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Game reference

Burger · Recipes

Burger: Check ingredients, outputs and the workstation for this recipe.

full game 1.009.1 ·

Made at: Kitchen Table, Kitchen Table II

Values and uses

Crafting answer

  1. Prepare the quantities below in the indicated inventories. For an ingredient group, supply the whole count using one listed variant.
  2. Open Kitchen Table / Kitchen Table II and select this recipe. If it is missing, check the recipe unlocks below.
  3. Start the selected craft at the station and perform the work action until its progress completes.

Actions that unlock this recipe

  • Baked meatComplete this craft; its finish effect grants the hidden recipe-unlock marker.

Materials

Output per craft

  • Burger4 without / 6 with the executor’s active Cook perk

Mastery and inspiration

Complete recipe: +1 · Cook I

Effect

Burgers: portions and progress are different
Active executorBurgers per completionInspiration per completion
Without Cook41
With Cook61

Each completed qualifying recipe adds 1 to Cook inspiration. Ten Burger completions give 40 or 60 Burgers and 10 inspiration progress, regardless of portion count.

Use the active executor’s perk, not the keeper’s perk for every zombie. Buying this keeper node does not grant Cook to a zombie.

Acquisition

In the Farming talent branch, buy the first mastery +1 node, then its second mastery +1 node, then Cook. Each costs 1 branch talent point; the complete chain costs 3 points. Buying Cook does not unlock the recipe or satisfy its mastery requirement.

Keeper talents · Cook · Inspiration levels · Mastery and inspiration

Show Related recipesHide Related recipes

Craft at

Tool for the work action

Cannot start? Check the full material counts, Green talent branch level 5, required extensions and the recipe unlock. If automatic completion is blocked, clear space in the crafting output inventory.

Show Progress and per-progress costsHide Progress and per-progress costs

Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.

Configured energy per progress: 2; tools and perks can change the actual cost.

Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.

Unlocked by(1)

Browse all recipes

Sources

Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates