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Game reference

Recipes at Furnace II

Browse the recipes made at Furnace II, with links to their ingredients and outputs.

full game 1.009.1 ·

Workstation context

Storage: 5 slots

Craft storage: 10 slots

Automatic progress interval: 15 game-time seconds

The workstation configuration allows a zombie to be assigned. Check the task and worker conditions before use.

This interval advances automatic crafting by one progress tick. A shorter interval advances the same recipe faster while it is running; it is not the time for a complete batch. Materials, worker availability, queue pauses and collection still affect production.

10 recipes reference this workstation.

Glass · Furnace I / Furnace II · Sand × 3、Fuel × 10 Sand, Fuel

Crafting answer

Materials

  • Sand3Available crafting inventories

Fuel units

  • Fuel10Available crafting inventories

Output per craft

  • Glass3 without / 4 with the executor’s active Glassworker perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Glass Blower I

Effect

Empty Bottle · Furnace I / Furnace II · Glass × 1、Fuel × 10 Glass, Fuel

Crafting answer

Materials

  • Glass1Available crafting inventories

Fuel units

  • Fuel10Available crafting inventories

Output per craft

  • Empty Bottle2 without / 3 with the executor’s active Glassworker perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Glass Blower I

Effect

Lens · Furnace I / Furnace II · Sand × 8、Fuel × 30 Sand, Fuel

Crafting answer

Materials

  • Sand8Available crafting inventories

Fuel units

  • Fuel30Available crafting inventories

Output per craft

  • Lens2 without / 3 with the executor’s active Glassworker perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Glass Blower I

Effect

Bronze Ingot · Furnace I / Furnace II · Bronze Scrap × 3、Fuel × 20 Bronze Scrap, Fuel

Crafting answer

Materials

Fuel units

  • Fuel20Available crafting inventories

Output per craft

  • Bronze Ingot2 without / 3 with the player’s active Fireman perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Bronze Age I

Effect

Bronze Ingot · Furnace I / Furnace II · Copper Nugget × 3、Tin × 1、Fuel × 20 Copper Nugget, Tin, Fuel

Crafting answer

Materials

Fuel units

  • Fuel20Available crafting inventories

Output per craft

  • Bronze Ingot4 without / 5 with the player’s active Fireman perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Bronze Age I

Effect

Golden ingot · Furnace II · Golden nugget × 3、Fuel × 30 Golden nugget, Fuel

Crafting answer

Materials

Fuel units

  • Fuel30Available crafting inventories

Output per craft

  • Golden ingot2 without / 3 with the player’s active Fireman perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Effect

Iron Ingot · Furnace II · Iron Ore × 3、Fuel × 30 Iron Ore, Fuel

Crafting answer

Materials

Fuel units

  • Fuel30Available crafting inventories

Output per craft

  • Iron Ingot3 without / 4 with the player’s active Fireman perk

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Iron Worker I

Effect

Engineering Details · Furnace II · Steel Ingot × 1 Steel Ingot

Crafting answer

Materials

Output per craft

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Steel Maker I

Effect

Alchemy Flasks I · Furnace I / Furnace II · Glass × 2、Fuel × 10 Glass, Fuel

Crafting answer

Materials

  • Glass2Available crafting inventories

Fuel units

  • Fuel10Available crafting inventories

Output per craft

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Glass Blower I

Effect

Alchemy Flasks II · Furnace I / Furnace II · Alchemy Flasks I × 3、Fuel × 10 Alchemy Flasks I, Fuel

Crafting answer

Materials

Fuel units

  • Fuel10Available crafting inventories

Output per craft

Mastery and inspiration

Complete recipe: +1 · Firelord I

Complete recipe: +1 · Glass Blower I

Effect

Workstation details

Sources

Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates