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Game reference

Press for Cash · Speak with Januarius about the town's budget problems. He owns the tavern in the Village. · Quests

Press for Cash: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: Speak with Januarius about the town's budget problems. He owns the tavern in the Village.

Values and uses

Completion and hand-in

First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.

Completion actor

Quest owner (distinct from the completion dialogue): Jeffry

Choose the completion dialogue: Budget problems

Verified follow-up and entry

Complete the linked election sequence, including both follow-up conversations and the prepared tavern-exit interaction. Let the remaining exit conversation finish, then speak to Heffry and choose the greeting quoted below.

Choosing this greeting starts the current task; the exit interaction alone only unlocks the greeting. Let its conversation finish, then follow this task’s own objective and completion requirements.

In-game heading or option
Congratulations

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

Completing this quest starts

Completing this quest hides its completion dialogue choice.

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

NPC(2)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates