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Game reference

Clear the blockage · Clearing & repairs

Check the requirements and recorded results for this target.

full game 1.009.1 ·

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Clearing & repairs · Browse this type of action

Used at / target: House basement — doctor-meeting clearing

Values and uses

Action details

House basement — doctor-meeting clearing

Interact with the matching blockage, supply the listed materials and complete its clearing work. Check the task condition below where present.

If you cannot enter the house basement yet, first clear the locked floor hatch in the house. Its clearing recipe creates the connected basement entrance. Other outside basement entrances depend on their own quests.House floor-hatch requirements

The player performs this clearing action. This object has no configured zombie insertion slot.

Building mastery required: 3.

Location schematic

What clearing changes

  • The worked-on blockage is removed from the scene. This statement does not identify an unverified destination behind it.
  • Each completed clearing adds one Blockage inspiration action, not one action per material or produced item.
  • If the doctor-meeting blockage task is active, completing this clearing advances it to the code task and fires the footprints event.

Base work units: 5; energy per work unit: 3. These are base configuration values, not a guaranteed final energy total.

Technology-point rewards: red 2, green 0, blue 0.

Next actions

Show Compare nearby clearingsHide Compare nearby clearings

Materials, quest conditions and clearing effects were checked against game files; no live-save playtest was performed.

This action changes or removes its target object. Check the listed object’s repair or work interaction and the materials below; the result is not necessarily an item. The replacement’s exact scene placement and follow-up behavior for this entry remain unverified.

Materials

Mastery and inspiration

Complete action: +1 · Clear the Way I

Used at / target:

Tool for the work action

This action cannot be added to the normal crafting queue; use the object’s direct action.

Show Progress and per-progress costsHide Progress and per-progress costs

Base progress: 5 ticks; this is not a duration in seconds. Perks may change the total.

Configured energy per progress: 3; tools and perks can change the actual cost.

Browse all recipes

Sources

Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates