Game reference
Why don't you like me? · Quests
Why don't you like me?: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Bring lots of happiness to Gunter in his Astrologer's Tower
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Requirements
- HappinessMust hold 100 pointsThis check does not consume the item/resource.
Completion actor
Choose the completion dialogue: PR campaign target.
Verified completion effects include
- Gunter reputationChange: +10 points
After both steps are complete
Complete this step and the linked other step, then let a sleep finish automatically to start the next phase. Continue with that phase’s own objective after it starts.
Also complete this step
Next phase
The linked steps retain their earlier access conditions. This wake-up route does not restart a completed or canceled phase and is not a promise that every entry route has been traced. Do not rely on canceling sleep early to trigger it.
Connected quest steps
Completing these steps starts this quest
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
Next unlocks(3)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.