. Character markers show their initial scene positions and may move with the story. The diagram omits walls and elevation; it does not prove a walkable route or a save playtest.
Continue the scripted conversation
Continue the scene started by this step. If it offers the prompts below, choose them in the shown order. When the quoted line finishes, the items below drop near you. Pick them up; they are not automatically added to your inventory.
Continue with these prompts when offered:
- Ask for hints.
The item drop is triggered after this line:
The Old God? Anyway, if you help my guys get into the cellars...
World drops to collect:
- Cheese × 2
These are source-verified speech callbacks and the stated follow-up. Earlier actor/menu access, other conditions and the full activation chain remain separate; this is not a save playtest.
Continue through the following scene
Use the hint option shown in the reward section and let the conversation continue. It identifies the cheese factory’s cellar as the clue to the sewer search. Pick up the cheese when the already-described reward dialogue runs; its amount and trigger remain in that reward section.
The scene sends the looters away, then continues the conversation between Linda and Albert. Let that exchange finish to regain control. The linked sewer and cough objectives keep their separate entry conditions.
Related characters
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
What follows this scene
After the cheese-discovery scene returns control, readiness of the town sewer doorway also depends on the battle linked below. If that battle was already won, the end of this scene enables both doorway ends. If you win the battle afterward, its completion performs the same readiness step. Wait for both events and the current scene to finish; then use the doorway normally.
Other milestone:
Battles in the Sewers · Win the battle: Sewer Brawl I
Preparing the entrance’s normal interaction is not an automatic teleport. Earlier route access and other doorway restrictions still apply.
These are source-verified continuations for the stated scene. Other input restrictions and earlier access conditions remain applicable. This does not verify the full activation chain, unusual saved-state recovery or a continuous playthrough.
Connected quest steps
Completing these steps starts this quest
Completing this quest starts
- Finding Old God · Speak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar.
- Coughing it Up! · Speak with Albert about his health. He's normally at his Lab.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Next unlocks(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.