Game reference
Burger · Recipes
Burger: Check ingredients, outputs and the workstation for this recipe.
full game 1.009.1 · Site updated
Made at: Kitchen Table, Kitchen Table II
Values and uses
Crafting answer
Actions that unlock this recipe
- Baked meatComplete this craft; its finish effect grants the hidden recipe-unlock marker.
Materials
- Onion1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available crafting inventories
Eligible alternatives (choose one):
- Minced Meat1Available crafting inventories
- Bread2Available crafting inventories
Output per craft
- Burger4 without / 6 with the executor’s active Cook perk
Mastery and inspiration
Complete recipe: +1 · Cook I
Effect
Scroll sideways to compare all columns.
| Active executor | Burgers per completion | Inspiration per completion |
|---|---|---|
| Without Cook | 4 | 1 |
| With Cook | 6 | 1 |
Each completed qualifying recipe adds 1 to Cook inspiration. Ten Burger completions give 40 or 60 Burgers and 10 inspiration progress, regardless of portion count.
Use the active executor’s perk, not the keeper’s perk for every zombie. Buying this keeper node does not grant Cook to a zombie.
Acquisition
In the Farming talent branch, buy the first mastery +1 node, then its second mastery +1 node, then Cook. Each costs 1 branch talent point; the complete chain costs 3 points. Buying Cook does not unlock the recipe or satisfy its mastery requirement.
Keeper talents · Cook · Inspiration levels · Mastery and inspiration
Craft at
Tool for the work action
- Kitchen TableHands
- Kitchen Table IIHands
Cannot start? Check the full material counts, Green talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Unlocked by(1)
Sources
Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.