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Game reference

Bioreactor · Fuel & worker supply

Check the requirements and recorded results for this target.

full game 1.009.1 ·

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Fuel & worker supply · Browse this type of action

How to run the Bioreactor

This procedure is checked against game configuration and behavior code. It is not a measured layout or a live-save test.

  1. Prepare the unlocked machine

    Unlock and build the Bioreactor, connect its input and output belts, and provide enough area power. Unlike the Smithy and Assembly bench in the iron example, this machine automatically queues its recipe and does not accept a zombie operator.

  2. Feed a complete batch

    Put Wheat into the supplying conveyor storage and choose it for the connected output slot. Route that belt into the Bioreactor. Each base batch requires 5 pieces. Check that the items actually enter the machine; supplies elsewhere in the area do not confirm receipt.

  3. Check the physical output

    With the Factory unpaused and sufficiently powered, the machine advances its automatic craft. A completed base batch produces 1 Zombie Power; leave the next output cell free so it can leave. Once output clears, the machine queues another batch. Check the moving output item, not a rise in the area-power total.

  4. Use the product or check a stopped stage

    Zombie Power is a recipe ingredient. Route or collect it for a downstream recipe that requests it; producing it does not power the belts. If production stops, check wheat in the selected feed, input connections, the craft status, free output space, the pause state and area power. Do not add a zombie to solve this automatic machine’s stoppage.

Recipe details · Downstream recipe using Zombie Power

Return to the iron supply example and area-power check

Demolition returns

Direct construction of this object, not a cumulative upgrade cost.

Under construction means placed, but not yet fully built.

Fully built · Factory

Game data: all listed building materials are returned.

MaterialMaterials to buildDemolition returnMaterial loss
Bronze Gear880
Advanced Detail660
Glass10100

Under construction · Factory

Game data: all listed building materials are returned.

MaterialMaterials to buildDemolition returnMaterial loss
Bronze Gear880
Advanced Detail660
Glass10100

Game-data comparison; demolition must be available in your save. Excludes upgrades, stored items, fuel, attachments and labor.

Values and uses

Target details

Storage: 99 slots

Operation storage: 99

Automatic progress interval: 15 game-time seconds

The interval is the configured automatic operation interval; it does not by itself establish the time needed for a complete result.

Inventory slots
99
Craft storage slots
99
Recipes referencing this station
1

Fuel & worker supply(1)

Browse all workstations

Sources

Based on game data and behavior research. Values may differ by save or patch.

Evidence policy · Data updates