Game reference
Building Kit I · Items
Building Kit I: Check uses, crafting relationships, stack limits and recorded prices.
full game 1.009.1 · Site updated
Values and uses
- Stack limit
- 30
- Quality
- 0
- Base price (game units)
- 150
Made from(25)
- Building Kit IAt Assembly bench I, Assembly bench II, Assembly bench III · Needs Stone Kit × 1; Brick × 1Output quantity: 1
- Building Kit IAt Woodworking Workbench I, Woodworking Workbench II · Needs Stone Kit × 1; Brick × 3Output quantity: 1
- Pharmacy 1Used at / target: Merchant Stalls · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1Output quantity: 1–2 · Output chance: 0% without / 30% with the player’s active Builder perk
- Vegetable stall 1Used at / target: Merchant Stalls · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1Output quantity: 1–2 · Output chance: 0% without / 30% with the player’s active Builder perk
- Tailor 1Used at / target: Merchant Stalls · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1Output quantity: 1–2 · Output chance: 0% without / 30% with the player’s active Builder perk
- Furniture workshop 1Used at / target: Merchant Stalls · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2Output quantity: 1–3 · Output chance: 0% without / 30% with the player’s active Builder perk
- Bakery 1Used at / target: Merchant Stalls · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2Output quantity: 1–3 · Output chance: 0% without / 30% with the player’s active Builder perk
- Fish stall 1Used at / target: Merchant Stalls · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2Output quantity: 1–3 · Output chance: 0% without / 30% with the player’s active Builder perk
Show 17 more
- Alchemist 1Used at / target: Merchant Stalls · Needs Building Kit I × 8; Wooden Kit I × 6; Iron Kit I × 3Output quantity: 1–4 · Output chance: 0% without / 30% with the player’s active Builder perk
- Jeweler 1Used at / target: Merchant Stalls · Needs Building Kit I × 8; Wooden Kit I × 6; Iron Kit I × 3Output quantity: 1–4 · Output chance: 0% without / 30% with the player’s active Builder perk
- Builder 1Used at / target: Workshop Courtyard · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1Output quantity: 1–2 · Output chance: 0% without / 30% with the player’s active Builder perk
- Blacksmith 1Used at / target: Workshop Courtyard · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1Output quantity: 1–2 · Output chance: 0% without / 30% with the player’s active Builder perk
- Tavern 1Used at / target: Workshop Courtyard · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2Output quantity: 1–3 · Output chance: 0% without / 30% with the player’s active Builder perk
- Brewery 1Used at / target: Workshop Courtyard · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2Output quantity: 1–3 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 1Used at / target: Housing · Needs Building Kit I × 16; Wooden Kit I × 8; Iron Kit I × 4Output quantity: 1–8 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 2Used at / target: Housing · Needs Building Kit I × 16; Wooden Kit I × 8; Iron Kit I × 4Output quantity: 1–8 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 4Used at / target: Housing · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2Output quantity: 1–3 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 5Used at / target: Housing · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1Output quantity: 1–2 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 12Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6Output quantity: 1–10 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 13Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6Output quantity: 1–10 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 7Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6Output quantity: 1–10 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 8Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6Output quantity: 1–10 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 10Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6Output quantity: 1–10 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 14Used at / target: Housing · Needs Building Kit I × 30; Wooden Kit II × 10; Sculpture Kit II × 4Output quantity: 1–15 · Output chance: 0% without / 30% with the player’s active Builder perk
- Repair housing · Repair target 15Used at / target: Housing · Needs Building Kit I × 30; Wooden Kit II × 10; Sculpture Kit II × 4Output quantity: 1–15 · Output chance: 0% without / 30% with the player’s active Builder perk
Used in(24)
- Underground passage — mine sideUsed at / target: Blockage · Needs Building Kit I × 4; Reinforced Beam × 1
- Pharmacy 1Used at / target: Merchant Stalls · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1
- Vegetable stall 1Used at / target: Merchant Stalls · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1
- Tailor 1Used at / target: Merchant Stalls · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1
- Furniture workshop 1Used at / target: Merchant Stalls · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2
- Bakery 1Used at / target: Merchant Stalls · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2
- Fish stall 1Used at / target: Merchant Stalls · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2
- Alchemist 1Used at / target: Merchant Stalls · Needs Building Kit I × 8; Wooden Kit I × 6; Iron Kit I × 3
Show 16 more
- Jeweler 1Used at / target: Merchant Stalls · Needs Building Kit I × 8; Wooden Kit I × 6; Iron Kit I × 3
- Builder 1Used at / target: Workshop Courtyard · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1
- Blacksmith 1Used at / target: Workshop Courtyard · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1
- Tavern 1Used at / target: Workshop Courtyard · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2
- Brewery 1Used at / target: Workshop Courtyard · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2
- Repair housing · Repair target 1Used at / target: Housing · Needs Building Kit I × 16; Wooden Kit I × 8; Iron Kit I × 4
- Repair housing · Repair target 2Used at / target: Housing · Needs Building Kit I × 16; Wooden Kit I × 8; Iron Kit I × 4
- Repair housing · Repair target 4Used at / target: Housing · Needs Building Kit I × 6; Wooden Kit I × 4; Iron Kit I × 2
- Repair housing · Repair target 5Used at / target: Housing · Needs Building Kit I × 4; Wooden Kit I × 3; Iron Kit I × 1
- Repair housing · Repair target 12Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6
- Repair housing · Repair target 13Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6
- Repair housing · Repair target 7Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6
- Repair housing · Repair target 8Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6
- Repair housing · Repair target 10Used at / target: Housing · Needs Building Kit I × 20; Wooden Kit I × 10; Furniture Kit I × 6
- Repair housing · Repair target 14Used at / target: Housing · Needs Building Kit I × 30; Wooden Kit II × 10; Sculpture Kit II × 4
- Repair housing · Repair target 15Used at / target: Housing · Needs Building Kit I × 30; Wooden Kit II × 10; Sculpture Kit II × 4
Sources
Based on game data and behavior research. Values may differ by save or patch.