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Game reference

Jack's Back in Business · Quests

Jack's Back in Business: Check recorded prerequisites and related quest steps.

full game 1.009.1 ·

Current objective: I need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse.

Values and uses

Completion and hand-in

Use the current objective and the completion conditions below to check this step.

Quest contact

Entrance and arrival check

The journal describes clearing the zombies and reporting back. This record checks entry into the workshop; its earlier clearance and access requirements still apply.

With this task active, use the entrance below. This check counts when you reach its destination, before the transition has fully cleared. Let the transition and any following scene finish before continuing.

Jack’s workshop entrance (site description)

This verifies the stated entrance, arrival phase and listed conditions. It does not verify every earlier activation step, other story locks or unusual saved-state recovery.

Verified completion effects include

  • Jack reputationChange: +10 points
  • Town GratitudeDropped near the player: 2
  • Story · quality 1Dropped near the player: 1

Verified follow-up and entry

When this objective’s follow-up scene starts, let it continue. Its dialogue changes with the earlier factory milestone, but both branches reach the single option shown below. Select it and let the scene return control.

Then speak with Jack and complete both material hand-ins below. The options have the same wording; distinguish them by the material and five-unit price. Each option takes its own material set, once, and you may complete them in either order.

Completing both hand-ins triggers the workshop repair. The linked material task explains the resulting repair and its separate reward; keep the current objective’s existing rewards separate.

In-game heading or option
Inquisitor workshop
Complete each of these hand-ins once
Give materials

Materials for this follow-up

Give materials

Materials for this follow-up

Keep the current objective’s requirements, earlier access conditions and other control locks. These are bounded configuration/script findings, not a saved-game test or certification of the full activation chain.

Connected quest steps

Completing these steps starts this quest

Completing this quest starts

These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.

The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.

Prerequisites(1)

Next unlocks(1)

NPC(1)

Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.

Browse all quests

Sources

Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates