Game reference
Dungeons and... that's it, probably. · Open the hatch and let the Plague Doctor into the tower. · Quests
Dungeons and... that's it, probably.: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Open the hatch and let the Plague Doctor into the tower.
Values and uses
Completion and hand-in
Use the current objective and the completion conditions below to check this step.
Quest contact
How to open the old hatch
Closed hatch in the alchemy lab (site description)
With this task active and the hatch accessible, work on the closed hatch with your hands until it is removed. This operation uses your normal hand action, with no separate tool or materials configured. Removing the old hatch creates the passage used by the later laboratory step. Keep the page’s other story and access requirements.
This verifies the stated entrance, arrival phase and listed conditions. It does not verify every earlier activation step, other story locks or unusual saved-state recovery.
Continue through the following scene
After the hatch-opening action completes, continue the scene with Albert and Larry and choose the single prompt below. Their movement is handled by the scene.
This completed hatch step also ends the earlier basement-exit wait. Let the scene return control before leaving. Larry is repositioned after his own successful arrival; the linked powder task still has its own hand-in requirements.
Choose these single-answer prompts as they appear
- Try to be excited...
Related characters
Next task steps
These follow-ups retain earlier access conditions, other control locks and later completion requirements. This is configuration/script analysis, not a save-based playtest or certification of the entire activation chain.
Verified follow-up and entry
Use the basement entrance described on the linked tower-entry page. The same trip first prepares the arrival step, then starts this hatch task when you arrive indoors and the fade completes.
Let the entry scene continue before working on the accessible hatch. This is an arrival inside the basement; you do not activate it by leaving the basement. Other door locks and the hatch’s own work requirements still apply.
Related steps and operations
Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.
Automatic closure of an earlier stage
The earlier waiting stage is marked complete automatically. It no longer blocks interaction at the associated doorway.
This is an automatic result of the current step; follow its own objective and completion action.
Other story conditions on the same doorway still apply. Closing this stage does not certify the whole earlier route or remove independent restrictions.
Action that completes this step
Use the hand-work action on the locked hatch described in the objective until it opens. This replaces the hatch with an open passage and starts the next story scene.
This is work on the specific scene object, not a crafting recipe. The configured work target is verified; the complete route to it has not been established here.
Connected quest steps
Completing this quest starts
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.