Game reference
Plague Me Maybe · Go see Albert in his Lab in the dungeon under my house. · Quests
Plague Me Maybe: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Go see Albert in his Lab in the dungeon under my house.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
Verified completion effects include
- Albert reputationChange: +10 points
How this step completes
With this step active, interact with this character to start its story conversation:
If another queued conversation plays first, finish it and interact again. The required story interaction completes this step; the target must still be accessible.
Continue after this step
After completing this step, use the laboratory exit to the basement, or enter the marked area by the private door. Either action moves Albert to the laboratory position C and restores interaction. Only one action is needed.
1 — Follow-up area
Scene landmarks
- A — Private door in the laboratory
- B — Laboratory exit to the basement
- C — Doctor’s return position
Relative scene positions. The diagram shows the labelled entrances, storage or return point, omits walls and elevation, and is not a route walked in a save.
People involved
Earlier access and later stages retain their own requirements. Any unresolved conditions remain explicitly identified here.
Connected quest steps
Completing these steps starts this quest
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.