Game reference
Still Standing on Stilts · Speak with Herbert in the Barracks about the plan to fight through to the woodcarvers. · Quests
Still Standing on Stilts: Check recorded prerequisites and related quest steps.
full game 1.009.1 · Site updated
Current objective: Speak with Herbert in the Barracks about the plan to fight through to the woodcarvers.
Values and uses
Completion and hand-in
First check that this quest is currently in progress. Having the required items or resources alone does not activate its completion dialogue.
Completion actor
Choose the completion dialogue: Bridge to the Lake.
Dialogue menu changes after completion
Unlocks this choice in the main dialogue menu: The church organ
An unlocked choice can still be unavailable if it has been removed by another step. These changes do not establish when you can reach the character or begin this quest.
Battlefield and map changes
Battle at the Lake
The area switches to its preparation layout and its battle trigger area is enabled. Actual combat still follows the battle’s normal entry and story conditions.
This layout change requires the area to have been created by an earlier quest. Earlier clearing conversations and access conditions still apply.
Connected quest steps
Completing these steps starts this quest
Completing this quest starts
- Still Standing on Stilts · Speak with the guards to get to the western lake and the Stilt Houses. I need to win this battle.
- Not in Shining Armor Yet · Bring the best armor to Herbert and his guards in the Barracks.
Completing this quest hides its completion dialogue choice.
These are direct starts in completion scripts. Separate entries can be alternative routes, not a checklist. Event-driven starts and other conditions are listed separately where verified.
Recorded preceding quests
The checks above apply while this quest is active. This page includes the source-checked actions, dialogue steps and transitions shown above. The full earlier activation chain, intervening events, area access and dialogue visibility have not all been verified. Recorded preceding quests provide context; they do not guarantee that an option is available. An explained completion-effect list does not establish a complete walkthrough.
Prerequisites(1)
NPC(1)
Quest relationships identify prerequisites; they are not a verified step-by-step walkthrough.
Sources
Quest requirements: completion checks and dialogue-price handling. Held items and consumed items are separate. Selected completion effects are interpreted from the quest script; nested conditions and remaining effects are not claimed as fully covered.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.