Game reference
Church — debris pile 9
Check the requirements and recorded results for this target.
full game 1.009.1 · Site updated
Clearing & repairs · Browse this type of action
Church — debris pile 9
Interact with the matching blockage, supply the listed materials and complete its clearing work. Check the task condition below where present.
The player performs this clearing action. This object has no configured zombie insertion slot.
Building mastery required: 2.

Original game world map. Small dots mark the entrance areas; lines connect the numbered labels to those positions. Underground objects use a separate coordinate system. Open the indoor reference below to distinguish the clearing points.
Open the full-size game map- Church exit · Area reference on the game map; entering the interior may require its own quest or clearing conditions.
Show interior clearing-point referenceHide interior clearing-point reference
Relative positions of indoor objects, without a game-map background. Numbers identify clearings and exits; they do not describe a walking route.
- 1 · Church — debris pile 2
- 2 · Church — debris pile 3
- 3 · Church — debris pile 5
- 4 · Church — debris pile 9
- 5 · Church exitInterior entrance reference; the number is a label, not a clearing order.
These location labels belong to this guide. Map numbers identify instances, not a recommended clearing order. The locator uses scene objects and connected teleport entrances; it does not infer a walking route or quest phase from coordinates.
Prepare before clearing
Consumed materials
- Bronze Detail1Available crafting inventories
- Board1Available crafting inventories
Required tool
- Pickaxe
What clearing changes
- The worked-on blockage is removed from the scene. This statement does not identify an unverified destination behind it.
- This placed pile contributes −2 Church quality. Removing it removes that penalty; whether the historical quality record rises depends on your other furnishings and previous record. No separate Blockage inspiration call is configured for this recipe.
Base work units: 3; energy per work unit: 3. These are base configuration values, not a guaranteed final energy total.
Technology-point rewards: red 2, green 0, blue 0.
Next actions
Show Compare nearby clearingsHide Compare nearby clearings
Materials, quest conditions and clearing effects were checked against game files; no live-save playtest was performed.
This action cannot be added to the normal crafting queue; use the object’s direct action.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 3 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 3; tools and perks can change the actual cost.
Sources
Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.