Game reference
Healing Potion II · Configuration references
Check the requirements and recorded results for this target.
full game 1.009.1 · Site updated
Configuration references · Browse this type of action
Values and uses
Action details
These records describe test configurations, legacy states or reference operations. Their presence does not establish a usable crafting recipe or a location you can visit.
Materials
- Wine1Ingredient group: choose one listed variant and supply its full quantity; different variants are not combined for this requirement. · Available inventories
Eligible alternatives (choose one):
- Wine · quality 1
- Wine · quality 2
- Wine · quality 3
- Aqua Vitae1Available inventories
- Cinnabar1Available inventories
Result per action
- Healing Potion II2
- Healing Potion II1Chance: 0% without / 60% with the player’s active Alchemist perk
Mastery and inspiration
Complete action: +1 · Formula Master I
Effect
This action requires an unlock, but its specific unlock source has not been established. Do not assume that building the target alone reveals it.
Show Progress and per-progress costsHide Progress and per-progress costs
Base progress: 6 ticks; this is not a duration in seconds. Perks may change the total.
Configured energy per progress: 2; tools and perks can change the actual cost.
Executor conditions use the assigned worker when available, otherwise the player. Player conditions always use the player; do not combine their perks.
Sources
Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.